// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. extern "C" { #include "libreprl.h" } int main() { struct reprl_child_process child; char* env[] = {nullptr}; char prog[] = "./out.gn/x64.debug/d8"; char*(argv[]) = {prog, nullptr}; if (reprl_spawn_child(argv, env, &child) == -1) return -1; // struct reprl_result res; // reprl_execute_script(child.pid, child.crfd, child.cwfd, child.drfd, // child.dwfd, 1, ,,&res); return 0; }