// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_GLOBALS_H_ #define V8_GLOBALS_H_ // ----------------------------------------------------------------------------- // Types // Visual Studio C++ is missing the stdint.h header file. Instead we define // standard integer types for Windows here. #ifdef _MSC_VER typedef signed char int8_t; typedef unsigned char uint8_t; typedef short int16_t; // NOLINT typedef unsigned short uint16_t; // NOLINT typedef int int32_t; typedef unsigned int uint32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #else // _MSC_VER #include // for intptr_t #endif // _MSC_VER namespace v8 { namespace internal { // Support for alternative bool type. This is only enabled if the code is // compiled with USE_MYBOOL defined. This catches some nasty type bugs. // For instance, 'bool b = "false";' results in b == true! This is a hidden // source of bugs. // However, redefining the bool type does have some negative impact on some // platforms. It gives rise to compiler warnings (i.e. with // MSVC) in the API header files when mixing code that uses the standard // bool with code that uses the redefined version. // This does not actually belong in the platform code, but needs to be // defined here because the platform code uses bool, and platform.h is // include very early in the main include file. #ifdef USE_MYBOOL typedef unsigned int __my_bool__; #define bool __my_bool__ // use 'indirection' to avoid name clashes #endif typedef uint8_t byte; typedef byte* Address; // Code-point values in Unicode 4.0 are 21 bits wide. typedef uint16_t uc16; typedef signed int uc32; #ifndef ARM #define CAN_READ_UNALIGNED 1 #endif // ----------------------------------------------------------------------------- // Constants const int KB = 1024; const int MB = KB * KB; const int GB = KB * KB * KB; const int kMaxInt = 0x7FFFFFFF; const int kMinInt = -kMaxInt - 1; const uint32_t kMaxUInt32 = 0xFFFFFFFFu; const int kCharSize = sizeof(char); // NOLINT const int kShortSize = sizeof(short); // NOLINT const int kIntSize = sizeof(int); // NOLINT const int kDoubleSize = sizeof(double); // NOLINT const int kPointerSize = sizeof(void*); // NOLINT const int kPointerSizeLog2 = 2; const int kObjectAlignmentBits = 2; const int kObjectAlignmentMask = (1 << kObjectAlignmentBits) - 1; const int kObjectAlignment = 1 << kObjectAlignmentBits; // Tag information for HeapObject. const int kHeapObjectTag = 1; const int kHeapObjectTagSize = 2; const int kHeapObjectTagMask = (1 << kHeapObjectTagSize) - 1; // Tag information for Smi. const int kSmiTag = 0; const int kSmiTagSize = 1; const int kSmiTagMask = (1 << kSmiTagSize) - 1; // Tag information for Failure. const int kFailureTag = 3; const int kFailureTagSize = 2; const int kFailureTagMask = (1 << kFailureTagSize) - 1; const int kBitsPerByte = 8; const int kBitsPerByteLog2 = 3; const int kBitsPerPointer = kPointerSize * kBitsPerByte; const int kBitsPerInt = kIntSize * kBitsPerByte; // Zap-value: The value used for zapping dead objects. Should be a recognizable // illegal heap object pointer. const Address kZapValue = reinterpret_cast
(0xdeadbeed); const Address kHandleZapValue = reinterpret_cast
(0xbaddead); const Address kFromSpaceZapValue = reinterpret_cast
(0xbeefdad); // ----------------------------------------------------------------------------- // Forward declarations for frequently used classes // (sorted alphabetically) class AccessorInfo; class Allocation; class Arguments; class Assembler; class BreakableStatement; class Code; class CodeGenerator; class CodeStub; class Context; class Debug; class Debugger; class DebugInfo; class Descriptor; class DescriptorArray; class Expression; class ExternalReference; class FixedArray; class FunctionEntry; class FunctionLiteral; class FunctionTemplateInfo; class Dictionary; class FreeStoreAllocationPolicy; template class Handle; class Heap; class HeapObject; class IC; class InterceptorInfo; class IterationStatement; class JSArray; class JSFunction; class JSObject; class LargeObjectSpace; template class List; class LookupResult; class MacroAssembler; class Map; class MapSpace; class MarkCompactCollector; class NewSpace; class NodeVisitor; class Object; class OldSpace; class Property; class Proxy; class RegExpNode; struct RegExpCompileData; class RegExpTree; class RegExpCompiler; class RegExpVisitor; class Scope; template class ScopeInfo; class Script; class Slot; class Smi; class Statement; class String; class Struct; class SwitchStatement; class AstVisitor; class Variable; class VariableProxy; class RelocInfo; class Deserializer; class MessageLocation; class ObjectGroup; class TickSample; class VirtualMemory; class Mutex; typedef bool (*WeakSlotCallback)(Object** pointer); // ----------------------------------------------------------------------------- // Miscellaneous // NOTE: SpaceIterator depends on AllocationSpace enumeration values being // consecutive. enum AllocationSpace { NEW_SPACE, // Semispaces collected with copying collector. OLD_POINTER_SPACE, // Must be first of the paged spaces - see PagedSpaces. OLD_DATA_SPACE, // May not have pointers to new space. CODE_SPACE, // Also one of the old spaces. Marked executable. MAP_SPACE, // Only map objects. LO_SPACE, // Large objects. FIRST_SPACE = NEW_SPACE, LAST_SPACE = LO_SPACE // <= 5 (see kSpaceBits and kLOSpacePointer) }; const int kSpaceTagSize = 3; const int kSpaceTagMask = (1 << kSpaceTagSize) - 1; // A flag that indicates whether objects should be pretenured when // allocated (allocated directly into the old generation) or not // (allocated in the young generation if the object size and type // allows). enum PretenureFlag { NOT_TENURED, TENURED }; enum GarbageCollector { SCAVENGER, MARK_COMPACTOR }; enum Executability { NOT_EXECUTABLE, EXECUTABLE }; // A CodeDesc describes a buffer holding instructions and relocation // information. The instructions start at the beginning of the buffer // and grow forward, the relocation information starts at the end of // the buffer and grows backward. // // |<--------------- buffer_size ---------------->| // |<-- instr_size -->| |<-- reloc_size -->| // +==================+========+==================+ // | instructions | free | reloc info | // +==================+========+==================+ // ^ // | // buffer struct CodeDesc { byte* buffer; int buffer_size; int instr_size; int reloc_size; Assembler* origin; }; // Callback function on object slots, used for iterating heap object slots in // HeapObjects, global pointers to heap objects, etc. The callback allows the // callback function to change the value of the slot. typedef void (*ObjectSlotCallback)(HeapObject** pointer); // Callback function used for iterating objects in heap spaces, // for example, scanning heap objects. typedef int (*HeapObjectCallback)(HeapObject* obj); // Callback function used for checking constraints when copying/relocating // objects. Returns true if an object can be copied/relocated from its // old_addr to a new_addr. typedef bool (*ConstraintCallback)(Address new_addr, Address old_addr); // Callback function on inline caches, used for iterating over inline caches // in compiled code. typedef void (*InlineCacheCallback)(Code* code, Address ic); // State for inline cache call sites. Aliased as IC::State. enum InlineCacheState { // Has never been executed. UNINITIALIZED, // Has never been executed, but is in a loop. UNINITIALIZED_IN_LOOP, // Has been executed but monomorhic state has been delayed. PREMONOMORPHIC, // Has been executed and only one receiver type has been seen. MONOMORPHIC, // Like MONOMORPHIC but check failed due to prototype. MONOMORPHIC_PROTOTYPE_FAILURE, // Multiple receiver types have been seen. MEGAMORPHIC, // Special states for debug break or step in prepare stubs. DEBUG_BREAK, DEBUG_PREPARE_STEP_IN }; // Type of properties. // Order of properties is significant. // Must fit in the BitField PropertyDetails::TypeField. // A copy of this is in mirror-delay.js. enum PropertyType { NORMAL = 0, // only in slow mode FIELD = 1, // only in fast mode CONSTANT_FUNCTION = 2, // only in fast mode CALLBACKS = 3, INTERCEPTOR = 4, // only in lookup results, not in descriptors. MAP_TRANSITION = 5, // only in fast mode CONSTANT_TRANSITION = 6, // only in fast mode NULL_DESCRIPTOR = 7, // only in fast mode // All properties before MAP_TRANSITION are real. FIRST_PHANTOM_PROPERTY_TYPE = MAP_TRANSITION }; // Whether to remove map transitions and constant transitions from a // DescriptorArray. enum TransitionFlag { REMOVE_TRANSITIONS, KEEP_TRANSITIONS }; // Union used for fast testing of specific double values. union DoubleRepresentation { double value; int64_t bits; DoubleRepresentation(double x) { value = x; } }; // AccessorCallback struct AccessorDescriptor { Object* (*getter)(Object* object, void* data); Object* (*setter)(JSObject* object, Object* value, void* data); void* data; }; // Logging and profiling. // A StateTag represents a possible state of the VM. When compiled with // ENABLE_LOGGING_AND_PROFILING, the logger maintains a stack of these. // Creating a VMState object enters a state by pushing on the stack, and // destroying a VMState object leaves a state by popping the current state // from the stack. #define STATE_TAG_LIST(V) \ V(JS) \ V(GC) \ V(COMPILER) \ V(OTHER) \ V(EXTERNAL) enum StateTag { #define DEF_STATE_TAG(name) name, STATE_TAG_LIST(DEF_STATE_TAG) #undef DEF_STATE_TAG // Pseudo-types. state_tag_count }; // ----------------------------------------------------------------------------- // Macros // Testers for test. #define HAS_SMI_TAG(value) \ ((reinterpret_cast(value) & kSmiTagMask) == kSmiTag) #define HAS_FAILURE_TAG(value) \ ((reinterpret_cast(value) & kFailureTagMask) == kFailureTag) #define HAS_HEAP_OBJECT_TAG(value) \ ((reinterpret_cast(value) & kHeapObjectTagMask) == kHeapObjectTag) // OBJECT_SIZE_ALIGN returns the value aligned HeapObject size #define OBJECT_SIZE_ALIGN(value) \ ((value + kObjectAlignmentMask) & ~kObjectAlignmentMask) // The expression OFFSET_OF(type, field) computes the byte-offset // of the specified field relative to the containing type. This // corresponds to 'offsetof' (in stddef.h), except that it doesn't // use 0 or NULL, which causes a problem with the compiler warnings // we have enabled (which is also why 'offsetof' doesn't seem to work). // Here we simply use the non-zero value 4, which seems to work. #define OFFSET_OF(type, field) \ (reinterpret_cast(&(reinterpret_cast(4)->field)) - 4) // The expression ARRAY_SIZE(a) is a compile-time constant of type // size_t which represents the number of elements of the given // array. You should only use ARRAY_SIZE on statically allocated // arrays. #define ARRAY_SIZE(a) \ ((sizeof(a) / sizeof(*(a))) / \ static_cast(!(sizeof(a) % sizeof(*(a))))) // The USE(x) template is used to silence C++ compiler warnings // issued for (yet) unused variables (typically parameters). template static inline void USE(T) { } // FUNCTION_ADDR(f) gets the address of a C function f. #define FUNCTION_ADDR(f) \ (reinterpret_cast(reinterpret_cast(f))) // FUNCTION_CAST(addr) casts an address into a function // of type F. Used to invoke generated code from within C. template F FUNCTION_CAST(Address addr) { return reinterpret_cast(reinterpret_cast(addr)); } // A macro to disallow the evil copy constructor and operator= functions // This should be used in the private: declarations for a class #define DISALLOW_COPY_AND_ASSIGN(TypeName) \ TypeName(const TypeName&); \ void operator=(const TypeName&) // A macro to disallow all the implicit constructors, namely the // default constructor, copy constructor and operator= functions. // // This should be used in the private: declarations for a class // that wants to prevent anyone from instantiating it. This is // especially useful for classes containing only static methods. #define DISALLOW_IMPLICIT_CONSTRUCTORS(TypeName) \ TypeName(); \ DISALLOW_COPY_AND_ASSIGN(TypeName) // Support for tracking C++ memory allocation. Insert TRACK_MEMORY("Fisk") // inside a C++ class and new and delete will be overloaded so logging is // performed. // This file (globals.h) is included before log.h, so we use direct calls to // the Logger rather than the LOG macro. #ifdef DEBUG #define TRACK_MEMORY(name) \ void* operator new(size_t size) { \ void* result = ::operator new(size); \ Logger::NewEvent(name, result, size); \ return result; \ } \ void operator delete(void* object) { \ Logger::DeleteEvent(name, object); \ ::operator delete(object); \ } #else #define TRACK_MEMORY(name) #endif // define used for helping GCC to make better inlining. Don't bother for debug // builds. On GCC 3.4.5 using __attribute__((always_inline)) causes compilation // errors in debug build. #if defined(__GNUC__) && !defined(DEBUG) #if (__GNUC__ >= 4) #define INLINE(header) inline header __attribute__((always_inline)) #else #define INLINE(header) inline __attribute__((always_inline)) header #endif #else #define INLINE(header) inline header #endif // The type-based aliasing rule allows the compiler to assume that pointers of // different types (for some definition of different) never alias each other. // Thus the following code does not work: // // float f = foo(); // int fbits = *(int*)(&f); // // The compiler 'knows' that the int pointer can't refer to f since the types // don't match, so the compiler may cache f in a register, leaving random data // in fbits. Using C++ style casts makes no difference, however a pointer to // char data is assumed to alias any other pointer. This is the 'memcpy // exception'. // // Bit_cast uses the memcpy exception to move the bits from a variable of one // type o a variable of another type. Of course the end result is likely to // be implementation dependent. Most compilers (gcc-4.2 and MSVC 2005) // will completely optimize bit_cast away. // // There is an additional use for bit_cast. // Recent gccs will warn when they see casts that may result in breakage due to // the type-based aliasing rule. If you have checked that there is no breakage // you can use bit_cast to cast one pointer type to another. This confuses gcc // enough that it can no longer see that you have cast one pointer type to // another thus avoiding the warning. template inline Dest bit_cast(const Source& source) { // Compile time assertion: sizeof(Dest) == sizeof(Source) // A compile error here means your Dest and Source have different sizes. typedef char VerifySizesAreEqual[sizeof(Dest) == sizeof(Source) ? 1 : -1]; Dest dest; memcpy(&dest, &source, sizeof(dest)); return dest; } } } // namespace v8::internal #endif // V8_GLOBALS_H_