// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/execution.h" #include "src/bootstrapper.h" #include "src/codegen.h" #include "src/deoptimizer.h" #include "src/messages.h" #include "src/vm-state-inl.h" namespace v8 { namespace internal { StackGuard::StackGuard() : isolate_(NULL) { } void StackGuard::set_interrupt_limits(const ExecutionAccess& lock) { DCHECK(isolate_ != NULL); thread_local_.set_jslimit(kInterruptLimit); thread_local_.set_climit(kInterruptLimit); isolate_->heap()->SetStackLimits(); } void StackGuard::reset_limits(const ExecutionAccess& lock) { DCHECK(isolate_ != NULL); thread_local_.set_jslimit(thread_local_.real_jslimit_); thread_local_.set_climit(thread_local_.real_climit_); isolate_->heap()->SetStackLimits(); } static void PrintDeserializedCodeInfo(Handle function) { if (function->code() == function->shared()->code() && function->shared()->deserialized()) { PrintF("[Running deserialized script"); Object* script = function->shared()->script(); if (script->IsScript()) { Object* name = Script::cast(script)->name(); if (name->IsString()) { PrintF(": %s", String::cast(name)->ToCString().get()); } } PrintF("]\n"); } } MUST_USE_RESULT static MaybeHandle Invoke( bool is_construct, Handle function, Handle receiver, int argc, Handle args[]) { Isolate* isolate = function->GetIsolate(); // api callbacks can be called directly. if (!is_construct && function->shared()->IsApiFunction()) { SaveContext save(isolate); isolate->set_context(function->context()); if (receiver->IsGlobalObject()) { receiver = handle(Handle::cast(receiver)->global_proxy()); } DCHECK(function->context()->global_object()->IsGlobalObject()); auto value = Builtins::InvokeApiFunction(function, receiver, argc, args); bool has_exception = value.is_null(); DCHECK(has_exception == isolate->has_pending_exception()); if (has_exception) { isolate->ReportPendingMessages(); return MaybeHandle(); } else { isolate->clear_pending_message(); } return value; } // Entering JavaScript. VMState state(isolate); CHECK(AllowJavascriptExecution::IsAllowed(isolate)); if (!ThrowOnJavascriptExecution::IsAllowed(isolate)) { isolate->ThrowIllegalOperation(); isolate->ReportPendingMessages(); return MaybeHandle(); } // Placeholder for return value. Object* value = NULL; typedef Object* (*JSEntryFunction)(byte* entry, Object* function, Object* receiver, int argc, Object*** args); Handle code = is_construct ? isolate->factory()->js_construct_entry_code() : isolate->factory()->js_entry_code(); // Convert calls on global objects to be calls on the global // receiver instead to avoid having a 'this' pointer which refers // directly to a global object. if (receiver->IsGlobalObject()) { receiver = handle(Handle::cast(receiver)->global_proxy()); } // Make sure that the global object of the context we're about to // make the current one is indeed a global object. DCHECK(function->context()->global_object()->IsGlobalObject()); { // Save and restore context around invocation and block the // allocation of handles without explicit handle scopes. SaveContext save(isolate); SealHandleScope shs(isolate); JSEntryFunction stub_entry = FUNCTION_CAST(code->entry()); // Call the function through the right JS entry stub. byte* function_entry = function->code()->entry(); JSFunction* func = *function; Object* recv = *receiver; Object*** argv = reinterpret_cast(args); if (FLAG_profile_deserialization) PrintDeserializedCodeInfo(function); value = CALL_GENERATED_CODE(stub_entry, function_entry, func, recv, argc, argv); } #ifdef VERIFY_HEAP if (FLAG_verify_heap) { value->ObjectVerify(); } #endif // Update the pending exception flag and return the value. bool has_exception = value->IsException(); DCHECK(has_exception == isolate->has_pending_exception()); if (has_exception) { isolate->ReportPendingMessages(); // Reset stepping state when script exits with uncaught exception. if (isolate->debug()->is_active()) { isolate->debug()->ClearStepping(); } return MaybeHandle(); } else { isolate->clear_pending_message(); } return Handle(value, isolate); } MaybeHandle Execution::Call(Isolate* isolate, Handle callable, Handle receiver, int argc, Handle argv[], bool convert_receiver) { if (!callable->IsJSFunction()) { ASSIGN_RETURN_ON_EXCEPTION( isolate, callable, TryGetFunctionDelegate(isolate, callable), Object); } Handle func = Handle::cast(callable); // In sloppy mode, convert receiver. if (convert_receiver && !receiver->IsJSReceiver() && !func->shared()->native() && is_sloppy(func->shared()->language_mode())) { if (receiver->IsUndefined() || receiver->IsNull()) { receiver = handle(func->global_proxy()); DCHECK(!receiver->IsJSBuiltinsObject()); } else { ASSIGN_RETURN_ON_EXCEPTION( isolate, receiver, ToObject(isolate, receiver), Object); } } return Invoke(false, func, receiver, argc, argv); } MaybeHandle Execution::New(Handle func, int argc, Handle argv[]) { return Invoke(true, func, handle(func->global_proxy()), argc, argv); } MaybeHandle Execution::TryCall(Handle func, Handle receiver, int argc, Handle args[], MaybeHandle* exception_out) { bool is_termination = false; Isolate* isolate = func->GetIsolate(); MaybeHandle maybe_result; if (exception_out != NULL) *exception_out = MaybeHandle(); // Enter a try-block while executing the JavaScript code. To avoid // duplicate error printing it must be non-verbose. Also, to avoid // creating message objects during stack overflow we shouldn't // capture messages. { v8::TryCatch catcher(reinterpret_cast(isolate)); catcher.SetVerbose(false); catcher.SetCaptureMessage(false); maybe_result = Invoke(false, func, receiver, argc, args); if (maybe_result.is_null()) { DCHECK(catcher.HasCaught()); DCHECK(isolate->has_pending_exception()); DCHECK(isolate->external_caught_exception()); if (isolate->pending_exception() == isolate->heap()->termination_exception()) { is_termination = true; } else { if (exception_out != NULL) { *exception_out = v8::Utils::OpenHandle(*catcher.Exception()); } } isolate->OptionalRescheduleException(true); } DCHECK(!isolate->has_pending_exception()); } // Re-request terminate execution interrupt to trigger later. if (is_termination) isolate->stack_guard()->RequestTerminateExecution(); return maybe_result; } Handle Execution::GetFunctionDelegate(Isolate* isolate, Handle object) { DCHECK(!object->IsJSFunction()); Factory* factory = isolate->factory(); // If you return a function from here, it will be called when an // attempt is made to call the given object as a function. // If object is a function proxy, get its handler. Iterate if necessary. Object* fun = *object; while (fun->IsJSFunctionProxy()) { fun = JSFunctionProxy::cast(fun)->call_trap(); } if (fun->IsJSFunction()) return Handle(fun, isolate); // Objects created through the API can have an instance-call handler // that should be used when calling the object as a function. if (fun->IsHeapObject() && HeapObject::cast(fun)->map()->has_instance_call_handler()) { return Handle( isolate->native_context()->call_as_function_delegate()); } return factory->undefined_value(); } MaybeHandle Execution::TryGetFunctionDelegate(Isolate* isolate, Handle object) { DCHECK(!object->IsJSFunction()); // If object is a function proxy, get its handler. Iterate if necessary. Object* fun = *object; while (fun->IsJSFunctionProxy()) { fun = JSFunctionProxy::cast(fun)->call_trap(); } if (fun->IsJSFunction()) return Handle(fun, isolate); // Objects created through the API can have an instance-call handler // that should be used when calling the object as a function. if (fun->IsHeapObject() && HeapObject::cast(fun)->map()->has_instance_call_handler()) { return Handle( isolate->native_context()->call_as_function_delegate()); } // If the Object doesn't have an instance-call handler we should // throw a non-callable exception. THROW_NEW_ERROR(isolate, NewTypeError(MessageTemplate::kCalledNonCallable, object), Object); } Handle Execution::GetConstructorDelegate(Isolate* isolate, Handle object) { DCHECK(!object->IsJSFunction()); // If you return a function from here, it will be called when an // attempt is made to call the given object as a constructor. // If object is a function proxies, get its handler. Iterate if necessary. Object* fun = *object; while (fun->IsJSFunctionProxy()) { fun = JSFunctionProxy::cast(fun)->call_trap(); } if (fun->IsJSFunction()) return Handle(fun, isolate); // Objects created through the API can have an instance-call handler // that should be used when calling the object as a function. if (fun->IsHeapObject() && HeapObject::cast(fun)->map()->has_instance_call_handler()) { return Handle( isolate->native_context()->call_as_constructor_delegate()); } return isolate->factory()->undefined_value(); } MaybeHandle Execution::TryGetConstructorDelegate( Isolate* isolate, Handle object) { DCHECK(!object->IsJSFunction()); // If you return a function from here, it will be called when an // attempt is made to call the given object as a constructor. // If object is a function proxies, get its handler. Iterate if necessary. Object* fun = *object; while (fun->IsJSFunctionProxy()) { fun = JSFunctionProxy::cast(fun)->call_trap(); } if (fun->IsJSFunction()) return Handle(fun, isolate); // Objects created through the API can have an instance-call handler // that should be used when calling the object as a function. if (fun->IsHeapObject() && HeapObject::cast(fun)->map()->has_instance_call_handler()) { return Handle( isolate->native_context()->call_as_constructor_delegate()); } // If the Object doesn't have an instance-call handler we should // throw a non-callable exception. THROW_NEW_ERROR(isolate, NewTypeError(MessageTemplate::kCalledNonCallable, object), Object); } void StackGuard::EnableInterrupts() { ExecutionAccess access(isolate_); if (has_pending_interrupts(access)) { set_interrupt_limits(access); } } void StackGuard::SetStackLimit(uintptr_t limit) { ExecutionAccess access(isolate_); // If the current limits are special (e.g. due to a pending interrupt) then // leave them alone. uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(isolate_, limit); if (thread_local_.jslimit() == thread_local_.real_jslimit_) { thread_local_.set_jslimit(jslimit); } if (thread_local_.climit() == thread_local_.real_climit_) { thread_local_.set_climit(limit); } thread_local_.real_climit_ = limit; thread_local_.real_jslimit_ = jslimit; } void StackGuard::DisableInterrupts() { ExecutionAccess access(isolate_); reset_limits(access); } void StackGuard::PushPostponeInterruptsScope(PostponeInterruptsScope* scope) { ExecutionAccess access(isolate_); // Intercept already requested interrupts. int intercepted = thread_local_.interrupt_flags_ & scope->intercept_mask_; scope->intercepted_flags_ = intercepted; thread_local_.interrupt_flags_ &= ~intercepted; if (!has_pending_interrupts(access)) reset_limits(access); // Add scope to the chain. scope->prev_ = thread_local_.postpone_interrupts_; thread_local_.postpone_interrupts_ = scope; } void StackGuard::PopPostponeInterruptsScope() { ExecutionAccess access(isolate_); PostponeInterruptsScope* top = thread_local_.postpone_interrupts_; // Make intercepted interrupts active. DCHECK((thread_local_.interrupt_flags_ & top->intercept_mask_) == 0); thread_local_.interrupt_flags_ |= top->intercepted_flags_; if (has_pending_interrupts(access)) set_interrupt_limits(access); // Remove scope from chain. thread_local_.postpone_interrupts_ = top->prev_; } bool StackGuard::CheckInterrupt(InterruptFlag flag) { ExecutionAccess access(isolate_); return thread_local_.interrupt_flags_ & flag; } void StackGuard::RequestInterrupt(InterruptFlag flag) { ExecutionAccess access(isolate_); // Check the chain of PostponeInterruptsScopes for interception. if (thread_local_.postpone_interrupts_ && thread_local_.postpone_interrupts_->Intercept(flag)) { return; } // Not intercepted. Set as active interrupt flag. thread_local_.interrupt_flags_ |= flag; set_interrupt_limits(access); } void StackGuard::ClearInterrupt(InterruptFlag flag) { ExecutionAccess access(isolate_); // Clear the interrupt flag from the chain of PostponeInterruptsScopes. for (PostponeInterruptsScope* current = thread_local_.postpone_interrupts_; current != NULL; current = current->prev_) { current->intercepted_flags_ &= ~flag; } // Clear the interrupt flag from the active interrupt flags. thread_local_.interrupt_flags_ &= ~flag; if (!has_pending_interrupts(access)) reset_limits(access); } bool StackGuard::CheckAndClearInterrupt(InterruptFlag flag) { ExecutionAccess access(isolate_); bool result = (thread_local_.interrupt_flags_ & flag); thread_local_.interrupt_flags_ &= ~flag; if (!has_pending_interrupts(access)) reset_limits(access); return result; } char* StackGuard::ArchiveStackGuard(char* to) { ExecutionAccess access(isolate_); MemCopy(to, reinterpret_cast(&thread_local_), sizeof(ThreadLocal)); ThreadLocal blank; // Set the stack limits using the old thread_local_. // TODO(isolates): This was the old semantics of constructing a ThreadLocal // (as the ctor called SetStackLimits, which looked at the // current thread_local_ from StackGuard)-- but is this // really what was intended? isolate_->heap()->SetStackLimits(); thread_local_ = blank; return to + sizeof(ThreadLocal); } char* StackGuard::RestoreStackGuard(char* from) { ExecutionAccess access(isolate_); MemCopy(reinterpret_cast(&thread_local_), from, sizeof(ThreadLocal)); isolate_->heap()->SetStackLimits(); return from + sizeof(ThreadLocal); } void StackGuard::FreeThreadResources() { Isolate::PerIsolateThreadData* per_thread = isolate_->FindOrAllocatePerThreadDataForThisThread(); per_thread->set_stack_limit(thread_local_.real_climit_); } void StackGuard::ThreadLocal::Clear() { real_jslimit_ = kIllegalLimit; set_jslimit(kIllegalLimit); real_climit_ = kIllegalLimit; set_climit(kIllegalLimit); postpone_interrupts_ = NULL; interrupt_flags_ = 0; } bool StackGuard::ThreadLocal::Initialize(Isolate* isolate) { bool should_set_stack_limits = false; if (real_climit_ == kIllegalLimit) { const uintptr_t kLimitSize = FLAG_stack_size * KB; DCHECK(GetCurrentStackPosition() > kLimitSize); uintptr_t limit = GetCurrentStackPosition() - kLimitSize; real_jslimit_ = SimulatorStack::JsLimitFromCLimit(isolate, limit); set_jslimit(SimulatorStack::JsLimitFromCLimit(isolate, limit)); real_climit_ = limit; set_climit(limit); should_set_stack_limits = true; } postpone_interrupts_ = NULL; interrupt_flags_ = 0; return should_set_stack_limits; } void StackGuard::ClearThread(const ExecutionAccess& lock) { thread_local_.Clear(); isolate_->heap()->SetStackLimits(); } void StackGuard::InitThread(const ExecutionAccess& lock) { if (thread_local_.Initialize(isolate_)) isolate_->heap()->SetStackLimits(); Isolate::PerIsolateThreadData* per_thread = isolate_->FindOrAllocatePerThreadDataForThisThread(); uintptr_t stored_limit = per_thread->stack_limit(); // You should hold the ExecutionAccess lock when you call this. if (stored_limit != 0) { SetStackLimit(stored_limit); } } // --- C a l l s t o n a t i v e s --- #define RETURN_NATIVE_CALL(name, args) \ do { \ Handle argv[] = args; \ return Call(isolate, \ isolate->name##_fun(), \ isolate->js_builtins_object(), \ arraysize(argv), argv); \ } while (false) MaybeHandle Execution::ToNumber( Isolate* isolate, Handle obj) { RETURN_NATIVE_CALL(to_number, { obj }); } MaybeHandle Execution::ToString( Isolate* isolate, Handle obj) { RETURN_NATIVE_CALL(to_string, { obj }); } MaybeHandle Execution::ToDetailString( Isolate* isolate, Handle obj) { RETURN_NATIVE_CALL(to_detail_string, { obj }); } MaybeHandle Execution::ToObject( Isolate* isolate, Handle obj) { if (obj->IsSpecObject()) return obj; // TODO(verwaest): Use Object::ToObject but throw an exception on failure. RETURN_NATIVE_CALL(to_object, { obj }); } MaybeHandle Execution::ToInteger( Isolate* isolate, Handle obj) { RETURN_NATIVE_CALL(to_integer, { obj }); } MaybeHandle Execution::ToUint32( Isolate* isolate, Handle obj) { RETURN_NATIVE_CALL(to_uint32, { obj }); } MaybeHandle Execution::ToInt32( Isolate* isolate, Handle obj) { RETURN_NATIVE_CALL(to_int32, { obj }); } MaybeHandle Execution::ToLength( Isolate* isolate, Handle obj) { RETURN_NATIVE_CALL(to_length, { obj }); } MaybeHandle Execution::NewDate(Isolate* isolate, double time) { Handle time_obj = isolate->factory()->NewNumber(time); RETURN_NATIVE_CALL(create_date, { time_obj }); } #undef RETURN_NATIVE_CALL MaybeHandle Execution::NewJSRegExp(Handle pattern, Handle flags) { Isolate* isolate = pattern->GetIsolate(); Handle function = Handle( isolate->native_context()->regexp_function()); Handle re_obj; ASSIGN_RETURN_ON_EXCEPTION( isolate, re_obj, RegExpImpl::CreateRegExpLiteral(function, pattern, flags), JSRegExp); return Handle::cast(re_obj); } Handle Execution::GetStackTraceLine(Handle recv, Handle fun, Handle pos, Handle is_global) { Isolate* isolate = fun->GetIsolate(); Handle args[] = { recv, fun, pos, is_global }; MaybeHandle maybe_result = TryCall(isolate->get_stack_trace_line_fun(), isolate->js_builtins_object(), arraysize(args), args); Handle result; if (!maybe_result.ToHandle(&result) || !result->IsString()) { return isolate->factory()->empty_string(); } return Handle::cast(result); } void StackGuard::CheckAndHandleGCInterrupt() { if (CheckAndClearInterrupt(GC_REQUEST)) { isolate_->heap()->HandleGCRequest(); } } Object* StackGuard::HandleInterrupts() { if (CheckAndClearInterrupt(GC_REQUEST)) { isolate_->heap()->HandleGCRequest(); } if (CheckDebugBreak() || CheckDebugCommand()) { isolate_->debug()->HandleDebugBreak(); } if (CheckAndClearInterrupt(TERMINATE_EXECUTION)) { return isolate_->TerminateExecution(); } if (CheckAndClearInterrupt(DEOPT_MARKED_ALLOCATION_SITES)) { isolate_->heap()->DeoptMarkedAllocationSites(); } if (CheckAndClearInterrupt(INSTALL_CODE)) { DCHECK(isolate_->concurrent_recompilation_enabled()); isolate_->optimizing_compile_dispatcher()->InstallOptimizedFunctions(); } if (CheckAndClearInterrupt(API_INTERRUPT)) { // Callbacks must be invoked outside of ExecusionAccess lock. isolate_->InvokeApiInterruptCallbacks(); } isolate_->counters()->stack_interrupts()->Increment(); isolate_->counters()->runtime_profiler_ticks()->Increment(); isolate_->runtime_profiler()->OptimizeNow(); return isolate_->heap()->undefined_value(); } } // namespace internal } // namespace v8