// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_ELEMENTS_H_ #define V8_ELEMENTS_H_ #include "src/elements-kind.h" #include "src/heap/heap.h" #include "src/isolate.h" #include "src/objects.h" namespace v8 { namespace internal { // Abstract base class for handles that can operate on objects with differing // ElementsKinds. class ElementsAccessor { public: explicit ElementsAccessor(const char* name) : name_(name) { } virtual ~ElementsAccessor() { } const char* name() const { return name_; } // Checks the elements of an object for consistency, asserting when a problem // is found. virtual void Validate(Handle obj) = 0; // Returns true if a holder contains an element with the specified key // without iterating up the prototype chain. The caller can optionally pass // in the backing store to use for the check, which must be compatible with // the ElementsKind of the ElementsAccessor. If backing_store is NULL, the // holder->elements() is used as the backing store. virtual bool HasElement( Handle holder, uint32_t key, Handle backing_store) = 0; inline bool HasElement( Handle holder, uint32_t key) { return HasElement(holder, key, handle(holder->elements())); } // Returns the element with the specified key or undefined if there is no such // element. This method doesn't iterate up the prototype chain. The caller // can optionally pass in the backing store to use for the check, which must // be compatible with the ElementsKind of the ElementsAccessor. If // backing_store is NULL, the holder->elements() is used as the backing store. virtual Handle Get(Handle holder, uint32_t key, Handle backing_store) = 0; inline Handle Get(Handle holder, uint32_t key) { return Get(holder, key, handle(holder->elements())); } // Returns an element's accessors, or NULL if the element does not exist or // is plain. This method doesn't iterate up the prototype chain. The caller // can optionally pass in the backing store to use for the check, which must // be compatible with the ElementsKind of the ElementsAccessor. If // backing_store is NULL, the holder->elements() is used as the backing store. virtual MaybeHandle GetAccessorPair( Handle holder, uint32_t key, Handle backing_store) = 0; inline MaybeHandle GetAccessorPair(Handle holder, uint32_t key) { return GetAccessorPair(holder, key, handle(holder->elements())); } // Modifies the length data property as specified for JSArrays and resizes the // underlying backing store accordingly. The method honors the semantics of // changing array sizes as defined in EcmaScript 5.1 15.4.5.2, i.e. array that // have non-deletable elements can only be shrunk to the size of highest // element that is non-deletable. virtual void SetLength(Handle holder, uint32_t new_length) = 0; // Deletes an element in an object. virtual void Delete(Handle holder, uint32_t key, LanguageMode language_mode) = 0; // If kCopyToEnd is specified as the copy_size to CopyElements, it copies all // of elements from source after source_start to the destination array. static const int kCopyToEnd = -1; // If kCopyToEndAndInitializeToHole is specified as the copy_size to // CopyElements, it copies all of elements from source after source_start to // destination array, padding any remaining uninitialized elements in the // destination array with the hole. static const int kCopyToEndAndInitializeToHole = -2; // Copy elements from one backing store to another. Typically, callers specify // the source JSObject or JSArray in source_holder. If the holder's backing // store is available, it can be passed in source and source_holder is // ignored. virtual void CopyElements( Handle source, uint32_t source_start, ElementsKind source_kind, Handle destination, uint32_t destination_start, int copy_size) = 0; // NOTE: this method violates the handlified function signature convention: // raw pointer parameter |source_holder| in the function that allocates. // This is done intentionally to avoid ArrayConcat() builtin performance // degradation. virtual void CopyElements( JSObject* source_holder, uint32_t source_start, ElementsKind source_kind, Handle destination, uint32_t destination_start, int copy_size) = 0; inline void CopyElements( Handle from_holder, Handle to, ElementsKind from_kind) { CopyElements( *from_holder, 0, from_kind, to, 0, kCopyToEndAndInitializeToHole); } virtual void GrowCapacityAndConvert(Handle object, uint32_t capacity) = 0; virtual Handle AddElementsToFixedArray( Handle receiver, Handle to, FixedArray::KeyFilter filter) = 0; // Returns a shared ElementsAccessor for the specified ElementsKind. static ElementsAccessor* ForKind(ElementsKind elements_kind) { DCHECK(static_cast(elements_kind) < kElementsKindCount); return elements_accessors_[elements_kind]; } static ElementsAccessor* ForArray(Handle array); static void InitializeOncePerProcess(); static void TearDown(); virtual void Set(FixedArrayBase* backing_store, uint32_t key, Object* value) = 0; protected: friend class SloppyArgumentsElementsAccessor; friend class LookupIterator; static ElementsAccessor* ForArray(FixedArrayBase* array); virtual uint32_t GetCapacity(JSObject* holder, FixedArrayBase* backing_store) = 0; // Element handlers distinguish between indexes and keys when they manipulate // elements. Indexes refer to elements in terms of their location in the // underlying storage's backing store representation, and are between 0 and // GetCapacity. Keys refer to elements in terms of the value that would be // specified in JavaScript to access the element. In most implementations, // keys are equivalent to indexes, and GetKeyForIndex returns the same value // it is passed. In the NumberDictionary ElementsAccessor, GetKeyForIndex maps // the index to a key using the KeyAt method on the NumberDictionary. virtual uint32_t GetKeyForIndex(FixedArrayBase* backing_store, uint32_t index) = 0; virtual uint32_t GetIndexForKey(JSObject* holder, FixedArrayBase* backing_store, uint32_t key) = 0; virtual PropertyDetails GetDetails(FixedArrayBase* backing_store, uint32_t index) = 0; virtual bool HasIndex(FixedArrayBase* backing_store, uint32_t key) = 0; private: static ElementsAccessor** elements_accessors_; const char* name_; DISALLOW_COPY_AND_ASSIGN(ElementsAccessor); }; void CheckArrayAbuse(Handle obj, const char* op, uint32_t key, bool allow_appending = false); MUST_USE_RESULT MaybeHandle ArrayConstructInitializeElements( Handle array, Arguments* args); } } // namespace v8::internal #endif // V8_ELEMENTS_H_