// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "src/ast/scopes.h" #include "src/compiler/change-lowering.h" #include "src/compiler/control-builders.h" #include "src/compiler/js-graph.h" #include "src/compiler/node-properties.h" #include "src/compiler/pipeline.h" #include "src/compiler/select-lowering.h" #include "src/compiler/simplified-lowering.h" #include "src/compiler/typer.h" #include "src/compiler/verifier.h" #include "src/execution.h" #include "src/globals.h" #include "src/parsing/parser.h" #include "src/parsing/rewriter.h" #include "test/cctest/cctest.h" #include "test/cctest/compiler/codegen-tester.h" #include "test/cctest/compiler/function-tester.h" #include "test/cctest/compiler/graph-builder-tester.h" #include "test/cctest/compiler/value-helper.h" namespace v8 { namespace internal { namespace compiler { template class ChangesLoweringTester : public GraphBuilderTester { public: explicit ChangesLoweringTester(MachineType p0 = MachineType::None()) : GraphBuilderTester(p0), javascript(this->zone()), jsgraph(this->isolate(), this->graph(), this->common(), &javascript, nullptr, this->machine()), function(Handle::null()) {} JSOperatorBuilder javascript; JSGraph jsgraph; Handle function; Node* start() { return this->graph()->start(); } template T* CallWithPotentialGC() { // TODO(titzer): we wrap the code in a JSFunction here to reuse the // JSEntryStub; that could be done with a special prologue or other stub. if (function.is_null()) { function = FunctionTester::ForMachineGraph(this->graph()); } Handle* args = NULL; MaybeHandle result = Execution::Call(this->isolate(), function, factory()->undefined_value(), 0, args, false); return T::cast(*result.ToHandleChecked()); } void StoreFloat64(Node* node, double* ptr) { Node* ptr_node = this->PointerConstant(ptr); this->Store(MachineType::Float64(), ptr_node, node); } Node* LoadInt32(int32_t* ptr) { Node* ptr_node = this->PointerConstant(ptr); return this->Load(MachineType::Int32(), ptr_node); } Node* LoadUint32(uint32_t* ptr) { Node* ptr_node = this->PointerConstant(ptr); return this->Load(MachineType::Uint32(), ptr_node); } Node* LoadFloat64(double* ptr) { Node* ptr_node = this->PointerConstant(ptr); return this->Load(MachineType::Float64(), ptr_node); } void CheckNumber(double expected, Object* number) { CHECK(this->isolate()->factory()->NewNumber(expected)->SameValue(number)); } void BuildAndLower(const Operator* op) { // We build a graph by hand here, because the raw machine assembler // does not add the correct control and effect nodes. Node* p0 = this->Parameter(0); Node* change = this->graph()->NewNode(op, p0); Node* ret = this->graph()->NewNode(this->common()->Return(), change, this->start(), this->start()); Node* end = this->graph()->NewNode(this->common()->End(1), ret); this->graph()->SetEnd(end); LowerChange(change); } void BuildStoreAndLower(const Operator* op, const Operator* store_op, void* location) { // We build a graph by hand here, because the raw machine assembler // does not add the correct control and effect nodes. Node* p0 = this->Parameter(0); Node* change = this->graph()->NewNode(op, p0); Node* store = this->graph()->NewNode( store_op, this->PointerConstant(location), this->Int32Constant(0), change, this->start(), this->start()); Node* ret = this->graph()->NewNode( this->common()->Return(), this->Int32Constant(0), store, this->start()); Node* end = this->graph()->NewNode(this->common()->End(1), ret); this->graph()->SetEnd(end); LowerChange(change); } void BuildLoadAndLower(const Operator* op, const Operator* load_op, void* location) { // We build a graph by hand here, because the raw machine assembler // does not add the correct control and effect nodes. Node* load = this->graph()->NewNode( load_op, this->PointerConstant(location), this->Int32Constant(0), this->start(), this->start()); Node* change = this->graph()->NewNode(op, load); Node* ret = this->graph()->NewNode(this->common()->Return(), change, this->start(), this->start()); Node* end = this->graph()->NewNode(this->common()->End(1), ret); this->graph()->SetEnd(end); LowerChange(change); } void LowerChange(Node* change) { // Run the graph reducer with changes lowering on a single node. Typer typer(this->isolate(), this->graph()); typer.Run(); ChangeLowering change_lowering(&jsgraph); SelectLowering select_lowering(this->graph(), this->common()); GraphReducer reducer(this->zone(), this->graph()); reducer.AddReducer(&change_lowering); reducer.AddReducer(&select_lowering); reducer.ReduceNode(change); Verifier::Run(this->graph(), Verifier::UNTYPED); } Factory* factory() { return this->isolate()->factory(); } Heap* heap() { return this->isolate()->heap(); } }; TEST(RunChangeTaggedToInt32) { // Build and lower a graph by hand. ChangesLoweringTester t(MachineType::AnyTagged()); t.BuildAndLower(t.simplified()->ChangeTaggedToInt32()); FOR_INT32_INPUTS(i) { int32_t input = *i; if (Smi::IsValid(input)) { int32_t result = t.Call(Smi::FromInt(input)); CHECK_EQ(input, result); } { Handle number = t.factory()->NewNumber(input); int32_t result = t.Call(*number); CHECK_EQ(input, result); } { Handle number = t.factory()->NewHeapNumber(input); int32_t result = t.Call(*number); CHECK_EQ(input, result); } } } TEST(RunChangeTaggedToUint32) { // Build and lower a graph by hand. ChangesLoweringTester t(MachineType::AnyTagged()); t.BuildAndLower(t.simplified()->ChangeTaggedToUint32()); FOR_UINT32_INPUTS(i) { uint32_t input = *i; if (Smi::IsValid(input)) { uint32_t result = t.Call(Smi::FromInt(input)); CHECK_EQ(static_cast(input), static_cast(result)); } { Handle number = t.factory()->NewNumber(input); uint32_t result = t.Call(*number); CHECK_EQ(static_cast(input), static_cast(result)); } { Handle number = t.factory()->NewHeapNumber(input); uint32_t result = t.Call(*number); CHECK_EQ(static_cast(input), static_cast(result)); } } } TEST(RunChangeTaggedToFloat64) { ChangesLoweringTester t(MachineType::AnyTagged()); double result; t.BuildStoreAndLower(t.simplified()->ChangeTaggedToFloat64(), t.machine()->Store(StoreRepresentation( MachineRepresentation::kFloat64, kNoWriteBarrier)), &result); { FOR_INT32_INPUTS(i) { int32_t input = *i; if (Smi::IsValid(input)) { t.Call(Smi::FromInt(input)); CHECK_EQ(input, static_cast(result)); } { Handle number = t.factory()->NewNumber(input); t.Call(*number); CHECK_EQ(input, static_cast(result)); } { Handle number = t.factory()->NewHeapNumber(input); t.Call(*number); CHECK_EQ(input, static_cast(result)); } } } { FOR_FLOAT64_INPUTS(i) { double input = *i; { Handle number = t.factory()->NewNumber(input); t.Call(*number); CHECK_DOUBLE_EQ(input, result); } { Handle number = t.factory()->NewHeapNumber(input); t.Call(*number); CHECK_DOUBLE_EQ(input, result); } } } } TEST(RunChangeBoolToBit) { ChangesLoweringTester t(MachineType::AnyTagged()); t.BuildAndLower(t.simplified()->ChangeBoolToBit()); { Object* true_obj = t.heap()->true_value(); int32_t result = t.Call(true_obj); CHECK_EQ(1, result); } { Object* false_obj = t.heap()->false_value(); int32_t result = t.Call(false_obj); CHECK_EQ(0, result); } } TEST(RunChangeBitToBool) { ChangesLoweringTester t(MachineType::Int32()); t.BuildAndLower(t.simplified()->ChangeBitToBool()); { Object* result = t.Call(1); Object* true_obj = t.heap()->true_value(); CHECK_EQ(true_obj, result); } { Object* result = t.Call(0); Object* false_obj = t.heap()->false_value(); CHECK_EQ(false_obj, result); } } } // namespace compiler } // namespace internal } // namespace v8