// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_WASM_WASM_CODE_MANAGER_H_ #define V8_WASM_WASM_CODE_MANAGER_H_ #include #include #include #include #include #include #include #include "src/base/address-region.h" #include "src/base/bit-field.h" #include "src/base/macros.h" #include "src/base/optional.h" #include "src/builtins/builtins-definitions.h" #include "src/handles/handles.h" #include "src/trap-handler/trap-handler.h" #include "src/utils/vector.h" #include "src/wasm/compilation-environment.h" #include "src/wasm/wasm-features.h" #include "src/wasm/wasm-limits.h" #include "src/wasm/wasm-module-sourcemap.h" #include "src/wasm/wasm-tier.h" namespace v8 { namespace internal { class Code; class CodeDesc; class Isolate; namespace wasm { class DebugInfo; class NativeModule; class WasmCodeManager; struct WasmCompilationResult; class WasmEngine; class WasmImportWrapperCache; struct WasmModule; // Convenience macro listing all wasm runtime stubs. Note that the first few // elements of the list coincide with {compiler::TrapId}, order matters. #define WASM_RUNTIME_STUB_LIST(V, VTRAP) \ FOREACH_WASM_TRAPREASON(VTRAP) \ V(WasmCompileLazy) \ V(WasmDebugBreak) \ V(WasmInt32ToHeapNumber) \ V(WasmTaggedNonSmiToInt32) \ V(WasmFloat32ToNumber) \ V(WasmFloat64ToNumber) \ V(WasmTaggedToFloat64) \ V(WasmAllocateJSArray) \ V(WasmAtomicNotify) \ V(WasmI32AtomicWait32) \ V(WasmI32AtomicWait64) \ V(WasmI64AtomicWait32) \ V(WasmI64AtomicWait64) \ V(WasmRefFunc) \ V(WasmMemoryGrow) \ V(WasmTableInit) \ V(WasmTableCopy) \ V(WasmTableGet) \ V(WasmTableSet) \ V(WasmStackGuard) \ V(WasmStackOverflow) \ V(WasmThrow) \ V(WasmRethrow) \ V(WasmTraceMemory) \ V(AllocateHeapNumber) \ V(ArgumentsAdaptorTrampoline) \ V(BigIntToI32Pair) \ V(BigIntToI64) \ V(DoubleToI) \ V(I32PairToBigInt) \ V(I64ToBigInt) \ V(RecordWrite) \ V(ToNumber) // Sorted, disjoint and non-overlapping memory regions. A region is of the // form [start, end). So there's no [start, end), [end, other_end), // because that should have been reduced to [start, other_end). class V8_EXPORT_PRIVATE DisjointAllocationPool final { public: MOVE_ONLY_WITH_DEFAULT_CONSTRUCTORS(DisjointAllocationPool); explicit DisjointAllocationPool(base::AddressRegion region) : regions_({region}) {} // Merge the parameter region into this object. The assumption is that the // passed parameter is not intersecting this object - for example, it was // obtained from a previous Allocate. Returns the merged region. base::AddressRegion Merge(base::AddressRegion); // Allocate a contiguous region of size {size}. Return an empty pool on // failure. base::AddressRegion Allocate(size_t size); // Allocate a contiguous region of size {size} within {region}. Return an // empty pool on failure. base::AddressRegion AllocateInRegion(size_t size, base::AddressRegion); bool IsEmpty() const { return regions_.empty(); } const auto& regions() const { return regions_; } private: std::set regions_; }; class V8_EXPORT_PRIVATE WasmCode final { public: enum Kind { kFunction, kWasmToCapiWrapper, kWasmToJsWrapper, kJumpTable }; // Each runtime stub is identified by an id. This id is used to reference the // stub via {RelocInfo::WASM_STUB_CALL} and gets resolved during relocation. enum RuntimeStubId { #define DEF_ENUM(Name) k##Name, #define DEF_ENUM_TRAP(Name) kThrowWasm##Name, WASM_RUNTIME_STUB_LIST(DEF_ENUM, DEF_ENUM_TRAP) #undef DEF_ENUM_TRAP #undef DEF_ENUM kRuntimeStubCount }; Vector instructions() const { return VectorOf(instructions_, static_cast(instructions_size_)); } Address instruction_start() const { return reinterpret_cast
(instructions_); } Vector reloc_info() const { return {protected_instructions_data().end(), static_cast(reloc_info_size_)}; } Vector source_positions() const { return {reloc_info().end(), static_cast(source_positions_size_)}; } // TODO(clemensb): Make this return int. uint32_t index() const { DCHECK_LE(0, index_); return index_; } // Anonymous functions are functions that don't carry an index. bool IsAnonymous() const { return index_ == kAnonymousFuncIndex; } Kind kind() const { return KindField::decode(flags_); } NativeModule* native_module() const { return native_module_; } ExecutionTier tier() const { return ExecutionTierField::decode(flags_); } Address constant_pool() const; Address handler_table() const; int handler_table_size() const; Address code_comments() const; int code_comments_size() const; int constant_pool_offset() const { return constant_pool_offset_; } int safepoint_table_offset() const { return safepoint_table_offset_; } int handler_table_offset() const { return handler_table_offset_; } int code_comments_offset() const { return code_comments_offset_; } int unpadded_binary_size() const { return unpadded_binary_size_; } int stack_slots() const { return stack_slots_; } int tagged_parameter_slots() const { return tagged_parameter_slots_; } bool is_liftoff() const { return tier() == ExecutionTier::kLiftoff; } bool contains(Address pc) const { return reinterpret_cast
(instructions_) <= pc && pc < reinterpret_cast
(instructions_ + instructions_size_); } Vector protected_instructions_data() const { return {meta_data_.get(), static_cast(protected_instructions_size_)}; } Vector protected_instructions() const { return Vector::cast( protected_instructions_data()); } void Validate() const; void Print(const char* name = nullptr) const; void MaybePrint(const char* name = nullptr) const; void Disassemble(const char* name, std::ostream& os, Address current_pc = kNullAddress) const; static bool ShouldBeLogged(Isolate* isolate); void LogCode(Isolate* isolate) const; ~WasmCode(); void IncRef() { int old_val = ref_count_.fetch_add(1, std::memory_order_acq_rel); DCHECK_LE(1, old_val); DCHECK_GT(kMaxInt, old_val); USE(old_val); } // Decrement the ref count. Returns whether this code becomes dead and needs // to be freed. V8_WARN_UNUSED_RESULT bool DecRef() { int old_count = ref_count_.load(std::memory_order_acquire); while (true) { DCHECK_LE(1, old_count); if (V8_UNLIKELY(old_count == 1)) return DecRefOnPotentiallyDeadCode(); if (ref_count_.compare_exchange_weak(old_count, old_count - 1, std::memory_order_acq_rel)) { return false; } } } // Decrement the ref count on code that is known to be dead, even though there // might still be C++ references. Returns whether this drops the last // reference and the code needs to be freed. V8_WARN_UNUSED_RESULT bool DecRefOnDeadCode() { return ref_count_.fetch_sub(1, std::memory_order_acq_rel) == 1; } // Decrement the ref count on a set of {WasmCode} objects, potentially // belonging to different {NativeModule}s. Dead code will be deleted. static void DecrementRefCount(Vector); // Returns the last source position before {offset}. int GetSourcePositionBefore(int offset); // Returns whether this code was generated for debugging. If this returns // {kForDebugging}, but {tier()} is not {kLiftoff}, then Liftoff compilation // bailed out. ForDebugging for_debugging() const { return ForDebuggingField::decode(flags_); } enum FlushICache : bool { kFlushICache = true, kNoFlushICache = false }; private: friend class NativeModule; WasmCode(NativeModule* native_module, int index, Vector instructions, int stack_slots, int tagged_parameter_slots, int safepoint_table_offset, int handler_table_offset, int constant_pool_offset, int code_comments_offset, int unpadded_binary_size, Vector protected_instructions_data, Vector reloc_info, Vector source_position_table, Kind kind, ExecutionTier tier, ForDebugging for_debugging) : native_module_(native_module), instructions_(instructions.begin()), flags_(KindField::encode(kind) | ExecutionTierField::encode(tier) | ForDebuggingField::encode(for_debugging)), meta_data_(ConcatenateBytes( {protected_instructions_data, reloc_info, source_position_table})), instructions_size_(instructions.length()), reloc_info_size_(reloc_info.length()), source_positions_size_(source_position_table.length()), protected_instructions_size_(protected_instructions_data.length()), index_(index), constant_pool_offset_(constant_pool_offset), stack_slots_(stack_slots), tagged_parameter_slots_(tagged_parameter_slots), safepoint_table_offset_(safepoint_table_offset), handler_table_offset_(handler_table_offset), code_comments_offset_(code_comments_offset), unpadded_binary_size_(unpadded_binary_size) { DCHECK_LE(safepoint_table_offset, unpadded_binary_size); DCHECK_LE(handler_table_offset, unpadded_binary_size); DCHECK_LE(code_comments_offset, unpadded_binary_size); DCHECK_LE(constant_pool_offset, unpadded_binary_size); } std::unique_ptr ConcatenateBytes( std::initializer_list>); // Code objects that have been registered with the global trap handler within // this process, will have a {trap_handler_index} associated with them. int trap_handler_index() const { CHECK(has_trap_handler_index()); return trap_handler_index_; } void set_trap_handler_index(int value) { CHECK(!has_trap_handler_index()); trap_handler_index_ = value; } bool has_trap_handler_index() const { return trap_handler_index_ >= 0; } // Register protected instruction information with the trap handler. Sets // trap_handler_index. void RegisterTrapHandlerData(); // Slow path for {DecRef}: The code becomes potentially dead. // Returns whether this code becomes dead and needs to be freed. V8_NOINLINE bool DecRefOnPotentiallyDeadCode(); NativeModule* const native_module_ = nullptr; byte* const instructions_; const uint8_t flags_; // Bit field, see below. // {meta_data_} contains several byte vectors concatenated into one: // - protected instructions data of size {protected_instructions_size_} // - relocation info of size {reloc_info_size_} // - source positions of size {source_positions_size_} // Note that the protected instructions come first to ensure alignment. std::unique_ptr meta_data_; const int instructions_size_; const int reloc_info_size_; const int source_positions_size_; const int protected_instructions_size_; const int index_; const int constant_pool_offset_; const int stack_slots_; // Number of tagged parameters passed to this function via the stack. This // value is used by the stack walker (e.g. GC) to find references. const int tagged_parameter_slots_; // We care about safepoint data for wasm-to-js functions, since there may be // stack/register tagged values for large number conversions. const int safepoint_table_offset_; const int handler_table_offset_; const int code_comments_offset_; const int unpadded_binary_size_; int trap_handler_index_ = -1; // Bits encoded in {flags_}: using KindField = base::BitField8; using ExecutionTierField = KindField::Next; using ForDebuggingField = ExecutionTierField::Next; // WasmCode is ref counted. Counters are held by: // 1) The jump table / code table. // 2) {WasmCodeRefScope}s. // 3) The set of potentially dead code in the {WasmEngine}. // If a decrement of (1) would drop the ref count to 0, that code becomes a // candidate for garbage collection. At that point, we add a ref count for (3) // *before* decrementing the counter to ensure the code stays alive as long as // it's being used. Once the ref count drops to zero (i.e. after being removed // from (3) and all (2)), the code object is deleted and the memory for the // machine code is freed. std::atomic ref_count_{1}; DISALLOW_COPY_AND_ASSIGN(WasmCode); }; // Check that {WasmCode} objects are sufficiently small. We create many of them, // often for rather small functions. // Increase the limit if needed, but first check if the size increase is // justified. STATIC_ASSERT(sizeof(WasmCode) <= 88); WasmCode::Kind GetCodeKind(const WasmCompilationResult& result); // Return a textual description of the kind. const char* GetWasmCodeKindAsString(WasmCode::Kind); // Manages the code reservations and allocations of a single {NativeModule}. class WasmCodeAllocator { public: // {OptionalLock} is passed between {WasmCodeAllocator} and {NativeModule} to // indicate that the lock on the {WasmCodeAllocator} is already taken. It's // optional to allow to also call methods without holding the lock. class OptionalLock { public: // External users can only instantiate a non-locked {OptionalLock}. OptionalLock() = default; ~OptionalLock(); bool is_locked() const { return allocator_ != nullptr; } private: friend class WasmCodeAllocator; // {Lock} is called from the {WasmCodeAllocator} if no locked {OptionalLock} // is passed. void Lock(WasmCodeAllocator*); WasmCodeAllocator* allocator_ = nullptr; }; WasmCodeAllocator(WasmCodeManager*, VirtualMemory code_space, std::shared_ptr async_counters); ~WasmCodeAllocator(); // Call before use, after the {NativeModule} is set up completely. void Init(NativeModule*); size_t committed_code_space() const { return committed_code_space_.load(std::memory_order_acquire); } size_t generated_code_size() const { return generated_code_size_.load(std::memory_order_acquire); } size_t freed_code_size() const { return freed_code_size_.load(std::memory_order_acquire); } // Allocate code space. Returns a valid buffer or fails with OOM (crash). Vector AllocateForCode(NativeModule*, size_t size); // Allocate code space within a specific region. Returns a valid buffer or // fails with OOM (crash). Vector AllocateForCodeInRegion(NativeModule*, size_t size, base::AddressRegion, const WasmCodeAllocator::OptionalLock&); // Sets permissions of all owned code space to executable, or read-write (if // {executable} is false). Returns true on success. V8_EXPORT_PRIVATE bool SetExecutable(bool executable); // Free memory pages of all given code objects. Used for wasm code GC. void FreeCode(Vector); // Retrieve the number of separately reserved code spaces. size_t GetNumCodeSpaces() const; private: // The engine-wide wasm code manager. WasmCodeManager* const code_manager_; mutable base::Mutex mutex_; ////////////////////////////////////////////////////////////////////////////// // Protected by {mutex_}: // Code space that was reserved and is available for allocations (subset of // {owned_code_space_}). DisjointAllocationPool free_code_space_; // Code space that was allocated for code (subset of {owned_code_space_}). DisjointAllocationPool allocated_code_space_; // Code space that was allocated before but is dead now. Full pages within // this region are discarded. It's still a subset of {owned_code_space_}. DisjointAllocationPool freed_code_space_; std::vector owned_code_space_; // End of fields protected by {mutex_}. ////////////////////////////////////////////////////////////////////////////// std::atomic committed_code_space_{0}; std::atomic generated_code_size_{0}; std::atomic freed_code_size_{0}; bool is_executable_ = false; std::shared_ptr async_counters_; }; class V8_EXPORT_PRIVATE NativeModule final { public: #if V8_TARGET_ARCH_X64 || V8_TARGET_ARCH_S390X || V8_TARGET_ARCH_ARM64 static constexpr bool kNeedsFarJumpsBetweenCodeSpaces = true; #else static constexpr bool kNeedsFarJumpsBetweenCodeSpaces = false; #endif // {AddCode} is thread safe w.r.t. other calls to {AddCode} or methods adding // code below, i.e. it can be called concurrently from background threads. // The returned code still needs to be published via {PublishCode}. std::unique_ptr AddCode(int index, const CodeDesc& desc, int stack_slots, int tagged_parameter_slots, Vector protected_instructions, Vector source_position_table, WasmCode::Kind kind, ExecutionTier tier, ForDebugging for_debugging); // {PublishCode} makes the code available to the system by entering it into // the code table and patching the jump table. It returns a raw pointer to the // given {WasmCode} object. Ownership is transferred to the {NativeModule}. WasmCode* PublishCode(std::unique_ptr); std::vector PublishCode(Vector>); WasmCode* AddDeserializedCode( int index, Vector instructions, int stack_slots, int tagged_parameter_slots, int safepoint_table_offset, int handler_table_offset, int constant_pool_offset, int code_comments_offset, int unpadded_binary_size, Vector protected_instructions_data, Vector reloc_info, Vector source_position_table, WasmCode::Kind kind, ExecutionTier tier); // Adds anonymous code for testing purposes. WasmCode* AddCodeForTesting(Handle code); // Use {UseLazyStub} to setup lazy compilation per function. It will use the // existing {WasmCode::kWasmCompileLazy} runtime stub and populate the jump // table with trampolines accordingly. void UseLazyStub(uint32_t func_index); // Creates a snapshot of the current state of the code table. This is useful // to get a consistent view of the table (e.g. used by the serializer). std::vector SnapshotCodeTable() const; WasmCode* GetCode(uint32_t index) const; bool HasCode(uint32_t index) const; bool HasCodeWithTier(uint32_t index, ExecutionTier tier) const; void SetWasmSourceMap(std::unique_ptr source_map); WasmModuleSourceMap* GetWasmSourceMap() const; Address jump_table_start() const { return main_jump_table_ ? main_jump_table_->instruction_start() : kNullAddress; } uint32_t GetJumpTableOffset(uint32_t func_index) const; // Returns the canonical target to call for the given function (the slot in // the first jump table). Address GetCallTargetForFunction(uint32_t func_index) const; struct JumpTablesRef { const Address jump_table_start = kNullAddress; const Address far_jump_table_start = kNullAddress; bool is_valid() const { return far_jump_table_start != kNullAddress; } }; // Finds the jump tables that should be used for given code region. This // information is then passed to {GetNearCallTargetForFunction} and // {GetNearRuntimeStubEntry} to avoid the overhead of looking this information // up there. Return an empty struct if no suitable jump tables exist. JumpTablesRef FindJumpTablesForRegion(base::AddressRegion) const; // Similarly to {GetCallTargetForFunction}, but uses the jump table previously // looked up via {FindJumpTablesForRegion}. Address GetNearCallTargetForFunction(uint32_t func_index, const JumpTablesRef&) const; // Get a runtime stub entry (which is a far jump table slot) in the jump table // previously looked up via {FindJumpTablesForRegion}. Address GetNearRuntimeStubEntry(WasmCode::RuntimeStubId index, const JumpTablesRef&) const; // Reverse lookup from a given call target (which must be a jump table slot) // to a function index. uint32_t GetFunctionIndexFromJumpTableSlot(Address slot_address) const; bool SetExecutable(bool executable) { return code_allocator_.SetExecutable(executable); } // For cctests, where we build both WasmModule and the runtime objects // on the fly, and bypass the instance builder pipeline. void ReserveCodeTableForTesting(uint32_t max_functions); void LogWasmCodes(Isolate* isolate); CompilationState* compilation_state() { return compilation_state_.get(); } // Create a {CompilationEnv} object for compilation. The caller has to ensure // that the {WasmModule} pointer stays valid while the {CompilationEnv} is // being used. CompilationEnv CreateCompilationEnv() const; uint32_t num_functions() const { return module_->num_declared_functions + module_->num_imported_functions; } uint32_t num_imported_functions() const { return module_->num_imported_functions; } UseTrapHandler use_trap_handler() const { return use_trap_handler_; } void set_lazy_compile_frozen(bool frozen) { lazy_compile_frozen_ = frozen; } bool lazy_compile_frozen() const { return lazy_compile_frozen_; } Vector wire_bytes() const { return wire_bytes_->as_vector(); } const WasmModule* module() const { return module_.get(); } std::shared_ptr shared_module() const { return module_; } size_t committed_code_space() const { return code_allocator_.committed_code_space(); } WasmEngine* engine() const { return engine_; } void SetWireBytes(OwnedVector wire_bytes); WasmCode* Lookup(Address) const; WasmImportWrapperCache* import_wrapper_cache() const { return import_wrapper_cache_.get(); } ~NativeModule(); const WasmFeatures& enabled_features() const { return enabled_features_; } // Returns the runtime stub id that corresponds to the given address (which // must be a far jump table slot). Returns {kRuntimeStubCount} on failure. WasmCode::RuntimeStubId GetRuntimeStubId(Address runtime_stub_target) const; // Sample the current code size of this modules to the given counters. enum CodeSamplingTime : int8_t { kAfterBaseline, kAfterTopTier, kSampling }; void SampleCodeSize(Counters*, CodeSamplingTime) const; V8_WARN_UNUSED_RESULT std::unique_ptr AddCompiledCode( WasmCompilationResult); V8_WARN_UNUSED_RESULT std::vector> AddCompiledCode( Vector); // Set to tiered down state. Returns {true} if this caused a change, {false} // otherwise. bool SetTieredDown(); bool IsTieredDown(); // Set the flag to keep this module tiered down, trigger recompilation of all // functions, and wait for recompilation to complete. void TierDown(); // Clear the flag to keep this module tiered down and trigger recompilation // of all functions. Does not wait for completion of recompilation. void StartTierUp(); // Free a set of functions of this module. Uncommits whole pages if possible. // The given vector must be ordered by the instruction start address, and all // {WasmCode} objects must not be used any more. // Should only be called via {WasmEngine::FreeDeadCode}, so the engine can do // its accounting. void FreeCode(Vector); // Retrieve the number of separately reserved code spaces for this module. size_t GetNumberOfCodeSpacesForTesting() const; // Get or create the debug info for this NativeModule. DebugInfo* GetDebugInfo(); private: friend class WasmCode; friend class WasmCodeAllocator; friend class WasmCodeManager; friend class NativeModuleModificationScope; struct CodeSpaceData { base::AddressRegion region; WasmCode* jump_table; WasmCode* far_jump_table; }; // Private constructor, called via {WasmCodeManager::NewNativeModule()}. NativeModule(WasmEngine* engine, const WasmFeatures& enabled_features, VirtualMemory code_space, std::shared_ptr module, std::shared_ptr async_counters, std::shared_ptr* shared_this); std::unique_ptr AddCodeWithCodeSpace( int index, const CodeDesc& desc, int stack_slots, int tagged_parameter_slots, Vector protected_instructions_data, Vector source_position_table, WasmCode::Kind kind, ExecutionTier tier, ForDebugging for_debugging, Vector code_space, const JumpTablesRef& jump_tables_ref); WasmCode* CreateEmptyJumpTableInRegion( int jump_table_size, base::AddressRegion, const WasmCodeAllocator::OptionalLock&); // Hold the {allocation_mutex_} when calling one of these methods. // {slot_index} is the index in the declared functions, i.e. function index // minus the number of imported functions. void PatchJumpTablesLocked(uint32_t slot_index, Address target); void PatchJumpTableLocked(const CodeSpaceData&, uint32_t slot_index, Address target); // Called by the {WasmCodeAllocator} to register a new code space. void AddCodeSpace(base::AddressRegion, const WasmCodeAllocator::OptionalLock&); // Hold the {allocation_mutex_} when calling {PublishCodeLocked}. WasmCode* PublishCodeLocked(std::unique_ptr); // {WasmCodeAllocator} manages all code reservations and allocations for this // {NativeModule}. WasmCodeAllocator code_allocator_; // Features enabled for this module. We keep a copy of the features that // were enabled at the time of the creation of this native module, // to be consistent across asynchronous compilations later. const WasmFeatures enabled_features_; // The decoded module, stored in a shared_ptr such that background compile // tasks can keep this alive. std::shared_ptr module_; std::unique_ptr source_map_; // Wire bytes, held in a shared_ptr so they can be kept alive by the // {WireBytesStorage}, held by background compile tasks. std::shared_ptr> wire_bytes_; // The first allocated jump table. Always used by external calls (from JS). // Wasm calls might use one of the other jump tables stored in // {code_space_data_}. WasmCode* main_jump_table_ = nullptr; // The first allocated far jump table. WasmCode* main_far_jump_table_ = nullptr; // Lazy compile stub table, containing entries to jump to the // {WasmCompileLazy} builtin, passing the function index. WasmCode* lazy_compile_table_ = nullptr; // The compilation state keeps track of compilation tasks for this module. // Note that its destructor blocks until all tasks are finished/aborted and // hence needs to be destructed first when this native module dies. std::unique_ptr compilation_state_; // A cache of the import wrappers, keyed on the kind and signature. std::unique_ptr import_wrapper_cache_; // This mutex protects concurrent calls to {AddCode} and friends. mutable base::Mutex allocation_mutex_; ////////////////////////////////////////////////////////////////////////////// // Protected by {allocation_mutex_}: // Holds all allocated code objects. For lookup based on pc, the key is the // instruction start address of the value. std::map> owned_code_; // Table of the latest code object per function, updated on initial // compilation and tier up. The number of entries is // {WasmModule::num_declared_functions}, i.e. there are no entries for // imported functions. std::unique_ptr code_table_; // Data (especially jump table) per code space. std::vector code_space_data_; // Debug information for this module. You only need to hold the allocation // mutex while getting the {DebugInfo} pointer, or initializing this field. // Further accesses to the {DebugInfo} do not need to be protected by the // mutex. std::unique_ptr debug_info_; TieringState tiering_state_ = kTieredUp; // End of fields protected by {allocation_mutex_}. ////////////////////////////////////////////////////////////////////////////// WasmEngine* const engine_; int modification_scope_depth_ = 0; UseTrapHandler use_trap_handler_ = kNoTrapHandler; bool lazy_compile_frozen_ = false; DISALLOW_COPY_AND_ASSIGN(NativeModule); }; class V8_EXPORT_PRIVATE WasmCodeManager final { public: explicit WasmCodeManager(size_t max_committed); #ifdef DEBUG ~WasmCodeManager() { // No more committed code space. DCHECK_EQ(0, total_committed_code_space_.load()); } #endif #if defined(V8_OS_WIN64) bool CanRegisterUnwindInfoForNonABICompliantCodeRange() const; #endif // V8_OS_WIN64 NativeModule* LookupNativeModule(Address pc) const; WasmCode* LookupCode(Address pc) const; size_t committed_code_space() const { return total_committed_code_space_.load(); } // Estimate the needed code space for a Liftoff function based on the size of // the function body (wasm byte code). static size_t EstimateLiftoffCodeSize(int body_size); // Estimate the needed code space from a completely decoded module. static size_t EstimateNativeModuleCodeSize(const WasmModule* module, bool include_liftoff); // Estimate the needed code space from the number of functions and total code // section length. static size_t EstimateNativeModuleCodeSize(int num_functions, int num_imported_functions, int code_section_length, bool include_liftoff); // Estimate the size of meta data needed for the NativeModule, excluding // generated code. This data still be stored on the C++ heap. static size_t EstimateNativeModuleMetaDataSize(const WasmModule* module); private: friend class WasmCodeAllocator; friend class WasmEngine; std::shared_ptr NewNativeModule( WasmEngine* engine, Isolate* isolate, const WasmFeatures& enabled_features, size_t code_size_estimate, std::shared_ptr module); V8_WARN_UNUSED_RESULT VirtualMemory TryAllocate(size_t size, void* hint = nullptr); bool Commit(base::AddressRegion); void Decommit(base::AddressRegion); void FreeNativeModule(Vector owned_code, size_t committed_size); void AssignRange(base::AddressRegion, NativeModule*); const size_t max_committed_code_space_; std::atomic total_committed_code_space_{0}; // If the committed code space exceeds {critical_committed_code_space_}, then // we trigger a GC before creating the next module. This value is set to the // currently committed space plus 50% of the available code space on creation // and updated after each GC. std::atomic critical_committed_code_space_; mutable base::Mutex native_modules_mutex_; ////////////////////////////////////////////////////////////////////////////// // Protected by {native_modules_mutex_}: std::map> lookup_map_; // End of fields protected by {native_modules_mutex_}. ////////////////////////////////////////////////////////////////////////////// DISALLOW_COPY_AND_ASSIGN(WasmCodeManager); }; // Within the scope, the native_module is writable and not executable. // At the scope's destruction, the native_module is executable and not writable. // The states inside the scope and at the scope termination are irrespective of // native_module's state when entering the scope. // We currently mark the entire module's memory W^X: // - for AOT, that's as efficient as it can be. // - for Lazy, we don't have a heuristic for functions that may need patching, // and even if we did, the resulting set of pages may be fragmented. // Currently, we try and keep the number of syscalls low. // - similar argument for debug time. class NativeModuleModificationScope final { public: explicit NativeModuleModificationScope(NativeModule* native_module); ~NativeModuleModificationScope(); private: NativeModule* native_module_; }; // {WasmCodeRefScope}s form a perfect stack. New {WasmCode} pointers generated // by e.g. creating new code or looking up code by its address are added to the // top-most {WasmCodeRefScope}. class V8_EXPORT_PRIVATE WasmCodeRefScope { public: WasmCodeRefScope(); ~WasmCodeRefScope(); // Register a {WasmCode} reference in the current {WasmCodeRefScope}. Fails if // there is no current scope. static void AddRef(WasmCode*); private: WasmCodeRefScope* const previous_scope_; std::unordered_set code_ptrs_; DISALLOW_COPY_AND_ASSIGN(WasmCodeRefScope); }; // Similarly to a global handle, a {GlobalWasmCodeRef} stores a single // ref-counted pointer to a {WasmCode} object. class GlobalWasmCodeRef { public: explicit GlobalWasmCodeRef(WasmCode* code, std::shared_ptr native_module) : code_(code), native_module_(std::move(native_module)) { code_->IncRef(); } ~GlobalWasmCodeRef() { WasmCode::DecrementRefCount({&code_, 1}); } // Get a pointer to the contained {WasmCode} object. This is only guaranteed // to exist as long as this {GlobalWasmCodeRef} exists. WasmCode* code() const { return code_; } private: WasmCode* const code_; // Also keep the {NativeModule} alive. const std::shared_ptr native_module_; DISALLOW_COPY_AND_ASSIGN(GlobalWasmCodeRef); }; const char* GetRuntimeStubName(WasmCode::RuntimeStubId); } // namespace wasm } // namespace internal } // namespace v8 #endif // V8_WASM_WASM_CODE_MANAGER_H_