// Copyright 2010 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_V8_PROFILER_H_ #define V8_V8_PROFILER_H_ #include #include #include "v8.h" // NOLINT(build/include) /** * Profiler support for the V8 JavaScript engine. */ namespace v8 { class HeapGraphNode; struct HeapStatsUpdate; typedef uint32_t SnapshotObjectId; struct CpuProfileDeoptFrame { int script_id; size_t position; }; } // namespace v8 #ifdef V8_OS_WIN template class V8_EXPORT std::vector; #endif namespace v8 { struct V8_EXPORT CpuProfileDeoptInfo { /** A pointer to a static string owned by v8. */ const char* deopt_reason; std::vector stack; }; } // namespace v8 #ifdef V8_OS_WIN template class V8_EXPORT std::vector; #endif namespace v8 { // TickSample captures the information collected for each sample. struct V8_EXPORT TickSample { // Internal profiling (with --prof + tools/$OS-tick-processor) wants to // include the runtime function we're calling. Externally exposed tick // samples don't care. enum RecordCEntryFrame { kIncludeCEntryFrame, kSkipCEntryFrame }; TickSample() : state(OTHER), pc(nullptr), external_callback_entry(nullptr), frames_count(0), has_external_callback(false), update_stats(true) {} /** * Initialize a tick sample from the isolate. * \param isolate The isolate. * \param state Execution state. * \param record_c_entry_frame Include or skip the runtime function. * \param update_stats Whether update the sample to the aggregated stats. * \param use_simulator_reg_state When set to true and V8 is running under a * simulator, the method will use the simulator * register state rather than the one provided * with |state| argument. Otherwise the method * will use provided register |state| as is. */ void Init(Isolate* isolate, const v8::RegisterState& state, RecordCEntryFrame record_c_entry_frame, bool update_stats, bool use_simulator_reg_state = true); /** * Get a call stack sample from the isolate. * \param isolate The isolate. * \param state Register state. * \param record_c_entry_frame Include or skip the runtime function. * \param frames Caller allocated buffer to store stack frames. * \param frames_limit Maximum number of frames to capture. The buffer must * be large enough to hold the number of frames. * \param sample_info The sample info is filled up by the function * provides number of actual captured stack frames and * the current VM state. * \param use_simulator_reg_state When set to true and V8 is running under a * simulator, the method will use the simulator * register state rather than the one provided * with |state| argument. Otherwise the method * will use provided register |state| as is. * \note GetStackSample is thread and signal safe and should only be called * when the JS thread is paused or interrupted. * Otherwise the behavior is undefined. */ static bool GetStackSample(Isolate* isolate, v8::RegisterState* state, RecordCEntryFrame record_c_entry_frame, void** frames, size_t frames_limit, v8::SampleInfo* sample_info, bool use_simulator_reg_state = true); StateTag state; // The state of the VM. void* pc; // Instruction pointer. union { void* tos; // Top stack value (*sp). void* external_callback_entry; }; static const unsigned kMaxFramesCountLog2 = 8; static const unsigned kMaxFramesCount = (1 << kMaxFramesCountLog2) - 1; void* stack[kMaxFramesCount]; // Call stack. unsigned frames_count : kMaxFramesCountLog2; // Number of captured frames. bool has_external_callback : 1; bool update_stats : 1; // Whether the sample should update aggregated stats. }; /** * CpuProfileNode represents a node in a call graph. */ class V8_EXPORT CpuProfileNode { public: struct LineTick { /** The 1-based number of the source line where the function originates. */ int line; /** The count of samples associated with the source line. */ unsigned int hit_count; }; // An annotation hinting at the source of a CpuProfileNode. enum SourceType { // User-supplied script with associated resource information. kScript = 0, // Native scripts and provided builtins. kBuiltin = 1, // Callbacks into native code. kCallback = 2, // VM-internal functions or state. kInternal = 3, // A node that failed to symbolize. kUnresolved = 4, }; /** Returns function name (empty string for anonymous functions.) */ Local GetFunctionName() const; /** * Returns function name (empty string for anonymous functions.) * The string ownership is *not* passed to the caller. It stays valid until * profile is deleted. The function is thread safe. */ const char* GetFunctionNameStr() const; /** Returns id of the script where function is located. */ int GetScriptId() const; /** Returns resource name for script from where the function originates. */ Local GetScriptResourceName() const; /** * Returns resource name for script from where the function originates. * The string ownership is *not* passed to the caller. It stays valid until * profile is deleted. The function is thread safe. */ const char* GetScriptResourceNameStr() const; /** * Return true if the script from where the function originates is flagged as * being shared cross-origin. */ bool IsScriptSharedCrossOrigin() const; /** * Returns the number, 1-based, of the line where the function originates. * kNoLineNumberInfo if no line number information is available. */ int GetLineNumber() const; /** * Returns 1-based number of the column where the function originates. * kNoColumnNumberInfo if no column number information is available. */ int GetColumnNumber() const; /** * Returns the number of the function's source lines that collect the samples. */ unsigned int GetHitLineCount() const; /** Returns the set of source lines that collect the samples. * The caller allocates buffer and responsible for releasing it. * True if all available entries are copied, otherwise false. * The function copies nothing if buffer is not large enough. */ bool GetLineTicks(LineTick* entries, unsigned int length) const; /** Returns bailout reason for the function * if the optimization was disabled for it. */ const char* GetBailoutReason() const; /** * Returns the count of samples where the function was currently executing. */ unsigned GetHitCount() const; /** Returns function entry UID. */ V8_DEPRECATE_SOON( "Use GetScriptId, GetLineNumber, and GetColumnNumber instead.", unsigned GetCallUid() const); /** Returns id of the node. The id is unique within the tree */ unsigned GetNodeId() const; /** * Gets the type of the source which the node was captured from. */ SourceType GetSourceType() const; /** Returns child nodes count of the node. */ int GetChildrenCount() const; /** Retrieves a child node by index. */ const CpuProfileNode* GetChild(int index) const; /** Retrieves the ancestor node, or null if the root. */ const CpuProfileNode* GetParent() const; /** Retrieves deopt infos for the node. */ const std::vector& GetDeoptInfos() const; static const int kNoLineNumberInfo = Message::kNoLineNumberInfo; static const int kNoColumnNumberInfo = Message::kNoColumnInfo; }; /** * CpuProfile contains a CPU profile in a form of top-down call tree * (from main() down to functions that do all the work). */ class V8_EXPORT CpuProfile { public: /** Returns CPU profile title. */ Local GetTitle() const; /** Returns the root node of the top down call tree. */ const CpuProfileNode* GetTopDownRoot() const; /** * Returns number of samples recorded. The samples are not recorded unless * |record_samples| parameter of CpuProfiler::StartCpuProfiling is true. */ int GetSamplesCount() const; /** * Returns profile node corresponding to the top frame the sample at * the given index. */ const CpuProfileNode* GetSample(int index) const; /** * Returns the timestamp of the sample. The timestamp is the number of * microseconds since some unspecified starting point. * The point is equal to the starting point used by GetStartTime. */ int64_t GetSampleTimestamp(int index) const; /** * Returns time when the profile recording was started (in microseconds) * since some unspecified starting point. */ int64_t GetStartTime() const; /** * Returns time when the profile recording was stopped (in microseconds) * since some unspecified starting point. * The point is equal to the starting point used by GetStartTime. */ int64_t GetEndTime() const; /** * Deletes the profile and removes it from CpuProfiler's list. * All pointers to nodes previously returned become invalid. */ void Delete(); }; enum CpuProfilingMode { // In the resulting CpuProfile tree, intermediate nodes in a stack trace // (from the root to a leaf) will have line numbers that point to the start // line of the function, rather than the line of the callsite of the child. kLeafNodeLineNumbers, // In the resulting CpuProfile tree, nodes are separated based on the line // number of their callsite in their parent. kCallerLineNumbers, }; /** * Interface for controlling CPU profiling. Instance of the * profiler can be created using v8::CpuProfiler::New method. */ class V8_EXPORT CpuProfiler { public: /** * Creates a new CPU profiler for the |isolate|. The isolate must be * initialized. The profiler object must be disposed after use by calling * |Dispose| method. */ static CpuProfiler* New(Isolate* isolate); /** * Synchronously collect current stack sample in all profilers attached to * the |isolate|. The call does not affect number of ticks recorded for * the current top node. */ static void CollectSample(Isolate* isolate); /** * Disposes the CPU profiler object. */ void Dispose(); /** * Changes default CPU profiler sampling interval to the specified number * of microseconds. Default interval is 1000us. This method must be called * when there are no profiles being recorded. */ void SetSamplingInterval(int us); /** * Sets whether or not the profiler should prioritize consistency of sample * periodicity on Windows. Disabling this can greatly reduce CPU usage, but * may result in greater variance in sample timings from the platform's * scheduler. Defaults to enabled. This method must be called when there are * no profiles being recorded. */ void SetUsePreciseSampling(bool); /** * Starts collecting CPU profile. Title may be an empty string. It * is allowed to have several profiles being collected at * once. Attempts to start collecting several profiles with the same * title are silently ignored. While collecting a profile, functions * from all security contexts are included in it. The token-based * filtering is only performed when querying for a profile. * * |record_samples| parameter controls whether individual samples should * be recorded in addition to the aggregated tree. */ void StartProfiling(Local title, CpuProfilingMode mode, bool record_samples = false); /** * The same as StartProfiling above, but the CpuProfilingMode defaults to * kLeafNodeLineNumbers mode, which was the previous default behavior of the * profiler. */ void StartProfiling(Local title, bool record_samples = false); /** * Stops collecting CPU profile with a given title and returns it. * If the title given is empty, finishes the last profile started. */ CpuProfile* StopProfiling(Local title); /** * Force collection of a sample. Must be called on the VM thread. * Recording the forced sample does not contribute to the aggregated * profile statistics. */ V8_DEPRECATED("Use static CollectSample(Isolate*) instead.", void CollectSample()); /** * Tells the profiler whether the embedder is idle. */ V8_DEPRECATED("Use Isolate::SetIdle(bool) instead.", void SetIdle(bool is_idle)); /** * Generate more detailed source positions to code objects. This results in * better results when mapping profiling samples to script source. */ static void UseDetailedSourcePositionsForProfiling(Isolate* isolate); private: CpuProfiler(); ~CpuProfiler(); CpuProfiler(const CpuProfiler&); CpuProfiler& operator=(const CpuProfiler&); }; /** * HeapSnapshotEdge represents a directed connection between heap * graph nodes: from retainers to retained nodes. */ class V8_EXPORT HeapGraphEdge { public: enum Type { kContextVariable = 0, // A variable from a function context. kElement = 1, // An element of an array. kProperty = 2, // A named object property. kInternal = 3, // A link that can't be accessed from JS, // thus, its name isn't a real property name // (e.g. parts of a ConsString). kHidden = 4, // A link that is needed for proper sizes // calculation, but may be hidden from user. kShortcut = 5, // A link that must not be followed during // sizes calculation. kWeak = 6 // A weak reference (ignored by the GC). }; /** Returns edge type (see HeapGraphEdge::Type). */ Type GetType() const; /** * Returns edge name. This can be a variable name, an element index, or * a property name. */ Local GetName() const; /** Returns origin node. */ const HeapGraphNode* GetFromNode() const; /** Returns destination node. */ const HeapGraphNode* GetToNode() const; }; /** * HeapGraphNode represents a node in a heap graph. */ class V8_EXPORT HeapGraphNode { public: enum Type { kHidden = 0, // Hidden node, may be filtered when shown to user. kArray = 1, // An array of elements. kString = 2, // A string. kObject = 3, // A JS object (except for arrays and strings). kCode = 4, // Compiled code. kClosure = 5, // Function closure. kRegExp = 6, // RegExp. kHeapNumber = 7, // Number stored in the heap. kNative = 8, // Native object (not from V8 heap). kSynthetic = 9, // Synthetic object, usually used for grouping // snapshot items together. kConsString = 10, // Concatenated string. A pair of pointers to strings. kSlicedString = 11, // Sliced string. A fragment of another string. kSymbol = 12, // A Symbol (ES6). kBigInt = 13 // BigInt. }; /** Returns node type (see HeapGraphNode::Type). */ Type GetType() const; /** * Returns node name. Depending on node's type this can be the name * of the constructor (for objects), the name of the function (for * closures), string value, or an empty string (for compiled code). */ Local GetName() const; /** * Returns node id. For the same heap object, the id remains the same * across all snapshots. */ SnapshotObjectId GetId() const; /** Returns node's own size, in bytes. */ size_t GetShallowSize() const; /** Returns child nodes count of the node. */ int GetChildrenCount() const; /** Retrieves a child by index. */ const HeapGraphEdge* GetChild(int index) const; }; /** * An interface for exporting data from V8, using "push" model. */ class V8_EXPORT OutputStream { // NOLINT public: enum WriteResult { kContinue = 0, kAbort = 1 }; virtual ~OutputStream() = default; /** Notify about the end of stream. */ virtual void EndOfStream() = 0; /** Get preferred output chunk size. Called only once. */ virtual int GetChunkSize() { return 1024; } /** * Writes the next chunk of snapshot data into the stream. Writing * can be stopped by returning kAbort as function result. EndOfStream * will not be called in case writing was aborted. */ virtual WriteResult WriteAsciiChunk(char* data, int size) = 0; /** * Writes the next chunk of heap stats data into the stream. Writing * can be stopped by returning kAbort as function result. EndOfStream * will not be called in case writing was aborted. */ virtual WriteResult WriteHeapStatsChunk(HeapStatsUpdate* data, int count) { return kAbort; } }; /** * HeapSnapshots record the state of the JS heap at some moment. */ class V8_EXPORT HeapSnapshot { public: enum SerializationFormat { kJSON = 0 // See format description near 'Serialize' method. }; /** Returns the root node of the heap graph. */ const HeapGraphNode* GetRoot() const; /** Returns a node by its id. */ const HeapGraphNode* GetNodeById(SnapshotObjectId id) const; /** Returns total nodes count in the snapshot. */ int GetNodesCount() const; /** Returns a node by index. */ const HeapGraphNode* GetNode(int index) const; /** Returns a max seen JS object Id. */ SnapshotObjectId GetMaxSnapshotJSObjectId() const; /** * Deletes the snapshot and removes it from HeapProfiler's list. * All pointers to nodes, edges and paths previously returned become * invalid. */ void Delete(); /** * Prepare a serialized representation of the snapshot. The result * is written into the stream provided in chunks of specified size. * The total length of the serialized snapshot is unknown in * advance, it can be roughly equal to JS heap size (that means, * it can be really big - tens of megabytes). * * For the JSON format, heap contents are represented as an object * with the following structure: * * { * snapshot: { * title: "...", * uid: nnn, * meta: { meta-info }, * node_count: nnn, * edge_count: nnn * }, * nodes: [nodes array], * edges: [edges array], * strings: [strings array] * } * * Nodes reference strings, other nodes, and edges by their indexes * in corresponding arrays. */ void Serialize(OutputStream* stream, SerializationFormat format = kJSON) const; }; /** * An interface for reporting progress and controlling long-running * activities. */ class V8_EXPORT ActivityControl { // NOLINT public: enum ControlOption { kContinue = 0, kAbort = 1 }; virtual ~ActivityControl() = default; /** * Notify about current progress. The activity can be stopped by * returning kAbort as the callback result. */ virtual ControlOption ReportProgressValue(int done, int total) = 0; }; /** * AllocationProfile is a sampled profile of allocations done by the program. * This is structured as a call-graph. */ class V8_EXPORT AllocationProfile { public: struct Allocation { /** * Size of the sampled allocation object. */ size_t size; /** * The number of objects of such size that were sampled. */ unsigned int count; }; /** * Represents a node in the call-graph. */ struct Node { /** * Name of the function. May be empty for anonymous functions or if the * script corresponding to this function has been unloaded. */ Local name; /** * Name of the script containing the function. May be empty if the script * name is not available, or if the script has been unloaded. */ Local script_name; /** * id of the script where the function is located. May be equal to * v8::UnboundScript::kNoScriptId in cases where the script doesn't exist. */ int script_id; /** * Start position of the function in the script. */ int start_position; /** * 1-indexed line number where the function starts. May be * kNoLineNumberInfo if no line number information is available. */ int line_number; /** * 1-indexed column number where the function starts. May be * kNoColumnNumberInfo if no line number information is available. */ int column_number; /** * Unique id of the node. */ uint32_t node_id; /** * List of callees called from this node for which we have sampled * allocations. The lifetime of the children is scoped to the containing * AllocationProfile. */ std::vector children; /** * List of self allocations done by this node in the call-graph. */ std::vector allocations; }; /** * Represent a single sample recorded for an allocation. */ struct Sample { /** * id of the node in the profile tree. */ uint32_t node_id; /** * Size of the sampled allocation object. */ size_t size; /** * The number of objects of such size that were sampled. */ unsigned int count; /** * Unique time-ordered id of the allocation sample. Can be used to track * what samples were added or removed between two snapshots. */ uint64_t sample_id; }; /** * Returns the root node of the call-graph. The root node corresponds to an * empty JS call-stack. The lifetime of the returned Node* is scoped to the * containing AllocationProfile. */ virtual Node* GetRootNode() = 0; virtual const std::vector& GetSamples() = 0; virtual ~AllocationProfile() = default; static const int kNoLineNumberInfo = Message::kNoLineNumberInfo; static const int kNoColumnNumberInfo = Message::kNoColumnInfo; }; /** * An object graph consisting of embedder objects and V8 objects. * Edges of the graph are strong references between the objects. * The embedder can build this graph during heap snapshot generation * to include the embedder objects in the heap snapshot. * Usage: * 1) Define derived class of EmbedderGraph::Node for embedder objects. * 2) Set the build embedder graph callback on the heap profiler using * HeapProfiler::AddBuildEmbedderGraphCallback. * 3) In the callback use graph->AddEdge(node1, node2) to add an edge from * node1 to node2. * 4) To represent references from/to V8 object, construct V8 nodes using * graph->V8Node(value). */ class V8_EXPORT EmbedderGraph { public: class Node { public: Node() = default; virtual ~Node() = default; virtual const char* Name() = 0; virtual size_t SizeInBytes() = 0; /** * The corresponding V8 wrapper node if not null. * During heap snapshot generation the embedder node and the V8 wrapper * node will be merged into one node to simplify retaining paths. */ virtual Node* WrapperNode() { return nullptr; } virtual bool IsRootNode() { return false; } /** Must return true for non-V8 nodes. */ virtual bool IsEmbedderNode() { return true; } /** * Optional name prefix. It is used in Chrome for tagging detached nodes. */ virtual const char* NamePrefix() { return nullptr; } private: Node(const Node&) = delete; Node& operator=(const Node&) = delete; }; /** * Returns a node corresponding to the given V8 value. Ownership is not * transferred. The result pointer is valid while the graph is alive. */ virtual Node* V8Node(const v8::Local& value) = 0; /** * Adds the given node to the graph and takes ownership of the node. * Returns a raw pointer to the node that is valid while the graph is alive. */ virtual Node* AddNode(std::unique_ptr node) = 0; /** * Adds an edge that represents a strong reference from the given * node |from| to the given node |to|. The nodes must be added to the graph * before calling this function. * * If name is nullptr, the edge will have auto-increment indexes, otherwise * it will be named accordingly. */ virtual void AddEdge(Node* from, Node* to, const char* name = nullptr) = 0; virtual ~EmbedderGraph() = default; }; /** * Interface for controlling heap profiling. Instance of the * profiler can be retrieved using v8::Isolate::GetHeapProfiler. */ class V8_EXPORT HeapProfiler { public: enum SamplingFlags { kSamplingNoFlags = 0, kSamplingForceGC = 1 << 0, }; /** * Callback function invoked during heap snapshot generation to retrieve * the embedder object graph. The callback should use graph->AddEdge(..) to * add references between the objects. * The callback must not trigger garbage collection in V8. */ typedef void (*BuildEmbedderGraphCallback)(v8::Isolate* isolate, v8::EmbedderGraph* graph, void* data); /** Returns the number of snapshots taken. */ int GetSnapshotCount(); /** Returns a snapshot by index. */ const HeapSnapshot* GetHeapSnapshot(int index); /** * Returns SnapshotObjectId for a heap object referenced by |value| if * it has been seen by the heap profiler, kUnknownObjectId otherwise. */ SnapshotObjectId GetObjectId(Local value); /** * Returns heap object with given SnapshotObjectId if the object is alive, * otherwise empty handle is returned. */ Local FindObjectById(SnapshotObjectId id); /** * Clears internal map from SnapshotObjectId to heap object. The new objects * will not be added into it unless a heap snapshot is taken or heap object * tracking is kicked off. */ void ClearObjectIds(); /** * A constant for invalid SnapshotObjectId. GetSnapshotObjectId will return * it in case heap profiler cannot find id for the object passed as * parameter. HeapSnapshot::GetNodeById will always return NULL for such id. */ static const SnapshotObjectId kUnknownObjectId = 0; /** * Callback interface for retrieving user friendly names of global objects. */ class ObjectNameResolver { public: /** * Returns name to be used in the heap snapshot for given node. Returned * string must stay alive until snapshot collection is completed. */ virtual const char* GetName(Local object) = 0; protected: virtual ~ObjectNameResolver() = default; }; /** * Takes a heap snapshot and returns it. */ const HeapSnapshot* TakeHeapSnapshot( ActivityControl* control = nullptr, ObjectNameResolver* global_object_name_resolver = nullptr); /** * Starts tracking of heap objects population statistics. After calling * this method, all heap objects relocations done by the garbage collector * are being registered. * * |track_allocations| parameter controls whether stack trace of each * allocation in the heap will be recorded and reported as part of * HeapSnapshot. */ void StartTrackingHeapObjects(bool track_allocations = false); /** * Adds a new time interval entry to the aggregated statistics array. The * time interval entry contains information on the current heap objects * population size. The method also updates aggregated statistics and * reports updates for all previous time intervals via the OutputStream * object. Updates on each time interval are provided as a stream of the * HeapStatsUpdate structure instances. * If |timestamp_us| is supplied, timestamp of the new entry will be written * into it. The return value of the function is the last seen heap object Id. * * StartTrackingHeapObjects must be called before the first call to this * method. */ SnapshotObjectId GetHeapStats(OutputStream* stream, int64_t* timestamp_us = nullptr); /** * Stops tracking of heap objects population statistics, cleans up all * collected data. StartHeapObjectsTracking must be called again prior to * calling GetHeapStats next time. */ void StopTrackingHeapObjects(); /** * Starts gathering a sampling heap profile. A sampling heap profile is * similar to tcmalloc's heap profiler and Go's mprof. It samples object * allocations and builds an online 'sampling' heap profile. At any point in * time, this profile is expected to be a representative sample of objects * currently live in the system. Each sampled allocation includes the stack * trace at the time of allocation, which makes this really useful for memory * leak detection. * * This mechanism is intended to be cheap enough that it can be used in * production with minimal performance overhead. * * Allocations are sampled using a randomized Poisson process. On average, one * allocation will be sampled every |sample_interval| bytes allocated. The * |stack_depth| parameter controls the maximum number of stack frames to be * captured on each allocation. * * NOTE: This is a proof-of-concept at this point. Right now we only sample * newspace allocations. Support for paged space allocation (e.g. pre-tenured * objects, large objects, code objects, etc.) and native allocations * doesn't exist yet, but is anticipated in the future. * * Objects allocated before the sampling is started will not be included in * the profile. * * Returns false if a sampling heap profiler is already running. */ bool StartSamplingHeapProfiler(uint64_t sample_interval = 512 * 1024, int stack_depth = 16, SamplingFlags flags = kSamplingNoFlags); /** * Stops the sampling heap profile and discards the current profile. */ void StopSamplingHeapProfiler(); /** * Returns the sampled profile of allocations allocated (and still live) since * StartSamplingHeapProfiler was called. The ownership of the pointer is * transferred to the caller. Returns nullptr if sampling heap profiler is not * active. */ AllocationProfile* GetAllocationProfile(); /** * Deletes all snapshots taken. All previously returned pointers to * snapshots and their contents become invalid after this call. */ void DeleteAllHeapSnapshots(); void AddBuildEmbedderGraphCallback(BuildEmbedderGraphCallback callback, void* data); void RemoveBuildEmbedderGraphCallback(BuildEmbedderGraphCallback callback, void* data); /** * Default value of persistent handle class ID. Must not be used to * define a class. Can be used to reset a class of a persistent * handle. */ static const uint16_t kPersistentHandleNoClassId = 0; private: HeapProfiler(); ~HeapProfiler(); HeapProfiler(const HeapProfiler&); HeapProfiler& operator=(const HeapProfiler&); }; /** * A struct for exporting HeapStats data from V8, using "push" model. * See HeapProfiler::GetHeapStats. */ struct HeapStatsUpdate { HeapStatsUpdate(uint32_t index, uint32_t count, uint32_t size) : index(index), count(count), size(size) { } uint32_t index; // Index of the time interval that was changed. uint32_t count; // New value of count field for the interval with this index. uint32_t size; // New value of size field for the interval with this index. }; #define CODE_EVENTS_LIST(V) \ V(Builtin) \ V(Callback) \ V(Eval) \ V(Function) \ V(InterpretedFunction) \ V(Handler) \ V(BytecodeHandler) \ V(LazyCompile) \ V(RegExp) \ V(Script) \ V(Stub) /** * Note that this enum may be extended in the future. Please include a default * case if this enum is used in a switch statement. */ enum CodeEventType { kUnknownType = 0 #define V(Name) , k##Name##Type CODE_EVENTS_LIST(V) #undef V }; /** * Representation of a code creation event */ class V8_EXPORT CodeEvent { public: uintptr_t GetCodeStartAddress(); size_t GetCodeSize(); Local GetFunctionName(); Local GetScriptName(); int GetScriptLine(); int GetScriptColumn(); /** * NOTE (mmarchini): We can't allocate objects in the heap when we collect * existing code, and both the code type and the comment are not stored in the * heap, so we return those as const char*. */ CodeEventType GetCodeType(); const char* GetComment(); static const char* GetCodeEventTypeName(CodeEventType code_event_type); }; /** * Interface to listen to code creation events. */ class V8_EXPORT CodeEventHandler { public: /** * Creates a new listener for the |isolate|. The isolate must be initialized. * The listener object must be disposed after use by calling |Dispose| method. * Multiple listeners can be created for the same isolate. */ explicit CodeEventHandler(Isolate* isolate); virtual ~CodeEventHandler(); virtual void Handle(CodeEvent* code_event) = 0; void Enable(); void Disable(); private: CodeEventHandler(); CodeEventHandler(const CodeEventHandler&); CodeEventHandler& operator=(const CodeEventHandler&); void* internal_listener_; }; } // namespace v8 #endif // V8_V8_PROFILER_H_