// Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_FRAME_ELEMENT_H_ #define V8_FRAME_ELEMENT_H_ #include "register-allocator-inl.h" namespace v8 { namespace internal { // ------------------------------------------------------------------------- // Virtual frame elements // // The internal elements of the virtual frames. There are several kinds of // elements: // * Invalid: elements that are uninitialized or not actually part // of the virtual frame. They should not be read. // * Memory: an element that resides in the actual frame. Its address is // given by its position in the virtual frame. // * Register: an element that resides in a register. // * Constant: an element whose value is known at compile time. class FrameElement BASE_EMBEDDED { public: enum SyncFlag { NOT_SYNCED, SYNCED }; // The default constructor creates an invalid frame element. FrameElement() { value_ = StaticTypeField::encode(StaticType::UNKNOWN_TYPE) | TypeField::encode(INVALID) | CopiedField::encode(false) | SyncedField::encode(false) | DataField::encode(0); } // Factory function to construct an invalid frame element. static FrameElement InvalidElement() { FrameElement result; return result; } // Factory function to construct an in-memory frame element. static FrameElement MemoryElement() { FrameElement result(MEMORY, no_reg, SYNCED); return result; } // Factory function to construct an in-register frame element. static FrameElement RegisterElement(Register reg, SyncFlag is_synced, StaticType static_type = StaticType()) { return FrameElement(REGISTER, reg, is_synced, static_type); } // Factory function to construct a frame element whose value is known at // compile time. static FrameElement ConstantElement(Handle value, SyncFlag is_synced) { FrameElement result(value, is_synced); return result; } // Static indirection table for handles to constants. If a frame // element represents a constant, the data contains an index into // this table of handles to the actual constants. typedef ZoneList > ZoneObjectList; static ZoneObjectList* ConstantList() { static ZoneObjectList list(10); return &list; } // Clear the constants indirection table. static void ClearConstantList() { ConstantList()->Clear(); } bool is_synced() const { return SyncedField::decode(value_); } void set_sync() { ASSERT(type() != MEMORY); value_ = value_ | SyncedField::encode(true); } void clear_sync() { ASSERT(type() != MEMORY); value_ = value_ & ~SyncedField::mask(); } bool is_valid() const { return type() != INVALID; } bool is_memory() const { return type() == MEMORY; } bool is_register() const { return type() == REGISTER; } bool is_constant() const { return type() == CONSTANT; } bool is_copy() const { return type() == COPY; } bool is_copied() const { return CopiedField::decode(value_); } void set_copied() { value_ = value_ | CopiedField::encode(true); } void clear_copied() { value_ = value_ & ~CopiedField::mask(); } Register reg() const { ASSERT(is_register()); uint32_t reg = DataField::decode(value_); Register result; result.code_ = reg; return result; } Handle handle() const { ASSERT(is_constant()); return ConstantList()->at(DataField::decode(value_)); } int index() const { ASSERT(is_copy()); return DataField::decode(value_); } StaticType static_type() { return StaticType(StaticTypeField::decode(value_)); } void set_static_type(StaticType static_type) { value_ = value_ & ~StaticTypeField::mask(); value_ = value_ | StaticTypeField::encode(static_type.static_type_); } bool Equals(FrameElement other) { uint32_t masked_difference = (value_ ^ other.value_) & ~CopiedField::mask(); if (!masked_difference) { // The elements are equal if they agree exactly except on copied field. return true; } else { // If two constants have the same value, and agree otherwise, return true. return !(masked_difference & ~DataField::mask()) && is_constant() && handle().is_identical_to(other.handle()); } } // Test if two FrameElements refer to the same memory or register location. bool SameLocation(FrameElement* other) { if (type() == other->type()) { if (value_ == other->value_) return true; if (is_constant() && handle().is_identical_to(other->handle())) { return true; } } return false; } // Given a pair of non-null frame element pointers, return one of them // as an entry frame candidate or null if they are incompatible. FrameElement* Combine(FrameElement* other) { // If either is invalid, the result is. if (!is_valid()) return this; if (!other->is_valid()) return other; if (!SameLocation(other)) return NULL; // If either is unsynced, the result is. The result static type is // the merge of the static types. It's safe to set it on one of the // frame elements, and harmless too (because we are only going to // merge the reaching frames and will ensure that the types are // coherent, and changing the static type does not emit code). FrameElement* result = is_synced() ? other : this; result->set_static_type(static_type().merge(other->static_type())); return result; } private: enum Type { INVALID, MEMORY, REGISTER, CONSTANT, COPY }; // Used to construct memory and register elements. FrameElement(Type type, Register reg, SyncFlag is_synced) { value_ = StaticTypeField::encode(StaticType::UNKNOWN_TYPE) | TypeField::encode(type) | CopiedField::encode(false) | SyncedField::encode(is_synced != NOT_SYNCED) | DataField::encode(reg.code_ > 0 ? reg.code_ : 0); } FrameElement(Type type, Register reg, SyncFlag is_synced, StaticType stype) { value_ = StaticTypeField::encode(stype.static_type_) | TypeField::encode(type) | CopiedField::encode(false) | SyncedField::encode(is_synced != NOT_SYNCED) | DataField::encode(reg.code_ > 0 ? reg.code_ : 0); } // Used to construct constant elements. FrameElement(Handle value, SyncFlag is_synced) { value_ = StaticTypeField::encode(StaticType::TypeOf(*value).static_type_) | TypeField::encode(CONSTANT) | CopiedField::encode(false) | SyncedField::encode(is_synced != NOT_SYNCED) | DataField::encode(ConstantList()->length()); ConstantList()->Add(value); } Type type() const { return TypeField::decode(value_); } void set_type(Type type) { value_ = value_ & ~TypeField::mask(); value_ = value_ | TypeField::encode(type); } void set_index(int new_index) { ASSERT(is_copy()); value_ = value_ & ~DataField::mask(); value_ = value_ | DataField::encode(new_index); } void set_reg(Register new_reg) { ASSERT(is_register()); value_ = value_ & ~DataField::mask(); value_ = value_ | DataField::encode(new_reg.code_); } // Encode static type, type, copied, synced and data in one 32 bit integer. uint32_t value_; class StaticTypeField: public BitField {}; class TypeField: public BitField {}; class CopiedField: public BitField {}; class SyncedField: public BitField {}; class DataField: public BitField {}; friend class VirtualFrame; }; } } // namespace v8::internal #endif // V8_FRAME_ELEMENT_H_