// Copyright 2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. function check_enumeration_order(obj) { var value = 0; for (var name in obj) assertTrue(value < obj[name]); value = obj[name]; } function make_object(size) { var a = new Object(); for (var i = 0; i < size; i++) a["a_" + i] = i + 1; check_enumeration_order(a); for (var i = 0; i < size; i +=3) delete a["a_" + i]; check_enumeration_order(a); } // Validate the enumeration order for object up to 100 named properties. for (var j = 1; j< 100; j++) make_object(j); function make_literal_object(size) { var code = "{ "; for (var i = 0; i < size-1; i++) code += " a_" + i + " : " + (i + 1) + ", "; code += "a_" + (size - 1) + " : " + size; code += " }"; eval("var a = " + code); check_enumeration_order(a); } // Validate the enumeration order for object literals up to 100 named properties. for (var j = 1; j< 100; j++) make_literal_object(j);