// Copyright 2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "src/v8.h" #include "test/cctest/cctest.h" #include "src/base/platform/platform.h" #include "src/isolate.h" enum Turn { FILL_CACHE, CLEAN_CACHE, SECOND_TIME_FILL_CACHE, DONE }; static Turn turn = FILL_CACHE; class ThreadA : public v8::base::Thread { public: ThreadA() : Thread("ThreadA") { } void Run() { v8::Isolate* isolate = CcTest::isolate(); v8::Locker locker(isolate); v8::Isolate::Scope isolate_scope(isolate); v8::HandleScope scope(isolate); v8::Handle context = v8::Context::New(isolate); v8::Context::Scope context_scope(context); CHECK_EQ(FILL_CACHE, turn); // Fill String.search cache. v8::Handle script = v8::Script::Compile( v8::String::NewFromUtf8( isolate, "for (var i = 0; i < 3; i++) {" " var result = \"a\".search(\"a\");" " if (result != 0) throw \"result: \" + result + \" @\" + i;" "};" "true")); CHECK(script->Run()->IsTrue()); turn = CLEAN_CACHE; do { { v8::Unlocker unlocker(CcTest::isolate()); Thread::YieldCPU(); } } while (turn != SECOND_TIME_FILL_CACHE); // Rerun the script. CHECK(script->Run()->IsTrue()); turn = DONE; } }; class ThreadB : public v8::base::Thread { public: ThreadB() : Thread("ThreadB") { } void Run() { do { { v8::Isolate* isolate = CcTest::isolate(); v8::Locker locker(isolate); v8::Isolate::Scope isolate_scope(isolate); if (turn == CLEAN_CACHE) { v8::HandleScope scope(isolate); v8::Handle context = v8::Context::New(isolate); v8::Context::Scope context_scope(context); // Clear the caches by forcing major GC. CcTest::heap()->CollectAllGarbage(v8::internal::Heap::kNoGCFlags); turn = SECOND_TIME_FILL_CACHE; break; } } Thread::YieldCPU(); } while (true); } }; TEST(JSFunctionResultCachesInTwoThreads) { ThreadA threadA; ThreadB threadB; threadA.Start(); threadB.Start(); threadA.Join(); threadB.Join(); CHECK_EQ(DONE, turn); } class ThreadIdValidationThread : public v8::base::Thread { public: ThreadIdValidationThread(v8::base::Thread* thread_to_start, i::List* refs, unsigned int thread_no, v8::base::Semaphore* semaphore) : Thread("ThreadRefValidationThread"), refs_(refs), thread_no_(thread_no), thread_to_start_(thread_to_start), semaphore_(semaphore) { } void Run() { i::ThreadId thread_id = i::ThreadId::Current(); for (int i = 0; i < thread_no_; i++) { CHECK(!(*refs_)[i].Equals(thread_id)); } CHECK(thread_id.IsValid()); (*refs_)[thread_no_] = thread_id; if (thread_to_start_ != NULL) { thread_to_start_->Start(); } semaphore_->Signal(); } private: i::List* refs_; int thread_no_; v8::base::Thread* thread_to_start_; v8::base::Semaphore* semaphore_; }; TEST(ThreadIdValidation) { const int kNThreads = 100; i::List threads(kNThreads); i::List refs(kNThreads); v8::base::Semaphore semaphore(0); ThreadIdValidationThread* prev = NULL; for (int i = kNThreads - 1; i >= 0; i--) { ThreadIdValidationThread* newThread = new ThreadIdValidationThread(prev, &refs, i, &semaphore); threads.Add(newThread); prev = newThread; refs.Add(i::ThreadId::Invalid()); } prev->Start(); for (int i = 0; i < kNThreads; i++) { semaphore.Wait(); } for (int i = 0; i < kNThreads; i++) { delete threads[i]; } }