// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef INCLUDE_CPPGC_PLATFORM_H_ #define INCLUDE_CPPGC_PLATFORM_H_ #include "v8-platform.h" // NOLINT(build/include_directory) #include "v8config.h" // NOLINT(build/include_directory) namespace cppgc { // TODO(v8:10346): Create separate includes for concepts that are not // V8-specific. using IdleTask = v8::IdleTask; using JobHandle = v8::JobHandle; using JobTask = v8::JobTask; using PageAllocator = v8::PageAllocator; using Task = v8::Task; using TaskPriority = v8::TaskPriority; using TaskRunner = v8::TaskRunner; /** * Platform interface used by Heap. Contains allocators and executors. */ class V8_EXPORT Platform { public: virtual ~Platform() = default; /** * Returns the allocator used by cppgc to allocate its heap and various * support structures. */ virtual PageAllocator* GetPageAllocator() = 0; /** * Monotonically increasing time in seconds from an arbitrary fixed point in * the past. This function is expected to return at least * millisecond-precision values. For this reason, * it is recommended that the fixed point be no further in the past than * the epoch. **/ virtual double MonotonicallyIncreasingTime() = 0; /** * Foreground task runner that should be used by a Heap. */ virtual std::shared_ptr GetForegroundTaskRunner() { return nullptr; } /** * Posts |job_task| to run in parallel. Returns a JobHandle associated with * the Job, which can be joined or canceled. * This avoids degenerate cases: * - Calling CallOnWorkerThread() for each work item, causing significant * overhead. * - Fixed number of CallOnWorkerThread() calls that split the work and might * run for a long time. This is problematic when many components post * "num cores" tasks and all expect to use all the cores. In these cases, * the scheduler lacks context to be fair to multiple same-priority requests * and/or ability to request lower priority work to yield when high priority * work comes in. * A canonical implementation of |job_task| looks like: * class MyJobTask : public JobTask { * public: * MyJobTask(...) : worker_queue_(...) {} * // JobTask: * void Run(JobDelegate* delegate) override { * while (!delegate->ShouldYield()) { * // Smallest unit of work. * auto work_item = worker_queue_.TakeWorkItem(); // Thread safe. * if (!work_item) return; * ProcessWork(work_item); * } * } * * size_t GetMaxConcurrency() const override { * return worker_queue_.GetSize(); // Thread safe. * } * }; * auto handle = PostJob(TaskPriority::kUserVisible, * std::make_unique(...)); * handle->Join(); * * PostJob() and methods of the returned JobHandle/JobDelegate, must never be * called while holding a lock that could be acquired by JobTask::Run or * JobTask::GetMaxConcurrency -- that could result in a deadlock. This is * because [1] JobTask::GetMaxConcurrency may be invoked while holding * internal lock (A), hence JobTask::GetMaxConcurrency can only use a lock (B) * if that lock is *never* held while calling back into JobHandle from any * thread (A=>B/B=>A deadlock) and [2] JobTask::Run or * JobTask::GetMaxConcurrency may be invoked synchronously from JobHandle * (B=>JobHandle::foo=>B deadlock). * * A sufficient PostJob() implementation that uses the default Job provided in * libplatform looks like: * std::unique_ptr PostJob( * TaskPriority priority, std::unique_ptr job_task) override { * return std::make_unique( * std::make_shared( * this, std::move(job_task), kNumThreads)); * } */ virtual std::unique_ptr PostJob( TaskPriority priority, std::unique_ptr job_task) { return nullptr; } }; /** * Process-global initialization of the garbage collector. Must be called before * creating a Heap. */ V8_EXPORT void InitializeProcess(PageAllocator*); /** * Must be called after destroying the last used heap. */ V8_EXPORT void ShutdownProcess(); namespace internal { V8_EXPORT void Abort(); } // namespace internal } // namespace cppgc #endif // INCLUDE_CPPGC_PLATFORM_H_