// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // TODO(jochen): Remove this after the setting is turned on globally. #define V8_IMMINENT_DEPRECATION_WARNINGS #include "test/cctest/cctest.h" #include "include/v8.h" #ifdef V8_JS_ACCESSORS static void CppAccessor(const v8::FunctionCallbackInfo& info) { info.GetReturnValue().Set(42); } static const char* JsAccessor = "function firstChildJS(value) { return 41; }; firstChildJS"; TEST(JavascriptAccessors) { v8::Isolate* isolate = CcTest::isolate(); v8::HandleScope scope(isolate); LocalContext env; // We emulate Embedder-created DOM Node instances. Specifically: // - 'parent': FunctionTemplate ~= DOM Node superclass // - 'child': FunctionTemplate ~= a specific DOM node type, like a
// // We'll install both a C++-based and a JS-based accessor on the parent, // and expect it to be callable on the child. // Setup the parent template ( =~ DOM Node w/ accessors). v8::Local parent = v8::FunctionTemplate::New(isolate); { auto signature = v8::Signature::New(isolate, parent); // cpp accessor as "firstChild": parent->PrototypeTemplate()->SetAccessorProperty( v8_str("firstChild"), v8::FunctionTemplate::New(isolate, CppAccessor, v8::Local(), signature)); // JS accessor as "firstChildJS": auto js_accessor = v8::Local::Cast(CompileRun(JsAccessor)); parent->PrototypeTemplate()->SetAccessorProperty(v8_str("firstChildJS"), js_accessor); } // Setup child object ( =~ a specific DOM Node, e.g. a
). // Also, make a creation function on the global object, so we can access it // in a test. v8::Local child = v8::FunctionTemplate::New(isolate); child->Inherit(parent); CHECK(env->Global() ->Set(env.local(), v8_str("Node"), child->GetFunction(env.local()).ToLocalChecked()) .IsJust()); // Setup done: Let's test it: // The simple case: Run it once. ExpectInt32("var n = new Node(); n.firstChild", 42); ExpectInt32("var n = new Node(); n.firstChildJS", 41); // Run them in a loop. This will likely trigger the optimizing compiler: ExpectInt32( "var m = new Node(); " "var sum = 0; " "for (var i = 0; i < 3; ++i) { " " sum += m.firstChild; " " sum += m.firstChildJS; " "}; " "sum;", 3 * (42 + 41)); // Obtain the accessor and call it via apply on the Node: ExpectInt32( "var n = new Node(); " "var g = Object.getOwnPropertyDescriptor(" " n.__proto__.__proto__, 'firstChild')['get']; " "g.apply(n);", 42); ExpectInt32( "var n = new Node(); " "var g = Object.getOwnPropertyDescriptor(" " n.__proto__.__proto__, 'firstChildJS')['get']; " "g.apply(n);", 41); // TODO(vogelheim): Verify compatible receiver check works. } #endif // V8_JS_ACCESSORS