// Copyright 2008 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_V8_DEBUG_H_ #define V8_V8_DEBUG_H_ #include "v8.h" // NOLINT(build/include) /** * Debugger support for the V8 JavaScript engine. */ namespace v8 { // Debug events which can occur in the V8 JavaScript engine. enum DebugEvent { Break = 1, Exception = 2, AfterCompile = 3, CompileError = 4, AsyncTaskEvent = 5, }; class V8_EXPORT Debug { public: /** * A client object passed to the v8 debugger whose ownership will be taken by * it. v8 is always responsible for deleting the object. */ class ClientData { public: virtual ~ClientData() {} }; /** * A message object passed to the debug message handler. */ class Message { public: /** * Check type of message. */ virtual bool IsEvent() const = 0; virtual bool IsResponse() const = 0; virtual DebugEvent GetEvent() const = 0; /** * Indicate whether this is a response to a continue command which will * start the VM running after this is processed. */ virtual bool WillStartRunning() const = 0; /** * Access to execution state and event data. Don't store these cross * callbacks as their content becomes invalid. These objects are from the * debugger event that started the debug message loop. */ virtual Local GetExecutionState() const = 0; virtual Local GetEventData() const = 0; /** * Get the debugger protocol JSON. */ virtual Local GetJSON() const = 0; /** * Get the context active when the debug event happened. Note this is not * the current active context as the JavaScript part of the debugger is * running in its own context which is entered at this point. */ virtual Local GetEventContext() const = 0; /** * Client data passed with the corresponding request if any. This is the * client_data data value passed into Debug::SendCommand along with the * request that led to the message or NULL if the message is an event. The * debugger takes ownership of the data and will delete it even if there is * no message handler. */ virtual ClientData* GetClientData() const = 0; virtual Isolate* GetIsolate() const = 0; virtual ~Message() {} }; /** * An event details object passed to the debug event listener. */ class EventDetails { public: /** * Event type. */ virtual DebugEvent GetEvent() const = 0; /** * Access to execution state and event data of the debug event. Don't store * these cross callbacks as their content becomes invalid. */ virtual Local GetExecutionState() const = 0; virtual Local GetEventData() const = 0; /** * Get the context active when the debug event happened. Note this is not * the current active context as the JavaScript part of the debugger is * running in its own context which is entered at this point. */ virtual Local GetEventContext() const = 0; /** * Client data passed with the corresponding callback when it was * registered. */ virtual Local GetCallbackData() const = 0; /** * This is now a dummy that returns nullptr. */ virtual ClientData* GetClientData() const = 0; virtual Isolate* GetIsolate() const = 0; virtual ~EventDetails() {} }; /** * Debug event callback function. * * \param event_details object providing information about the debug event * * A EventCallback does not take possession of the event data, * and must not rely on the data persisting after the handler returns. */ typedef void (*EventCallback)(const EventDetails& event_details); /** * This is now a no-op. */ typedef void (*MessageHandler)(const Message& message); /** * This is now a no-op. */ typedef void (*DebugMessageDispatchHandler)(); static bool SetDebugEventListener(Isolate* isolate, EventCallback that, Local data = Local()); // Schedule a debugger break to happen when JavaScript code is run // in the given isolate. static void DebugBreak(Isolate* isolate); // Remove scheduled debugger break in given isolate if it has not // happened yet. static void CancelDebugBreak(Isolate* isolate); // Check if a debugger break is scheduled in the given isolate. V8_DEPRECATED("No longer supported", static bool CheckDebugBreak(Isolate* isolate)); // This is now a no-op. V8_DEPRECATED("No longer supported", static void SetMessageHandler(Isolate* isolate, MessageHandler handler)); // This is now a no-op. V8_DEPRECATED("No longer supported", static void SendCommand(Isolate* isolate, const uint16_t* command, int length, ClientData* client_data = NULL)); /** * Run a JavaScript function in the debugger. * \param fun the function to call * \param data passed as second argument to the function * With this call the debugger is entered and the function specified is called * with the execution state as the first argument. This makes it possible to * get access to information otherwise not available during normal JavaScript * execution e.g. details on stack frames. Receiver of the function call will * be the debugger context global object, however this is a subject to change. * The following example shows a JavaScript function which when passed to * v8::Debug::Call will return the current line of JavaScript execution. * * \code * function frame_source_line(exec_state) { * return exec_state.frame(0).sourceLine(); * } * \endcode */ // TODO(dcarney): data arg should be a MaybeLocal static MaybeLocal Call(Local context, v8::Local fun, Local data = Local()); // This is now a no-op. V8_DEPRECATED("No longer supported", static void ProcessDebugMessages(Isolate* isolate)); /** * Debugger is running in its own context which is entered while debugger * messages are being dispatched. This is an explicit getter for this * debugger context. Note that the content of the debugger context is subject * to change. The Context exists only when the debugger is active, i.e. at * least one DebugEventListener or MessageHandler is set. */ V8_DEPRECATED("Use v8-inspector", static Local GetDebugContext(Isolate* isolate)); /** * While in the debug context, this method returns the top-most non-debug * context, if it exists. */ V8_DEPRECATED( "No longer supported", static MaybeLocal GetDebuggedContext(Isolate* isolate)); /** * Enable/disable LiveEdit functionality for the given Isolate * (default Isolate if not provided). V8 will abort if LiveEdit is * unexpectedly used. LiveEdit is enabled by default. */ static void SetLiveEditEnabled(Isolate* isolate, bool enable); /** * Returns array of internal properties specific to the value type. Result has * the following format: [, ,...,, ]. Result array * will be allocated in the current context. */ static MaybeLocal GetInternalProperties(Isolate* isolate, Local value); /** * Defines if the ES2015 tail call elimination feature is enabled or not. * The change of this flag triggers deoptimization of all functions that * contain calls at tail position. */ static bool IsTailCallEliminationEnabled(Isolate* isolate); static void SetTailCallEliminationEnabled(Isolate* isolate, bool enabled); }; } // namespace v8 #undef EXPORT #endif // V8_V8_DEBUG_H_