// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_CODEGEN_H_ #define V8_CODEGEN_H_ #include "ast.h" #include "code-stubs.h" #include "runtime.h" // Include the declaration of the architecture defined class CodeGenerator. // The contract to the shared code is that the the CodeGenerator is a subclass // of Visitor and that the following methods are available publicly: // MakeCode // SetFunctionInfo // masm // frame // has_valid_frame // SetFrame // DeleteFrame // allocator // AddDeferred // in_spilled_code // set_in_spilled_code // // These methods are either used privately by the shared code or implemented as // shared code: // CodeGenerator // ~CodeGenerator // ProcessDeferred // GenCode // BuildBoilerplate // ComputeCallInitialize // ComputeCallInitializeInLoop // ProcessDeclarations // DeclareGlobals // FindInlineRuntimeLUT // CheckForInlineRuntimeCall // PatchInlineRuntimeEntry // GenerateFastCaseSwitchStatement // GenerateFastCaseSwitchCases // TryGenerateFastCaseSwitchStatement // GenerateFastCaseSwitchJumpTable // FastCaseSwitchMinCaseCount // FastCaseSwitchMaxOverheadFactor // CodeForFunctionPosition // CodeForReturnPosition // CodeForStatementPosition // CodeForSourcePosition // Mode to overwrite BinaryExpression values. enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT }; #if V8_TARGET_ARCH_IA32 #include "ia32/codegen-ia32.h" #elif V8_TARGET_ARCH_X64 #include "x64/codegen-x64.h" #elif V8_TARGET_ARCH_ARM #include "arm/codegen-arm.h" #endif #include "register-allocator.h" namespace v8 { namespace internal { // Code generation can be nested. Code generation scopes form a stack // of active code generators. class CodeGeneratorScope BASE_EMBEDDED { public: explicit CodeGeneratorScope(CodeGenerator* cgen) { previous_ = top_; top_ = cgen; } ~CodeGeneratorScope() { top_ = previous_; } static CodeGenerator* Current() { ASSERT(top_ != NULL); return top_; } private: static CodeGenerator* top_; CodeGenerator* previous_; }; // Deferred code objects are small pieces of code that are compiled // out of line. They are used to defer the compilation of uncommon // paths thereby avoiding expensive jumps around uncommon code parts. class DeferredCode: public ZoneObject { public: DeferredCode(); virtual ~DeferredCode() { } virtual void Generate() = 0; MacroAssembler* masm() { return masm_; } int statement_position() const { return statement_position_; } int position() const { return position_; } Label* entry_label() { return &entry_label_; } Label* exit_label() { return &exit_label_; } #ifdef DEBUG void set_comment(const char* comment) { comment_ = comment; } const char* comment() const { return comment_; } #else void set_comment(const char* comment) { } const char* comment() const { return ""; } #endif inline void Jump(); inline void Branch(Condition cc); void BindExit() { masm_->bind(&exit_label_); } void SaveRegisters(); void RestoreRegisters(); protected: MacroAssembler* masm_; private: // Constants indicating special actions. They should not be multiples // of kPointerSize so they will not collide with valid offsets from // the frame pointer. static const int kIgnore = -1; static const int kPush = 1; // This flag is ored with a valid offset from the frame pointer, so // it should fit in the low zero bits of a valid offset. static const int kSyncedFlag = 2; int statement_position_; int position_; Label entry_label_; Label exit_label_; int registers_[RegisterAllocator::kNumRegisters]; #ifdef DEBUG const char* comment_; #endif DISALLOW_COPY_AND_ASSIGN(DeferredCode); }; // RuntimeStub models code stubs calling entry points in the Runtime class. class RuntimeStub : public CodeStub { public: explicit RuntimeStub(Runtime::FunctionId id, int num_arguments) : id_(id), num_arguments_(num_arguments) { } void Generate(MacroAssembler* masm); // Disassembler support. It is useful to be able to print the name // of the runtime function called through this stub. static const char* GetNameFromMinorKey(int minor_key) { return Runtime::FunctionForId(IdField::decode(minor_key))->stub_name; } private: Runtime::FunctionId id_; int num_arguments_; class ArgumentField: public BitField {}; class IdField: public BitField {}; Major MajorKey() { return Runtime; } int MinorKey() { return IdField::encode(id_) | ArgumentField::encode(num_arguments_); } const char* GetName(); #ifdef DEBUG void Print() { PrintF("RuntimeStub (id %s)\n", Runtime::FunctionForId(id_)->name); } #endif }; class StackCheckStub : public CodeStub { public: StackCheckStub() { } void Generate(MacroAssembler* masm); private: const char* GetName() { return "StackCheckStub"; } Major MajorKey() { return StackCheck; } int MinorKey() { return 0; } }; class UnarySubStub : public CodeStub { public: UnarySubStub() { } private: Major MajorKey() { return UnarySub; } int MinorKey() { return 0; } void Generate(MacroAssembler* masm); const char* GetName() { return "UnarySubStub"; } }; class CEntryStub : public CodeStub { public: CEntryStub() { } void Generate(MacroAssembler* masm) { GenerateBody(masm, false); } protected: void GenerateBody(MacroAssembler* masm, bool is_debug_break); void GenerateCore(MacroAssembler* masm, Label* throw_normal_exception, Label* throw_out_of_memory_exception, StackFrame::Type frame_type, bool do_gc, bool always_allocate_scope); void GenerateThrowTOS(MacroAssembler* masm); void GenerateThrowOutOfMemory(MacroAssembler* masm); private: Major MajorKey() { return CEntry; } int MinorKey() { return 0; } const char* GetName() { return "CEntryStub"; } }; class CEntryDebugBreakStub : public CEntryStub { public: CEntryDebugBreakStub() { } void Generate(MacroAssembler* masm) { GenerateBody(masm, true); } private: int MinorKey() { return 1; } const char* GetName() { return "CEntryDebugBreakStub"; } }; class JSEntryStub : public CodeStub { public: JSEntryStub() { } void Generate(MacroAssembler* masm) { GenerateBody(masm, false); } protected: void GenerateBody(MacroAssembler* masm, bool is_construct); private: Major MajorKey() { return JSEntry; } int MinorKey() { return 0; } const char* GetName() { return "JSEntryStub"; } }; class JSConstructEntryStub : public JSEntryStub { public: JSConstructEntryStub() { } void Generate(MacroAssembler* masm) { GenerateBody(masm, true); } private: int MinorKey() { return 1; } const char* GetName() { return "JSConstructEntryStub"; } }; class ArgumentsAccessStub: public CodeStub { public: enum Type { READ_LENGTH, READ_ELEMENT, NEW_OBJECT }; explicit ArgumentsAccessStub(Type type) : type_(type) { } private: Type type_; Major MajorKey() { return ArgumentsAccess; } int MinorKey() { return type_; } void Generate(MacroAssembler* masm); void GenerateReadLength(MacroAssembler* masm); void GenerateReadElement(MacroAssembler* masm); void GenerateNewObject(MacroAssembler* masm); const char* GetName() { return "ArgumentsAccessStub"; } #ifdef DEBUG void Print() { PrintF("ArgumentsAccessStub (type %d)\n", type_); } #endif }; } // namespace internal } // namespace v8 #endif // V8_CODEGEN_H_