// Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /** * Constructs a ConsArray object. It is used mainly for tree traversal. * In this use case we have lots of arrays that we need to iterate * sequentally. The internal Array implementation is horribly slow * when concatenating on large (10K items) arrays due to memory copying. * That's why we avoid copying memory and insead build a linked list * of arrays to iterate through. * * @constructor */ export function ConsArray() { this.tail_ = new ConsArray.Cell(null, null); this.currCell_ = this.tail_; this.currCellPos_ = 0; }; /** * Concatenates another array for iterating. Empty arrays are ignored. * This operation can be safely performed during ongoing ConsArray * iteration. * * @param {Array} arr Array to concatenate. */ ConsArray.prototype.concat = function(arr) { if (arr.length > 0) { this.tail_.data = arr; this.tail_ = this.tail_.next = new ConsArray.Cell(null, null); } }; /** * Whether the end of iteration is reached. */ ConsArray.prototype.atEnd = function() { return this.currCell_ === null || this.currCell_.data === null || this.currCellPos_ >= this.currCell_.data.length; }; /** * Returns the current item, moves to the next one. */ ConsArray.prototype.next = function() { var result = this.currCell_.data[this.currCellPos_++]; if (this.currCellPos_ >= this.currCell_.data.length) { this.currCell_ = this.currCell_.next; this.currCellPos_ = 0; } return result; }; /** * A cell object used for constructing a list in ConsArray. * * @constructor */ ConsArray.Cell = function(data, next) { this.data = data; this.next = next; };