// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_HANDLES_H_ #define V8_HANDLES_H_ namespace v8 { namespace internal { // ---------------------------------------------------------------------------- // A Handle provides a reference to an object that survives relocation by // the garbage collector. // Handles are only valid withing a HandleScope. // When a handle is created for an object a cell is allocated in the heap. template class Handle { public: INLINE(Handle(T** location)) { location_ = location; } INLINE(explicit Handle(T* obj)); INLINE(Handle()) : location_(NULL) {} // Constructor for handling automatic up casting. // Ex. Handle can be passed when Handle is expected. template Handle(Handle handle) { #ifdef DEBUG T* a = NULL; S* b = NULL; a = b; // Fake assignment to enforce type checks. USE(a); #endif location_ = reinterpret_cast(handle.location()); } INLINE(T* operator ->() const) { return operator*(); } // Check if this handle refers to the exact same object as the other handle. bool is_identical_to(const Handle other) const { return operator*() == *other; } // Provides the C++ dereference operator. INLINE(T* operator*() const); // Returns the address to where the raw pointer is stored. T** location() const { ASSERT(location_ == NULL || reinterpret_cast
(*location_) != kZapValue); return location_; } template static Handle cast(Handle that) { T::cast(*that); return Handle(reinterpret_cast(that.location())); } static Handle null() { return Handle(); } bool is_null() {return location_ == NULL; } // Closes the given scope, but lets this handle escape. See // implementation in api.h. inline Handle EscapeFrom(HandleScope* scope); private: T** location_; }; // ---------------------------------------------------------------------------- // Handle operations. // They might invoke garbage collection. The result is an handle to // an object of expected type, or the handle is an error if running out // of space or encounting an internal error. void NormalizeProperties(Handle object, PropertyNormalizationMode mode); void NormalizeElements(Handle object); void TransformToFastProperties(Handle object, int unused_property_fields); void FlattenString(Handle str); Handle SetProperty(Handle object, Handle key, Handle value, PropertyAttributes attributes); Handle SetProperty(Handle object, Handle key, Handle value, PropertyAttributes attributes); Handle IgnoreAttributesAndSetLocalProperty(Handle object, Handle key, Handle value, PropertyAttributes attributes); Handle SetPropertyWithInterceptor(Handle object, Handle key, Handle value, PropertyAttributes attributes); Handle SetElement(Handle object, uint32_t index, Handle value); Handle GetProperty(Handle obj, const char* name); Handle GetProperty(Handle obj, Handle key); Handle GetPropertyWithInterceptor(Handle receiver, Handle holder, Handle name, PropertyAttributes* attributes); Handle GetPrototype(Handle obj); Handle DeleteElement(Handle obj, uint32_t index); Handle DeleteProperty(Handle obj, Handle prop); Handle LookupSingleCharacterStringFromCode(uint32_t index); Handle Copy(Handle obj); // Get the JS object corresponding to the given script; create it // if none exists. Handle GetScriptWrapper(Handle