// Copyright 2010 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_UNBOUND_QUEUE_INL_H_ #define V8_UNBOUND_QUEUE_INL_H_ #include "src/unbound-queue.h" namespace v8 { namespace internal { template struct UnboundQueue::Node: public Malloced { explicit Node(const Record& value) : value(value), next(NULL) { } Record value; Node* next; }; template UnboundQueue::UnboundQueue() { first_ = new Node(Record()); divider_ = last_ = reinterpret_cast(first_); } template UnboundQueue::~UnboundQueue() { while (first_ != NULL) DeleteFirst(); } template void UnboundQueue::DeleteFirst() { Node* tmp = first_; first_ = tmp->next; delete tmp; } template bool UnboundQueue::Dequeue(Record* rec) { if (divider_ == base::Acquire_Load(&last_)) return false; Node* next = reinterpret_cast(divider_)->next; *rec = next->value; base::Release_Store(÷r_, reinterpret_cast(next)); return true; } template void UnboundQueue::Enqueue(const Record& rec) { Node*& next = reinterpret_cast(last_)->next; next = new Node(rec); base::Release_Store(&last_, reinterpret_cast(next)); while (first_ != reinterpret_cast(base::Acquire_Load(÷r_))) { DeleteFirst(); } } template bool UnboundQueue::IsEmpty() const { return base::NoBarrier_Load(÷r_) == base::NoBarrier_Load(&last_); } template Record* UnboundQueue::Peek() const { if (divider_ == base::Acquire_Load(&last_)) return NULL; Node* next = reinterpret_cast(divider_)->next; return &next->value; } } } // namespace v8::internal #endif // V8_UNBOUND_QUEUE_INL_H_