// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Flags: --noalways-opt Debug = debug.Debug var debug_step = 0; var failure = null; function listener(event, exec_state, event_data, data) { if (event != Debug.DebugEvent.Break) return; try { if (debug_step == 0) { assertEquals(1, exec_state.frame(0).evaluate('a').value()); assertEquals(3, exec_state.frame(0).evaluate('b').value()); exec_state.frame(0).evaluate("a = 4").value(); debug_step++; } else { assertEquals(4, exec_state.frame(0).evaluate('a').value()); assertEquals(3, exec_state.frame(0).evaluate('b').value()); exec_state.frame(0).evaluate("set_a_to_5()"); exec_state.frame(0).evaluate("b = 5").value(); } } catch (e) { failure = e; } } Debug.setListener(listener); function* generator(a, b) { function set_a_to_5() { a = 5 } // Make sure set_a_to_5 is 'used' so that it is visible to the debugger. set_a_to_5; var b = 3; // Shadows a parameter. debugger; yield a; yield b; debugger; yield a; return b; } var foo = generator(1, 2); assertEquals(4, foo.next().value); assertEquals(3, foo.next().value); assertEquals(5, foo.next().value); assertEquals(5, foo.next().value); assertNull(failure); Debug.setListener(null);