// Copyright 2006-2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "bootstrapper.h" #include "debug.h" #include "serialize.h" #include "stub-cache.h" #include "oprofile-agent.h" #if V8_TARGET_ARCH_ARM #include "arm/simulator-arm.h" #endif namespace v8 { namespace internal { bool V8::is_running_ = false; bool V8::has_been_setup_ = false; bool V8::has_been_disposed_ = false; bool V8::has_fatal_error_ = false; bool V8::Initialize(Deserializer *des) { bool create_heap_objects = des == NULL; if (has_been_disposed_ || has_fatal_error_) return false; if (IsRunning()) return true; is_running_ = true; has_been_setup_ = true; has_fatal_error_ = false; has_been_disposed_ = false; #ifdef DEBUG // The initialization process does not handle memory exhaustion. DisallowAllocationFailure disallow_allocation_failure; #endif // Enable logging before setting up the heap Logger::Setup(); if (des) des->GetLog(); // Setup the platform OS support. OS::Setup(); // Initialize other runtime facilities #if !V8_HOST_ARCH_ARM && V8_TARGET_ARCH_ARM ::assembler::arm::Simulator::Initialize(); #endif // Setup the object heap ASSERT(!Heap::HasBeenSetup()); if (!Heap::Setup(create_heap_objects)) { SetFatalError(); return false; } Bootstrapper::Initialize(create_heap_objects); Builtins::Setup(create_heap_objects); Top::Initialize(); if (FLAG_preemption) { v8::Locker locker; v8::Locker::StartPreemption(100); } #ifdef ENABLE_DEBUGGER_SUPPORT Debug::Setup(create_heap_objects); #endif StubCache::Initialize(create_heap_objects); // If we are deserializing, read the state into the now-empty heap. if (des != NULL) { des->Deserialize(); StubCache::Clear(); } // Deserializing may put strange things in the root array's copy of the // stack guard. Heap::SetStackLimit(StackGuard::jslimit()); // Setup the CPU support. Must be done after heap setup and after // any deserialization because we have to have the initial heap // objects in place for creating the code object used for probing. CPU::Setup(); OProfileAgent::Initialize(); return true; } void V8::SetFatalError() { is_running_ = false; has_fatal_error_ = true; } void V8::TearDown() { if (!has_been_setup_ || has_been_disposed_) return; OProfileAgent::TearDown(); if (FLAG_preemption) { v8::Locker locker; v8::Locker::StopPreemption(); } Builtins::TearDown(); Bootstrapper::TearDown(); Top::TearDown(); Heap::TearDown(); Logger::TearDown(); is_running_ = false; has_been_disposed_ = true; } uint32_t V8::Random() { // Random number generator using George Marsaglia's MWC algorithm. static uint32_t hi = 0; static uint32_t lo = 0; // Initialize seed using the system random(). If one of the seeds // should ever become zero again, or if random() returns zero, we // avoid getting stuck with zero bits in hi or lo by re-initializing // them on demand. if (hi == 0) hi = random(); if (lo == 0) lo = random(); // Mix the bits. hi = 36969 * (hi & 0xFFFF) + (hi >> 16); lo = 18273 * (lo & 0xFFFF) + (lo >> 16); return (hi << 16) + (lo & 0xFFFF); } bool V8::IdleNotification(bool is_high_priority) { if (!FLAG_use_idle_notification) return false; // Ignore high priority instances of V8. if (is_high_priority) return false; // Tell the heap that it may want to adjust. return Heap::IdleNotification(); } Smi* V8::RandomPositiveSmi() { uint32_t random = Random(); ASSERT(IsPowerOf2(Smi::kMaxValue + 1)); return Smi::FromInt(random & Smi::kMaxValue); } } } // namespace v8::internal