// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "accessors.h" #include "api.h" #include "bootstrapper.h" #include "compiler.h" #include "debug.h" #include "execution.h" #include "global-handles.h" #include "natives.h" #include "runtime.h" namespace v8 { namespace internal { #define CALL_GC(RESULT) \ { \ Failure* __failure__ = Failure::cast(RESULT); \ if (!Heap::CollectGarbage(__failure__->requested(), \ __failure__->allocation_space())) { \ /* TODO(1181417): Fix this. */ \ V8::FatalProcessOutOfMemory("Handles"); \ } \ } Handle AddKeysFromJSArray(Handle content, Handle array) { CALL_HEAP_FUNCTION(content->AddKeysFromJSArray(*array), FixedArray); } Handle UnionOfKeys(Handle first, Handle second) { CALL_HEAP_FUNCTION(first->UnionOfKeys(*second), FixedArray); } Handle ReinitializeJSGlobalProxy( Handle constructor, Handle global) { CALL_HEAP_FUNCTION(Heap::ReinitializeJSGlobalProxy(*constructor, *global), JSGlobalProxy); } void SetExpectedNofProperties(Handle func, int nof) { func->shared()->set_expected_nof_properties(nof); if (func->has_initial_map()) { Handle new_initial_map = Factory::CopyMapDropTransitions(Handle(func->initial_map())); new_initial_map->set_unused_property_fields(nof); func->set_initial_map(*new_initial_map); } } void SetPrototypeProperty(Handle func, Handle value) { CALL_HEAP_FUNCTION_VOID(func->SetPrototype(*value)); } static int ExpectedNofPropertiesFromEstimate(int estimate) { // TODO(1231235): We need dynamic feedback to estimate the number // of expected properties in an object. The static hack below // is barely a solution. if (estimate == 0) return 4; return estimate + 2; } void SetExpectedNofPropertiesFromEstimate(Handle shared, int estimate) { shared->set_expected_nof_properties( ExpectedNofPropertiesFromEstimate(estimate)); } void SetExpectedNofPropertiesFromEstimate(Handle func, int estimate) { SetExpectedNofProperties( func, ExpectedNofPropertiesFromEstimate(estimate)); } void NormalizeProperties(Handle object) { CALL_HEAP_FUNCTION_VOID(object->NormalizeProperties()); } void NormalizeElements(Handle object) { CALL_HEAP_FUNCTION_VOID(object->NormalizeElements()); } void TransformToFastProperties(Handle object, int unused_property_fields) { CALL_HEAP_FUNCTION_VOID( object->TransformToFastProperties(unused_property_fields)); } void FlattenString(Handle string) { if (string->IsFlat()) return; CALL_HEAP_FUNCTION_VOID(string->Flatten()); ASSERT(string->IsFlat()); } Handle SetPrototype(Handle function, Handle prototype) { CALL_HEAP_FUNCTION(Accessors::FunctionSetPrototype(*function, *prototype, NULL), Object); } Handle SetProperty(Handle object, Handle key, Handle value, PropertyAttributes attributes) { CALL_HEAP_FUNCTION(object->SetProperty(*key, *value, attributes), Object); } Handle SetProperty(Handle object, Handle key, Handle value, PropertyAttributes attributes) { CALL_HEAP_FUNCTION( Runtime::SetObjectProperty(object, key, value, attributes), Object); } Handle IgnoreAttributesAndSetLocalProperty(Handle object, Handle key, Handle value, PropertyAttributes attributes) { CALL_HEAP_FUNCTION(object-> IgnoreAttributesAndSetLocalProperty(*key, *value, attributes), Object); } Handle SetPropertyWithInterceptor(Handle object, Handle key, Handle value, PropertyAttributes attributes) { CALL_HEAP_FUNCTION(object->SetPropertyWithInterceptor(*key, *value, attributes), Object); } Handle GetProperty(Handle obj, const char* name) { Handle str = Factory::LookupAsciiSymbol(name); CALL_HEAP_FUNCTION(obj->GetProperty(*str), Object); } Handle GetProperty(Handle obj, Handle key) { CALL_HEAP_FUNCTION(Runtime::GetObjectProperty(obj, key), Object); } Handle GetPropertyWithInterceptor(Handle receiver, Handle holder, Handle name, PropertyAttributes* attributes) { CALL_HEAP_FUNCTION(holder->GetPropertyWithInterceptor(*receiver, *name, attributes), Object); } Handle GetPrototype(Handle obj) { Handle result(obj->GetPrototype()); return result; } Handle DeleteElement(Handle obj, uint32_t index) { CALL_HEAP_FUNCTION(obj->DeleteElement(index), Object); } Handle DeleteProperty(Handle obj, Handle prop) { CALL_HEAP_FUNCTION(obj->DeleteProperty(*prop), Object); } Handle LookupSingleCharacterStringFromCode(uint32_t index) { CALL_HEAP_FUNCTION(Heap::LookupSingleCharacterStringFromCode(index), Object); } Handle SubString(Handle str, int start, int end) { CALL_HEAP_FUNCTION(str->Slice(start, end), String); } Handle SetElement(Handle object, uint32_t index, Handle value) { CALL_HEAP_FUNCTION(object->SetElement(index, *value), Object); } Handle Copy(Handle obj, PretenureFlag pretenure) { CALL_HEAP_FUNCTION(obj->Copy(pretenure), JSObject); } // Wrappers for scripts are kept alive and cached in weak global // handles referred from proxy objects held by the scripts as long as // they are used. When they are not used anymore, the garbage // collector will call the weak callback on the global handle // associated with the wrapper and get rid of both the wrapper and the // handle. static void ClearWrapperCache(Persistent handle, void*) { Handle cache = Utils::OpenHandle(*handle); JSValue* wrapper = JSValue::cast(*cache); Proxy* proxy = Script::cast(wrapper->value())->wrapper(); ASSERT(proxy->proxy() == reinterpret_cast
(cache.location())); proxy->set_proxy(0); GlobalHandles::Destroy(cache.location()); Counters::script_wrappers.Decrement(); } Handle GetScriptWrapper(Handle