// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "src/base/utils/random-number-generator.h" #include "src/compiler/persistent-map.h" #include "test/unittests/test-utils.h" namespace v8 { namespace internal { namespace compiler { // A random distribution that produces both small values and arbitrary numbers. static int small_big_distr(base::RandomNumberGenerator* rand) { return rand->NextInt() / std::max(1, rand->NextInt() / 100); } TEST(PersistentMap, RefTest) { base::RandomNumberGenerator rand(92834738); AccountingAllocator allocator; Zone zone(&allocator, ZONE_NAME); std::vector> pers_maps; pers_maps.emplace_back(&zone); std::vector> ref_maps(1); for (int i = 0; i < 100000; ++i) { if (rand.NextInt(2) == 0) { // Read value; int key = small_big_distr(&rand); if (ref_maps[0].count(key) > 0) { ASSERT_EQ(pers_maps[0].Get(key), ref_maps[0][key]); } else { ASSERT_EQ(pers_maps[0].Get(key), 0); } } if (rand.NextInt(2) == 0) { // Add value; int key = small_big_distr(&rand); int value = small_big_distr(&rand); pers_maps[0].Set(key, value); ref_maps[0][key] = value; } if (rand.NextInt(1000) == 0) { // Create empty map. pers_maps.emplace_back(&zone); ref_maps.emplace_back(); } if (rand.NextInt(100) == 0) { // Copy and move around maps. int num_maps = static_cast(pers_maps.size()); int source = rand.NextInt(num_maps - 1) + 1; int target = rand.NextInt(num_maps - 1) + 1; pers_maps[target] = std::move(pers_maps[0]); ref_maps[target] = std::move(ref_maps[0]); pers_maps[0] = pers_maps[source]; ref_maps[0] = ref_maps[source]; } } for (size_t i = 0; i < pers_maps.size(); ++i) { std::set keys; for (auto pair : pers_maps[i]) { ASSERT_EQ(keys.count(pair.first), 0u); keys.insert(pair.first); ASSERT_EQ(ref_maps[i][pair.first], pair.second); } for (auto pair : ref_maps[i]) { int value = pers_maps[i].Get(pair.first); ASSERT_EQ(pair.second, value); if (value != 0) { ASSERT_EQ(keys.count(pair.first), 1u); keys.erase(pair.first); } } ASSERT_TRUE(keys.empty()); } } TEST(PersistentMap, Zip) { base::RandomNumberGenerator rand(92834738); AccountingAllocator allocator; Zone zone(&allocator, ZONE_NAME); // Provoke hash collisions to stress the iterator. struct bad_hash { size_t operator()(int key) { return base::hash_value(static_cast(key) % 1000); } }; PersistentMap a(&zone); PersistentMap b(&zone); int sum_a = 0; int sum_b = 0; for (int i = 0; i < 30000; ++i) { int key = small_big_distr(&rand); int value = small_big_distr(&rand); if (rand.NextBool()) { sum_a += value; a.Set(key, a.Get(key) + value); } else { sum_b += value; b.Set(key, b.Get(key) + value); } } int sum = sum_a + sum_b; for (auto pair : a) { sum_a -= pair.second; } ASSERT_EQ(0, sum_a); for (auto pair : b) { sum_b -= pair.second; } ASSERT_EQ(0, sum_b); for (auto triple : a.Zip(b)) { int key = std::get<0>(triple); int value_a = std::get<1>(triple); int value_b = std::get<2>(triple); ASSERT_EQ(value_a, a.Get(key)); ASSERT_EQ(value_b, b.Get(key)); sum -= value_a; sum -= value_b; } ASSERT_EQ(0, sum); } } // namespace compiler } // namespace internal } // namespace v8