// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include "include/v8.h" #include "src/objects.h" #include "src/parsing/parser.h" #include "src/parsing/preparser.h" #include "test/fuzzer/fuzzer-support.h" extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { v8_fuzzer::FuzzerSupport* support = v8_fuzzer::FuzzerSupport::Get(); v8::Isolate* isolate = support->GetIsolate(); v8::Isolate::Scope isolate_scope(isolate); v8::HandleScope handle_scope(isolate); v8::Context::Scope context_scope(support->GetContext()); v8::TryCatch try_catch(isolate); v8::internal::Isolate* i_isolate = reinterpret_cast(isolate); v8::internal::Factory* factory = i_isolate->factory(); if (size > INT_MAX) return 0; v8::internal::MaybeHandle source = factory->NewStringFromOneByte( v8::internal::Vector(data, static_cast(size))); if (source.is_null()) return 0; v8::internal::Handle script = factory->NewScript(source.ToHandleChecked()); v8::internal::Zone zone; v8::internal::ParseInfo info(&zone, script); info.set_global(); v8::internal::Parser parser(&info); parser.Parse(&info); return 0; }