// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_COMPILER_H_ #define V8_COMPILER_H_ #include "frame-element.h" #include "parser.h" #include "zone.h" namespace v8 { namespace internal { // The V8 compiler // // General strategy: Source code is translated into an anonymous function w/o // parameters which then can be executed. If the source code contains other // functions, they will be compiled and allocated as part of the compilation // of the source code. // Please note this interface returns function boilerplates. // This means you need to call Factory::NewFunctionFromBoilerplate // before you have a real function with context. class Compiler : public AllStatic { public: // All routines return a JSFunction. // If an error occurs an exception is raised and // the return handle contains NULL. // Compile a String source within a context. static Handle Compile(Handle source, Handle script_name, int line_offset, int column_offset, v8::Extension* extension, ScriptDataImpl* script_Data); // Compile a String source within a context for Eval. static Handle CompileEval(Handle source, Handle context, bool is_global, bool is_json); // Compile from function info (used for lazy compilation). Returns // true on success and false if the compilation resulted in a stack // overflow. static bool CompileLazy(Handle shared, int loop_nesting); }; // During compilation we need a global list of handles to constants // for frame elements. When the zone gets deleted, we make sure to // clear this list of handles as well. class CompilationZoneScope : public ZoneScope { public: explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { } virtual ~CompilationZoneScope() { if (ShouldDeleteOnExit()) { FrameElement::ClearConstantList(); Result::ClearConstantList(); } } }; } } // namespace v8::internal #endif // V8_COMPILER_H_