// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_GLOBAL_HANDLES_H_ #define V8_GLOBAL_HANDLES_H_ #include "../include/v8.h" #include "../include/v8-profiler.h" #include "handles.h" #include "list.h" #include "v8utils.h" namespace v8 { namespace internal { class GCTracer; class HeapStats; class ObjectVisitor; // Structure for tracking global handles. // A single list keeps all the allocated global handles. // Destroyed handles stay in the list but is added to the free list. // At GC the destroyed global handles are removed from the free list // and deallocated. // Data structures for tracking object groups and implicit references. // An object group is treated like a single JS object: if one of object in // the group is alive, all objects in the same group are considered alive. // An object group is used to simulate object relationship in a DOM tree. // An implicit references group consists of two parts: a parent object and a // list of children objects. If the parent is alive, all the children are alive // too. struct ObjectGroup { explicit ObjectGroup(size_t length) : info(NULL), length(length) { ASSERT(length > 0); objects = new Object**[length]; } ~ObjectGroup(); v8::RetainedObjectInfo* info; Object*** objects; size_t length; }; struct ImplicitRefGroup { ImplicitRefGroup(HeapObject** parent, size_t length) : parent(parent), length(length) { ASSERT(length > 0); children = new Object**[length]; } ~ImplicitRefGroup(); HeapObject** parent; Object*** children; size_t length; }; // For internal bookkeeping. struct ObjectGroupConnection { ObjectGroupConnection(UniqueId id, Object** object) : id(id), object(object) {} bool operator==(const ObjectGroupConnection& other) const { return id == other.id; } bool operator<(const ObjectGroupConnection& other) const { return id < other.id; } UniqueId id; Object** object; }; struct ObjectGroupRetainerInfo { ObjectGroupRetainerInfo(UniqueId id, RetainedObjectInfo* info) : id(id), info(info) {} bool operator==(const ObjectGroupRetainerInfo& other) const { return id == other.id; } bool operator<(const ObjectGroupRetainerInfo& other) const { return id < other.id; } UniqueId id; RetainedObjectInfo* info; }; class GlobalHandles { public: ~GlobalHandles(); // Creates a new global handle that is alive until Destroy is called. Handle Create(Object* value); // Copy a global handle static Handle CopyGlobal(Object** location); // Destroy a global handle. static void Destroy(Object** location); typedef WeakCallbackData::Callback WeakCallback; typedef WeakReferenceCallbacks::Revivable RevivableCallback; // Make the global handle weak and set the callback parameter for the // handle. When the garbage collector recognizes that only weak global // handles point to an object the handles are cleared and the callback // function is invoked (for each handle) with the handle and corresponding // parameter as arguments. Note: cleared means set to Smi::FromInt(0). The // reason is that Smi::FromInt(0) does not change during garage collection. static void MakeWeak(Object** location, void* parameter, WeakCallback weak_callback, RevivableCallback revivable_callback); static inline void MakeWeak(Object** location, void* parameter, RevivableCallback revivable_callback) { MakeWeak(location, parameter, NULL, revivable_callback); } void RecordStats(HeapStats* stats); // Returns the current number of weak handles. int NumberOfWeakHandles(); // Returns the current number of weak handles to global objects. // These handles are also included in NumberOfWeakHandles(). int NumberOfGlobalObjectWeakHandles(); // Returns the current number of handles to global objects. int global_handles_count() const { return number_of_global_handles_; } // Clear the weakness of a global handle. static void ClearWeakness(Object** location); // Clear the weakness of a global handle. static void MarkIndependent(Object** location); // Mark the reference to this object externaly unreachable. static void MarkPartiallyDependent(Object** location); static bool IsIndependent(Object** location); // Tells whether global handle is near death. static bool IsNearDeath(Object** location); // Tells whether global handle is weak. static bool IsWeak(Object** location); // Process pending weak handles. // Returns true if next major GC is likely to collect more garbage. bool PostGarbageCollectionProcessing(GarbageCollector collector, GCTracer* tracer); // Iterates over all strong handles. void IterateStrongRoots(ObjectVisitor* v); // Iterates over all handles. void IterateAllRoots(ObjectVisitor* v); // Iterates over all handles that have embedder-assigned class ID. void IterateAllRootsWithClassIds(ObjectVisitor* v); // Iterates over all handles in the new space that have embedder-assigned // class ID. void IterateAllRootsInNewSpaceWithClassIds(ObjectVisitor* v); // Iterates over all weak roots in heap. void IterateWeakRoots(ObjectVisitor* v); // Find all weak handles satisfying the callback predicate, mark // them as pending. void IdentifyWeakHandles(WeakSlotCallback f); // NOTE: Three ...NewSpace... functions below are used during // scavenge collections and iterate over sets of handles that are // guaranteed to contain all handles holding new space objects (but // may also include old space objects). // Iterates over strong and dependent handles. See the node above. void IterateNewSpaceStrongAndDependentRoots(ObjectVisitor* v); // Finds weak independent or partially independent handles satisfying // the callback predicate and marks them as pending. See the note above. void IdentifyNewSpaceWeakIndependentHandles(WeakSlotCallbackWithHeap f); // Iterates over weak independent or partially independent handles. // See the note above. void IterateNewSpaceWeakIndependentRoots(ObjectVisitor* v); // Iterate over objects in object groups that have at least one object // which requires visiting. The callback has to return true if objects // can be skipped and false otherwise. bool IterateObjectGroups(ObjectVisitor* v, WeakSlotCallbackWithHeap can_skip); // Add an object group. // Should be only used in GC callback function before a collection. // All groups are destroyed after a garbage collection. void AddObjectGroup(Object*** handles, size_t length, v8::RetainedObjectInfo* info); // Associates handle with the object group represented by id. // Should be only used in GC callback function before a collection. // All groups are destroyed after a garbage collection. void SetObjectGroupId(Object** handle, UniqueId id); // Set RetainedObjectInfo for an object group. Should not be called more than // once for a group. Should not be called for a group which contains no // handles. void SetRetainedObjectInfo(UniqueId id, RetainedObjectInfo* info); // Add an implicit references' group. // Should be only used in GC callback function before a collection. // All groups are destroyed after a mark-compact collection. void AddImplicitReferences(HeapObject** parent, Object*** children, size_t length); // Adds an implicit reference from a group to an object. Should be only used // in GC callback function before a collection. All implicit references are // destroyed after a mark-compact collection. void SetReferenceFromGroup(UniqueId id, Object** child); // Adds an implicit reference from a parent object to a child object. Should // be only used in GC callback function before a collection. All implicit // references are destroyed after a mark-compact collection. void SetReference(HeapObject** parent, Object** child); List* object_groups() { ComputeObjectGroupsAndImplicitReferences(); return &object_groups_; } List* implicit_ref_groups() { ComputeObjectGroupsAndImplicitReferences(); return &implicit_ref_groups_; } // Remove bags, this should only happen after GC. void RemoveObjectGroups(); void RemoveImplicitRefGroups(); // Tear down the global handle structure. void TearDown(); Isolate* isolate() { return isolate_; } #ifdef DEBUG void PrintStats(); void Print(); #endif private: explicit GlobalHandles(Isolate* isolate); // Migrates data from the internal representation (object_group_connections_, // retainer_infos_ and implicit_ref_connections_) to the public and more // efficient representation (object_groups_ and implicit_ref_groups_). void ComputeObjectGroupsAndImplicitReferences(); // v8::internal::List is inefficient even for small number of elements, if we // don't assign any initial capacity. static const int kObjectGroupConnectionsCapacity = 20; // Internal node structures. class Node; class NodeBlock; class NodeIterator; Isolate* isolate_; // Field always containing the number of handles to global objects. int number_of_global_handles_; // List of all allocated node blocks. NodeBlock* first_block_; // List of node blocks with used nodes. NodeBlock* first_used_block_; // Free list of nodes. Node* first_free_; // Contains all nodes holding new space objects. Note: when the list // is accessed, some of the objects may have been promoted already. List new_space_nodes_; int post_gc_processing_count_; // Object groups and implicit references, public and more efficient // representation. List object_groups_; List implicit_ref_groups_; // Object groups and implicit references, temporary representation while // constructing the groups. List object_group_connections_; List retainer_infos_; List implicit_ref_connections_; friend class Isolate; DISALLOW_COPY_AND_ASSIGN(GlobalHandles); }; class EternalHandles { public: enum SingletonHandle { I18N_TEMPLATE_ONE, I18N_TEMPLATE_TWO, NUMBER_OF_SINGLETON_HANDLES }; EternalHandles(); ~EternalHandles(); int NumberOfHandles() { return size_; } // Create an EternalHandle, overwriting the index. void Create(Isolate* isolate, Object* object, int* index); // Grab the handle for an existing EternalHandle. inline Handle Get(int index) { return Handle(GetLocation(index)); } // Grab the handle for an existing SingletonHandle. inline Handle GetSingleton(SingletonHandle singleton) { ASSERT(Exists(singleton)); return Get(singleton_handles_[singleton]); } // Checks whether a SingletonHandle has been assigned. inline bool Exists(SingletonHandle singleton) { return singleton_handles_[singleton] != kInvalidIndex; } // Assign a SingletonHandle to an empty slot and returns the handle. Handle CreateSingleton(Isolate* isolate, Object* object, SingletonHandle singleton) { Create(isolate, object, &singleton_handles_[singleton]); return Get(singleton_handles_[singleton]); } // Iterates over all handles. void IterateAllRoots(ObjectVisitor* visitor); // Iterates over all handles which might be in new space. void IterateNewSpaceRoots(ObjectVisitor* visitor); // Rebuilds new space list. void PostGarbageCollectionProcessing(Heap* heap); private: static const int kInvalidIndex = -1; static const int kShift = 8; static const int kSize = 1 << kShift; static const int kMask = 0xff; // Gets the slot for an index inline Object** GetLocation(int index) { ASSERT(index >= 0 && index < size_); return &blocks_[index >> kShift][index & kMask]; } int size_; List blocks_; List new_space_indices_; int singleton_handles_[NUMBER_OF_SINGLETON_HANDLES]; DISALLOW_COPY_AND_ASSIGN(EternalHandles); }; } } // namespace v8::internal #endif // V8_GLOBAL_HANDLES_H_