// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_LITHIUM_ALLOCATOR_H_ #define V8_LITHIUM_ALLOCATOR_H_ #include "src/v8.h" #include "src/allocation.h" #include "src/lithium.h" #include "src/zone.h" namespace v8 { namespace internal { // Forward declarations. class HBasicBlock; class HGraph; class HPhi; class HTracer; class HValue; class BitVector; class StringStream; class LPlatformChunk; class LOperand; class LUnallocated; class LGap; class LParallelMove; class LPointerMap; // This class represents a single point of a LOperand's lifetime. // For each lithium instruction there are exactly two lifetime positions: // the beginning and the end of the instruction. Lifetime positions for // different lithium instructions are disjoint. class LifetimePosition { public: // Return the lifetime position that corresponds to the beginning of // the instruction with the given index. static LifetimePosition FromInstructionIndex(int index) { return LifetimePosition(index * kStep); } // Returns a numeric representation of this lifetime position. int Value() const { return value_; } // Returns the index of the instruction to which this lifetime position // corresponds. int InstructionIndex() const { ASSERT(IsValid()); return value_ / kStep; } // Returns true if this lifetime position corresponds to the instruction // start. bool IsInstructionStart() const { return (value_ & (kStep - 1)) == 0; } // Returns the lifetime position for the start of the instruction which // corresponds to this lifetime position. LifetimePosition InstructionStart() const { ASSERT(IsValid()); return LifetimePosition(value_ & ~(kStep - 1)); } // Returns the lifetime position for the end of the instruction which // corresponds to this lifetime position. LifetimePosition InstructionEnd() const { ASSERT(IsValid()); return LifetimePosition(InstructionStart().Value() + kStep/2); } // Returns the lifetime position for the beginning of the next instruction. LifetimePosition NextInstruction() const { ASSERT(IsValid()); return LifetimePosition(InstructionStart().Value() + kStep); } // Returns the lifetime position for the beginning of the previous // instruction. LifetimePosition PrevInstruction() const { ASSERT(IsValid()); ASSERT(value_ > 1); return LifetimePosition(InstructionStart().Value() - kStep); } // Constructs the lifetime position which does not correspond to any // instruction. LifetimePosition() : value_(-1) {} // Returns true if this lifetime positions corrensponds to some // instruction. bool IsValid() const { return value_ != -1; } static inline LifetimePosition Invalid() { return LifetimePosition(); } static inline LifetimePosition MaxPosition() { // We have to use this kind of getter instead of static member due to // crash bug in GDB. return LifetimePosition(kMaxInt); } private: static const int kStep = 2; // Code relies on kStep being a power of two. STATIC_ASSERT(IS_POWER_OF_TWO(kStep)); explicit LifetimePosition(int value) : value_(value) { } int value_; }; // Representation of the non-empty interval [start,end[. class UseInterval: public ZoneObject { public: UseInterval(LifetimePosition start, LifetimePosition end) : start_(start), end_(end), next_(NULL) { ASSERT(start.Value() < end.Value()); } LifetimePosition start() const { return start_; } LifetimePosition end() const { return end_; } UseInterval* next() const { return next_; } // Split this interval at the given position without effecting the // live range that owns it. The interval must contain the position. void SplitAt(LifetimePosition pos, Zone* zone); // If this interval intersects with other return smallest position // that belongs to both of them. LifetimePosition Intersect(const UseInterval* other) const { if (other->start().Value() < start_.Value()) return other->Intersect(this); if (other->start().Value() < end_.Value()) return other->start(); return LifetimePosition::Invalid(); } bool Contains(LifetimePosition point) const { return start_.Value() <= point.Value() && point.Value() < end_.Value(); } private: void set_start(LifetimePosition start) { start_ = start; } void set_next(UseInterval* next) { next_ = next; } LifetimePosition start_; LifetimePosition end_; UseInterval* next_; friend class LiveRange; // Assigns to start_. }; // Representation of a use position. class UsePosition: public ZoneObject { public: UsePosition(LifetimePosition pos, LOperand* operand, LOperand* hint); LOperand* operand() const { return operand_; } bool HasOperand() const { return operand_ != NULL; } LOperand* hint() const { return hint_; } bool HasHint() const; bool RequiresRegister() const; bool RegisterIsBeneficial() const; LifetimePosition pos() const { return pos_; } UsePosition* next() const { return next_; } private: void set_next(UsePosition* next) { next_ = next; } LOperand* const operand_; LOperand* const hint_; LifetimePosition const pos_; UsePosition* next_; bool requires_reg_; bool register_beneficial_; friend class LiveRange; }; // Representation of SSA values' live ranges as a collection of (continuous) // intervals over the instruction ordering. class LiveRange: public ZoneObject { public: static const int kInvalidAssignment = 0x7fffffff; LiveRange(int id, Zone* zone); UseInterval* first_interval() const { return first_interval_; } UsePosition* first_pos() const { return first_pos_; } LiveRange* parent() const { return parent_; } LiveRange* TopLevel() { return (parent_ == NULL) ? this : parent_; } LiveRange* next() const { return next_; } bool IsChild() const { return parent() != NULL; } int id() const { return id_; } bool IsFixed() const { return id_ < 0; } bool IsEmpty() const { return first_interval() == NULL; } LOperand* CreateAssignedOperand(Zone* zone); int assigned_register() const { return assigned_register_; } int spill_start_index() const { return spill_start_index_; } void set_assigned_register(int reg, Zone* zone); void MakeSpilled(Zone* zone); // Returns use position in this live range that follows both start // and last processed use position. // Modifies internal state of live range! UsePosition* NextUsePosition(LifetimePosition start); // Returns use position for which register is required in this live // range and which follows both start and last processed use position // Modifies internal state of live range! UsePosition* NextRegisterPosition(LifetimePosition start); // Returns use position for which register is beneficial in this live // range and which follows both start and last processed use position // Modifies internal state of live range! UsePosition* NextUsePositionRegisterIsBeneficial(LifetimePosition start); // Returns use position for which register is beneficial in this live // range and which precedes start. UsePosition* PreviousUsePositionRegisterIsBeneficial(LifetimePosition start); // Can this live range be spilled at this position. bool CanBeSpilled(LifetimePosition pos); // Split this live range at the given position which must follow the start of // the range. // All uses following the given position will be moved from this // live range to the result live range. void SplitAt(LifetimePosition position, LiveRange* result, Zone* zone); RegisterKind Kind() const { return kind_; } bool HasRegisterAssigned() const { return assigned_register_ != kInvalidAssignment; } bool IsSpilled() const { return spilled_; } LOperand* current_hint_operand() const { ASSERT(current_hint_operand_ == FirstHint()); return current_hint_operand_; } LOperand* FirstHint() const { UsePosition* pos = first_pos_; while (pos != NULL && !pos->HasHint()) pos = pos->next(); if (pos != NULL) return pos->hint(); return NULL; } LifetimePosition Start() const { ASSERT(!IsEmpty()); return first_interval()->start(); } LifetimePosition End() const { ASSERT(!IsEmpty()); return last_interval_->end(); } bool HasAllocatedSpillOperand() const; LOperand* GetSpillOperand() const { return spill_operand_; } void SetSpillOperand(LOperand* operand); void SetSpillStartIndex(int start) { spill_start_index_ = Min(start, spill_start_index_); } bool ShouldBeAllocatedBefore(const LiveRange* other) const; bool CanCover(LifetimePosition position) const; bool Covers(LifetimePosition position); LifetimePosition FirstIntersection(LiveRange* other); // Add a new interval or a new use position to this live range. void EnsureInterval(LifetimePosition start, LifetimePosition end, Zone* zone); void AddUseInterval(LifetimePosition start, LifetimePosition end, Zone* zone); void AddUsePosition(LifetimePosition pos, LOperand* operand, LOperand* hint, Zone* zone); // Shorten the most recently added interval by setting a new start. void ShortenTo(LifetimePosition start); #ifdef DEBUG // True if target overlaps an existing interval. bool HasOverlap(UseInterval* target) const; void Verify() const; #endif private: void ConvertOperands(Zone* zone); UseInterval* FirstSearchIntervalForPosition(LifetimePosition position) const; void AdvanceLastProcessedMarker(UseInterval* to_start_of, LifetimePosition but_not_past) const; int id_; bool spilled_; RegisterKind kind_; int assigned_register_; UseInterval* last_interval_; UseInterval* first_interval_; UsePosition* first_pos_; LiveRange* parent_; LiveRange* next_; // This is used as a cache, it doesn't affect correctness. mutable UseInterval* current_interval_; UsePosition* last_processed_use_; // This is used as a cache, it's invalid outside of BuildLiveRanges. LOperand* current_hint_operand_; LOperand* spill_operand_; int spill_start_index_; friend class LAllocator; // Assigns to kind_. }; class LAllocator BASE_EMBEDDED { public: LAllocator(int first_virtual_register, HGraph* graph); static void TraceAlloc(const char* msg, ...); // Checks whether the value of a given virtual register is tagged. bool HasTaggedValue(int virtual_register) const; // Returns the register kind required by the given virtual register. RegisterKind RequiredRegisterKind(int virtual_register) const; bool Allocate(LChunk* chunk); const ZoneList* live_ranges() const { return &live_ranges_; } const Vector* fixed_live_ranges() const { return &fixed_live_ranges_; } const Vector* fixed_double_live_ranges() const { return &fixed_double_live_ranges_; } LPlatformChunk* chunk() const { return chunk_; } HGraph* graph() const { return graph_; } Isolate* isolate() const { return graph_->isolate(); } Zone* zone() { return &zone_; } int GetVirtualRegister() { if (next_virtual_register_ >= LUnallocated::kMaxVirtualRegisters) { allocation_ok_ = false; // Maintain the invariant that we return something below the maximum. return 0; } return next_virtual_register_++; } bool AllocationOk() { return allocation_ok_; } void MarkAsOsrEntry() { // There can be only one. ASSERT(!has_osr_entry_); // Simply set a flag to find and process instruction later. has_osr_entry_ = true; } #ifdef DEBUG void Verify() const; #endif BitVector* assigned_registers() { return assigned_registers_; } BitVector* assigned_double_registers() { return assigned_double_registers_; } private: void MeetRegisterConstraints(); void ResolvePhis(); void BuildLiveRanges(); void AllocateGeneralRegisters(); void AllocateDoubleRegisters(); void ConnectRanges(); void ResolveControlFlow(); void PopulatePointerMaps(); void AllocateRegisters(); bool CanEagerlyResolveControlFlow(HBasicBlock* block) const; inline bool SafePointsAreInOrder() const; // Liveness analysis support. void InitializeLivenessAnalysis(); BitVector* ComputeLiveOut(HBasicBlock* block); void AddInitialIntervals(HBasicBlock* block, BitVector* live_out); void ProcessInstructions(HBasicBlock* block, BitVector* live); void MeetRegisterConstraints(HBasicBlock* block); void MeetConstraintsBetween(LInstruction* first, LInstruction* second, int gap_index); void ResolvePhis(HBasicBlock* block); // Helper methods for building intervals. LOperand* AllocateFixed(LUnallocated* operand, int pos, bool is_tagged); LiveRange* LiveRangeFor(LOperand* operand); void Define(LifetimePosition position, LOperand* operand, LOperand* hint); void Use(LifetimePosition block_start, LifetimePosition position, LOperand* operand, LOperand* hint); void AddConstraintsGapMove(int index, LOperand* from, LOperand* to); // Helper methods for updating the life range lists. void AddToActive(LiveRange* range); void AddToInactive(LiveRange* range); void AddToUnhandledSorted(LiveRange* range); void AddToUnhandledUnsorted(LiveRange* range); void SortUnhandled(); bool UnhandledIsSorted(); void ActiveToHandled(LiveRange* range); void ActiveToInactive(LiveRange* range); void InactiveToHandled(LiveRange* range); void InactiveToActive(LiveRange* range); void FreeSpillSlot(LiveRange* range); LOperand* TryReuseSpillSlot(LiveRange* range); // Helper methods for allocating registers. bool TryAllocateFreeReg(LiveRange* range); void AllocateBlockedReg(LiveRange* range); // Live range splitting helpers. // Split the given range at the given position. // If range starts at or after the given position then the // original range is returned. // Otherwise returns the live range that starts at pos and contains // all uses from the original range that follow pos. Uses at pos will // still be owned by the original range after splitting. LiveRange* SplitRangeAt(LiveRange* range, LifetimePosition pos); // Split the given range in a position from the interval [start, end]. LiveRange* SplitBetween(LiveRange* range, LifetimePosition start, LifetimePosition end); // Find a lifetime position in the interval [start, end] which // is optimal for splitting: it is either header of the outermost // loop covered by this interval or the latest possible position. LifetimePosition FindOptimalSplitPos(LifetimePosition start, LifetimePosition end); // Spill the given life range after position pos. void SpillAfter(LiveRange* range, LifetimePosition pos); // Spill the given life range after position [start] and up to position [end]. void SpillBetween(LiveRange* range, LifetimePosition start, LifetimePosition end); // Spill the given life range after position [start] and up to position [end]. // Range is guaranteed to be spilled at least until position [until]. void SpillBetweenUntil(LiveRange* range, LifetimePosition start, LifetimePosition until, LifetimePosition end); void SplitAndSpillIntersecting(LiveRange* range); // If we are trying to spill a range inside the loop try to // hoist spill position out to the point just before the loop. LifetimePosition FindOptimalSpillingPos(LiveRange* range, LifetimePosition pos); void Spill(LiveRange* range); bool IsBlockBoundary(LifetimePosition pos); // Helper methods for resolving control flow. void ResolveControlFlow(LiveRange* range, HBasicBlock* block, HBasicBlock* pred); inline void SetLiveRangeAssignedRegister(LiveRange* range, int reg); // Return parallel move that should be used to connect ranges split at the // given position. LParallelMove* GetConnectingParallelMove(LifetimePosition pos); // Return the block which contains give lifetime position. HBasicBlock* GetBlock(LifetimePosition pos); // Helper methods for the fixed registers. int RegisterCount() const; static int FixedLiveRangeID(int index) { return -index - 1; } static int FixedDoubleLiveRangeID(int index); LiveRange* FixedLiveRangeFor(int index); LiveRange* FixedDoubleLiveRangeFor(int index); LiveRange* LiveRangeFor(int index); HPhi* LookupPhi(LOperand* operand) const; LGap* GetLastGap(HBasicBlock* block); const char* RegisterName(int allocation_index); inline bool IsGapAt(int index); inline LInstruction* InstructionAt(int index); inline LGap* GapAt(int index); Zone zone_; LPlatformChunk* chunk_; // During liveness analysis keep a mapping from block id to live_in sets // for blocks already analyzed. ZoneList live_in_sets_; // Liveness analysis results. ZoneList live_ranges_; // Lists of live ranges EmbeddedVector fixed_live_ranges_; EmbeddedVector fixed_double_live_ranges_; ZoneList unhandled_live_ranges_; ZoneList active_live_ranges_; ZoneList inactive_live_ranges_; ZoneList reusable_slots_; // Next virtual register number to be assigned to temporaries. int next_virtual_register_; int first_artificial_register_; GrowableBitVector double_artificial_registers_; RegisterKind mode_; int num_registers_; BitVector* assigned_registers_; BitVector* assigned_double_registers_; HGraph* graph_; bool has_osr_entry_; // Indicates success or failure during register allocation. bool allocation_ok_; #ifdef DEBUG LifetimePosition allocation_finger_; #endif DISALLOW_COPY_AND_ASSIGN(LAllocator); }; class LAllocatorPhase : public CompilationPhase { public: LAllocatorPhase(const char* name, LAllocator* allocator); ~LAllocatorPhase(); private: LAllocator* allocator_; unsigned allocator_zone_start_allocation_size_; DISALLOW_COPY_AND_ASSIGN(LAllocatorPhase); }; } } // namespace v8::internal #endif // V8_LITHIUM_ALLOCATOR_H_