// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. var MapBenchmark = new BenchmarkSuite('WeakMap', [1000], [ new Benchmark('Set', false, false, 0, WeakMapSet), new Benchmark('Has', false, false, 0, WeakMapHas, WeakMapSetup, WeakMapTearDown), new Benchmark('Get', false, false, 0, WeakMapGet, WeakMapSetup, WeakMapTearDown), new Benchmark('Delete', false, false, 0, WeakMapDelete, WeakMapSetup, WeakMapTearDown), ]); var wm; var N = 10; var keys = []; for (var i = 0; i < N * 2; i++) { keys[i] = {}; } function WeakMapSetup() { wm = new WeakMap; for (var i = 0; i < N; i++) { wm.set(keys[i], i); } } function WeakMapTearDown() { wm = null; } function WeakMapSet() { WeakMapSetup(); WeakMapTearDown(); } function WeakMapHas() { for (var i = 0; i < N; i++) { if (!wm.has(keys[i])) { throw new Error(); } } for (var i = N; i < 2 * N; i++) { if (wm.has(keys[i])) { throw new Error(); } } } function WeakMapGet() { for (var i = 0; i < N; i++) { if (wm.get(keys[i]) !== i) { throw new Error(); } } for (var i = N; i < 2 * N; i++) { if (wm.get(keys[i]) !== undefined) { throw new Error(); } } } function WeakMapDelete() { // This is run more than once per setup so we will end up deleting items // more than once. Therefore, we do not the return value of delete. for (var i = 0; i < N; i++) { wm.delete(keys[i]); } }