// Copyright 2014 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_AST_VALUE_FACTORY_H_ #define V8_AST_VALUE_FACTORY_H_ #include "src/api.h" #include "src/hashmap.h" #include "src/utils.h" // AstString, AstValue and AstValueFactory are for storing strings and values // independent of the V8 heap and internalizing them later. During parsing, // AstStrings and AstValues are created and stored outside the heap, in // AstValueFactory. After parsing, the strings and values are internalized // (moved into the V8 heap). namespace v8 { namespace internal { class AstString : public ZoneObject { public: virtual ~AstString() {} virtual int length() const = 0; bool IsEmpty() const { return length() == 0; } // Puts the string into the V8 heap. virtual void Internalize(Isolate* isolate) = 0; // This function can be called after internalizing. V8_INLINE Handle string() const { DCHECK(!string_.is_null()); return string_; } protected: // This is null until the string is internalized. Handle string_; }; class AstRawString : public AstString { public: virtual int length() const OVERRIDE { if (is_one_byte_) return literal_bytes_.length(); return literal_bytes_.length() / 2; } virtual void Internalize(Isolate* isolate) OVERRIDE; bool AsArrayIndex(uint32_t* index) const; // The string is not null-terminated, use length() to find out the length. const unsigned char* raw_data() const { return literal_bytes_.start(); } bool is_one_byte() const { return is_one_byte_; } bool IsOneByteEqualTo(const char* data) const; uint16_t FirstCharacter() const { if (is_one_byte_) return literal_bytes_[0]; const uint16_t* c = reinterpret_cast(literal_bytes_.start()); return *c; } V8_INLINE bool IsArguments(AstValueFactory* ast_value_factory) const; // For storing AstRawStrings in a hash map. uint32_t hash() const { return hash_; } static bool Compare(void* a, void* b); bool operator==(const AstRawString& rhs) const; private: friend class AstValueFactory; friend class AstRawStringInternalizationKey; AstRawString(bool is_one_byte, const Vector& literal_bytes, uint32_t hash) : is_one_byte_(is_one_byte), literal_bytes_(literal_bytes), hash_(hash) {} AstRawString() : is_one_byte_(true), hash_(0) {} bool is_one_byte_; // Points to memory owned by Zone. Vector literal_bytes_; uint32_t hash_; }; class AstConsString : public AstString { public: AstConsString(const AstString* left, const AstString* right) : left_(left), right_(right) {} virtual int length() const OVERRIDE { return left_->length() + right_->length(); } virtual void Internalize(Isolate* isolate) OVERRIDE; private: friend class AstValueFactory; const AstString* left_; const AstString* right_; }; // AstValue is either a string, a number, a string array, a boolean, or a // special value (null, undefined, the hole). class AstValue : public ZoneObject { public: bool IsString() const { return type_ == STRING; } bool IsNumber() const { return type_ == NUMBER || type_ == SMI; } const AstRawString* AsString() const { if (type_ == STRING) return string_; UNREACHABLE(); return 0; } double AsNumber() const { if (type_ == NUMBER) return number_; if (type_ == SMI) return smi_; UNREACHABLE(); return 0; } bool EqualsString(const AstRawString* string) const { return type_ == STRING && string_ == string; } bool IsPropertyName() const; bool BooleanValue() const; void Internalize(Isolate* isolate); // Can be called after Internalize has been called. V8_INLINE Handle value() const { if (type_ == STRING) { return string_->string(); } DCHECK(!value_.is_null()); return value_; } private: friend class AstValueFactory; enum Type { STRING, SYMBOL, NUMBER, SMI, BOOLEAN, NULL_TYPE, UNDEFINED, THE_HOLE }; explicit AstValue(const AstRawString* s) : type_(STRING) { string_ = s; } explicit AstValue(const char* name) : type_(SYMBOL) { symbol_name_ = name; } explicit AstValue(double n) : type_(NUMBER) { number_ = n; } AstValue(Type t, int i) : type_(t) { DCHECK(type_ == SMI); smi_ = i; } explicit AstValue(bool b) : type_(BOOLEAN) { bool_ = b; } explicit AstValue(Type t) : type_(t) { DCHECK(t == NULL_TYPE || t == UNDEFINED || t == THE_HOLE); } Type type_; // Uninternalized value. union { const AstRawString* string_; double number_; int smi_; bool bool_; ZoneList* strings_; const char* symbol_name_; }; // Internalized value (empty before internalized). Handle value_; }; // For generating constants. #define STRING_CONSTANTS(F) \ F(anonymous_function, "(anonymous function)") \ F(arguments, "arguments") \ F(constructor, "constructor") \ F(done, "done") \ F(dot, ".") \ F(dot_for, ".for") \ F(dot_generator, ".generator") \ F(dot_generator_object, ".generator_object") \ F(dot_iterator, ".iterator") \ F(dot_module, ".module") \ F(dot_result, ".result") \ F(empty, "") \ F(eval, "eval") \ F(get_template_callsite, "GetTemplateCallSite") \ F(initialize_const_global, "initializeConstGlobal") \ F(initialize_var_global, "initializeVarGlobal") \ F(make_reference_error, "MakeReferenceErrorEmbedded") \ F(make_syntax_error, "MakeSyntaxErrorEmbedded") \ F(make_type_error, "MakeTypeErrorEmbedded") \ F(module, "module") \ F(native, "native") \ F(next, "next") \ F(proto, "__proto__") \ F(prototype, "prototype") \ F(this, "this") \ F(use_asm, "use asm") \ F(use_strict, "use strict") \ F(value, "value") #define OTHER_CONSTANTS(F) \ F(true_value) \ F(false_value) \ F(null_value) \ F(undefined_value) \ F(the_hole_value) class AstValueFactory { public: AstValueFactory(Zone* zone, uint32_t hash_seed) : string_table_(AstRawString::Compare), zone_(zone), isolate_(NULL), hash_seed_(hash_seed) { #define F(name, str) name##_string_ = NULL; STRING_CONSTANTS(F) #undef F #define F(name) name##_ = NULL; OTHER_CONSTANTS(F) #undef F } Zone* zone() const { return zone_; } const AstRawString* GetOneByteString(Vector literal) { return GetOneByteStringInternal(literal); } const AstRawString* GetOneByteString(const char* string) { return GetOneByteString(Vector( reinterpret_cast(string), StrLength(string))); } const AstRawString* GetTwoByteString(Vector literal) { return GetTwoByteStringInternal(literal); } const AstRawString* GetString(Handle literal); const AstConsString* NewConsString(const AstString* left, const AstString* right); void Internalize(Isolate* isolate); bool IsInternalized() { return isolate_ != NULL; } #define F(name, str) \ const AstRawString* name##_string() { \ if (name##_string_ == NULL) { \ const char* data = str; \ name##_string_ = GetOneByteString( \ Vector(reinterpret_cast(data), \ static_cast(strlen(data)))); \ } \ return name##_string_; \ } STRING_CONSTANTS(F) #undef F const AstValue* NewString(const AstRawString* string); // A JavaScript symbol (ECMA-262 edition 6). const AstValue* NewSymbol(const char* name); const AstValue* NewNumber(double number); const AstValue* NewSmi(int number); const AstValue* NewBoolean(bool b); const AstValue* NewStringList(ZoneList* strings); const AstValue* NewNull(); const AstValue* NewUndefined(); const AstValue* NewTheHole(); private: AstRawString* GetOneByteStringInternal(Vector literal); AstRawString* GetTwoByteStringInternal(Vector literal); AstRawString* GetString(uint32_t hash, bool is_one_byte, Vector literal_bytes); // All strings are copied here, one after another (no NULLs inbetween). HashMap string_table_; // For keeping track of all AstValues and AstRawStrings we've created (so that // they can be internalized later). List values_; List strings_; Zone* zone_; Isolate* isolate_; uint32_t hash_seed_; #define F(name, str) const AstRawString* name##_string_; STRING_CONSTANTS(F) #undef F #define F(name) AstValue* name##_; OTHER_CONSTANTS(F) #undef F }; bool AstRawString::IsArguments(AstValueFactory* ast_value_factory) const { return ast_value_factory->arguments_string() == this; } } } // namespace v8::internal #undef STRING_CONSTANTS #undef OTHER_CONSTANTS #endif // V8_AST_VALUE_FACTORY_H_