// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_EXECUTION_H_ #define V8_EXECUTION_H_ #include "src/handles.h" namespace v8 { namespace internal { class Execution FINAL : public AllStatic { public: // Call a function, the caller supplies a receiver and an array // of arguments. Arguments are Object* type. After function returns, // pointers in 'args' might be invalid. // // *pending_exception tells whether the invoke resulted in // a pending exception. // // When convert_receiver is set, and the receiver is not an object, // and the function called is not in strict mode, receiver is converted to // an object. // MUST_USE_RESULT static MaybeHandle Call( Isolate* isolate, Handle callable, Handle receiver, int argc, Handle argv[], bool convert_receiver = false); // Construct object from function, the caller supplies an array of // arguments. Arguments are Object* type. After function returns, // pointers in 'args' might be invalid. // // *pending_exception tells whether the invoke resulted in // a pending exception. // MUST_USE_RESULT static MaybeHandle New(Handle func, int argc, Handle argv[]); // Call a function, just like Call(), but make sure to silently catch // any thrown exceptions. The return value is either the result of // calling the function (if caught exception is false) or the exception // that occurred (if caught exception is true). // In the exception case, exception_out holds the caught exceptions, unless // it is a termination exception. static MaybeHandle TryCall(Handle func, Handle receiver, int argc, Handle argv[], MaybeHandle* exception_out = NULL); // ECMA-262 9.3 MUST_USE_RESULT static MaybeHandle ToNumber( Isolate* isolate, Handle obj); // ECMA-262 9.4 MUST_USE_RESULT static MaybeHandle ToInteger( Isolate* isolate, Handle obj); // ECMA-262 9.5 MUST_USE_RESULT static MaybeHandle ToInt32( Isolate* isolate, Handle obj); // ECMA-262 9.6 MUST_USE_RESULT static MaybeHandle ToUint32( Isolate* isolate, Handle obj); // ES6, draft 10-14-14, section 7.1.15 MUST_USE_RESULT static MaybeHandle ToLength( Isolate* isolate, Handle obj); // ECMA-262 9.8 MUST_USE_RESULT static MaybeHandle ToString( Isolate* isolate, Handle obj); // ECMA-262 9.8 MUST_USE_RESULT static MaybeHandle ToDetailString( Isolate* isolate, Handle obj); // ECMA-262 9.9 MUST_USE_RESULT static MaybeHandle ToObject( Isolate* isolate, Handle obj); // Create a new date object from 'time'. MUST_USE_RESULT static MaybeHandle NewDate( Isolate* isolate, double time); // Create a new regular expression object from 'pattern' and 'flags'. MUST_USE_RESULT static MaybeHandle NewJSRegExp( Handle pattern, Handle flags); // Used to implement [] notation on strings (calls JS code) static Handle CharAt(Handle str, uint32_t index); static Handle GetFunctionFor(); static Handle GetStackTraceLine(Handle recv, Handle fun, Handle pos, Handle is_global); // Get a function delegate (or undefined) for the given non-function // object. Used for support calling objects as functions. static Handle GetFunctionDelegate(Isolate* isolate, Handle object); MUST_USE_RESULT static MaybeHandle TryGetFunctionDelegate( Isolate* isolate, Handle object); // Get a function delegate (or undefined) for the given non-function // object. Used for support calling objects as constructors. static Handle GetConstructorDelegate(Isolate* isolate, Handle object); static MaybeHandle TryGetConstructorDelegate(Isolate* isolate, Handle object); }; class ExecutionAccess; class PostponeInterruptsScope; // StackGuard contains the handling of the limits that are used to limit the // number of nested invocations of JavaScript and the stack size used in each // invocation. class StackGuard FINAL { public: // Pass the address beyond which the stack should not grow. The stack // is assumed to grow downwards. void SetStackLimit(uintptr_t limit); // Threading support. char* ArchiveStackGuard(char* to); char* RestoreStackGuard(char* from); static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); } void FreeThreadResources(); // Sets up the default stack guard for this thread if it has not // already been set up. void InitThread(const ExecutionAccess& lock); // Clears the stack guard for this thread so it does not look as if // it has been set up. void ClearThread(const ExecutionAccess& lock); #define INTERRUPT_LIST(V) \ V(DEBUGBREAK, DebugBreak, 0) \ V(DEBUGCOMMAND, DebugCommand, 1) \ V(TERMINATE_EXECUTION, TerminateExecution, 2) \ V(GC_REQUEST, GC, 3) \ V(INSTALL_CODE, InstallCode, 4) \ V(API_INTERRUPT, ApiInterrupt, 5) \ V(DEOPT_MARKED_ALLOCATION_SITES, DeoptMarkedAllocationSites, 6) #define V(NAME, Name, id) \ inline bool Check##Name() { return CheckInterrupt(NAME); } \ inline void Request##Name() { RequestInterrupt(NAME); } \ inline void Clear##Name() { ClearInterrupt(NAME); } INTERRUPT_LIST(V) #undef V // Flag used to set the interrupt causes. enum InterruptFlag { #define V(NAME, Name, id) NAME = (1 << id), INTERRUPT_LIST(V) #undef V #define V(NAME, Name, id) NAME | ALL_INTERRUPTS = INTERRUPT_LIST(V) 0 #undef V }; // This provides an asynchronous read of the stack limits for the current // thread. There are no locks protecting this, but it is assumed that you // have the global V8 lock if you are using multiple V8 threads. uintptr_t climit() { return thread_local_.climit_; } uintptr_t real_climit() { return thread_local_.real_climit_; } uintptr_t jslimit() { return thread_local_.jslimit_; } uintptr_t real_jslimit() { return thread_local_.real_jslimit_; } Address address_of_jslimit() { return reinterpret_cast
(&thread_local_.jslimit_); } Address address_of_real_jslimit() { return reinterpret_cast
(&thread_local_.real_jslimit_); } // If the stack guard is triggered, but it is not an actual // stack overflow, then handle the interruption accordingly. Object* HandleInterrupts(); private: StackGuard(); bool CheckInterrupt(InterruptFlag flag); void RequestInterrupt(InterruptFlag flag); void ClearInterrupt(InterruptFlag flag); bool CheckAndClearInterrupt(InterruptFlag flag); // You should hold the ExecutionAccess lock when calling this method. bool has_pending_interrupts(const ExecutionAccess& lock) { return thread_local_.interrupt_flags_ != 0; } // You should hold the ExecutionAccess lock when calling this method. inline void set_interrupt_limits(const ExecutionAccess& lock); // Reset limits to actual values. For example after handling interrupt. // You should hold the ExecutionAccess lock when calling this method. inline void reset_limits(const ExecutionAccess& lock); // Enable or disable interrupts. void EnableInterrupts(); void DisableInterrupts(); #if V8_TARGET_ARCH_64_BIT static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe); static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8); #else static const uintptr_t kInterruptLimit = 0xfffffffe; static const uintptr_t kIllegalLimit = 0xfffffff8; #endif void PushPostponeInterruptsScope(PostponeInterruptsScope* scope); void PopPostponeInterruptsScope(); class ThreadLocal FINAL { public: ThreadLocal() { Clear(); } // You should hold the ExecutionAccess lock when you call Initialize or // Clear. void Clear(); // Returns true if the heap's stack limits should be set, false if not. bool Initialize(Isolate* isolate); // The stack limit is split into a JavaScript and a C++ stack limit. These // two are the same except when running on a simulator where the C++ and // JavaScript stacks are separate. Each of the two stack limits have two // values. The one eith the real_ prefix is the actual stack limit // set for the VM. The one without the real_ prefix has the same value as // the actual stack limit except when there is an interruption (e.g. debug // break or preemption) in which case it is lowered to make stack checks // fail. Both the generated code and the runtime system check against the // one without the real_ prefix. uintptr_t real_jslimit_; // Actual JavaScript stack limit set for the VM. uintptr_t jslimit_; uintptr_t real_climit_; // Actual C++ stack limit set for the VM. uintptr_t climit_; PostponeInterruptsScope* postpone_interrupts_; int interrupt_flags_; }; // TODO(isolates): Technically this could be calculated directly from a // pointer to StackGuard. Isolate* isolate_; ThreadLocal thread_local_; friend class Isolate; friend class StackLimitCheck; friend class PostponeInterruptsScope; DISALLOW_COPY_AND_ASSIGN(StackGuard); }; } } // namespace v8::internal #endif // V8_EXECUTION_H_