// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler-dispatcher/compiler-dispatcher.h" #include "include/v8-platform.h" #include "src/compiler-dispatcher/compiler-dispatcher-job.h" #include "src/flags.h" #include "src/handles.h" #include "src/objects-inl.h" #include "test/unittests/compiler-dispatcher/compiler-dispatcher-helper.h" #include "test/unittests/test-utils.h" #include "testing/gtest/include/gtest/gtest.h" namespace v8 { namespace internal { typedef TestWithContext CompilerDispatcherTest; namespace { class MockPlatform : public v8::Platform { public: MockPlatform() : task_(nullptr), time_(0.0), time_step_(0.0) {} ~MockPlatform() override = default; void CallOnBackgroundThread(Task* task, ExpectedRuntime expected_runtime) override { UNREACHABLE(); } void CallOnForegroundThread(v8::Isolate* isolate, Task* task) override { UNREACHABLE(); } void CallDelayedOnForegroundThread(v8::Isolate* isolate, Task* task, double delay_in_seconds) override { UNREACHABLE(); } void CallIdleOnForegroundThread(v8::Isolate* isolate, IdleTask* task) override { task_ = task; } bool IdleTasksEnabled(v8::Isolate* isolate) override { return true; } double MonotonicallyIncreasingTime() override { time_ += time_step_; return time_; } void RunIdleTask(double deadline_in_seconds, double time_step) { ASSERT_TRUE(task_ != nullptr); time_step_ = time_step; IdleTask* task = task_; task_ = nullptr; task->Run(deadline_in_seconds); delete task; } bool IdleTaskPending() const { return !!task_; } private: IdleTask* task_; double time_; double time_step_; DISALLOW_COPY_AND_ASSIGN(MockPlatform); }; } // namespace TEST_F(CompilerDispatcherTest, Construct) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); } TEST_F(CompilerDispatcherTest, IsEnqueued) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f1(x) { return x * y }; return f1; } " "g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(dispatcher.IsEnqueued(shared)); dispatcher.Abort(shared, CompilerDispatcher::BlockingBehavior::kBlock); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); } TEST_F(CompilerDispatcherTest, FinishNow) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f2(x) { return x * y }; return f2; } " "g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(shared->HasBaselineCode()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(dispatcher.FinishNow(shared)); // Finishing removes the SFI from the queue. ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(shared->HasBaselineCode()); } TEST_F(CompilerDispatcherTest, IdleTask) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f3(x) { return x * y }; return f3; } " "g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); // Since time doesn't progress on the MockPlatform, this is enough idle time // to finish compiling the function. platform.RunIdleTask(1000.0, 0.0); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(shared->HasBaselineCode()); } TEST_F(CompilerDispatcherTest, IdleTaskSmallIdleTime) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f4(x) { return x * y }; return f4; } " "g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); // The job should be scheduled for the main thread. ASSERT_EQ(dispatcher.jobs_.size(), 1u); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kInitial); // Only grant a little idle time and have time advance beyond it in one step. platform.RunIdleTask(2.0, 1.0); ASSERT_TRUE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->HasBaselineCode()); ASSERT_TRUE(platform.IdleTaskPending()); // The job should be still scheduled for the main thread, but ready for // parsing. ASSERT_EQ(dispatcher.jobs_.size(), 1u); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kReadyToParse); // Only grant a lot of idle time and freeze time. platform.RunIdleTask(1000.0, 0.0); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(shared->HasBaselineCode()); ASSERT_FALSE(platform.IdleTaskPending()); } TEST_F(CompilerDispatcherTest, IdleTaskException) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, 50); std::string script("function g() { function f5(x) { var a = "); for (int i = 0; i < 1000; i++) { script += "'x' + "; } script += " 'x'; }; return f5; } g();"; Handle f = Handle::cast(RunJS(isolate(), script.c_str())); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); // Idle tasks shouldn't leave exceptions behind. v8::TryCatch try_catch(isolate()); // Since time doesn't progress on the MockPlatform, this is enough idle time // to finish compiling the function. platform.RunIdleTask(1000.0, 0.0); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->HasBaselineCode()); ASSERT_FALSE(try_catch.HasCaught()); } } // namespace internal } // namespace v8