// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_V8_PLATFORM_H_ #define V8_V8_PLATFORM_H_ #include #include namespace v8 { class Isolate; /** * A Task represents a unit of work. */ class Task { public: virtual ~Task() {} virtual void Run() = 0; }; /** * An IdleTask represents a unit of work to be performed in idle time. * The Run method is invoked with an argument that specifies the deadline in * seconds returned by MonotonicallyIncreasingTime(). * The idle task is expected to complete by this deadline. */ class IdleTask { public: virtual ~IdleTask() {} virtual void Run(double deadline_in_seconds) = 0; }; /** * V8 Platform abstraction layer. * * The embedder has to provide an implementation of this interface before * initializing the rest of V8. */ class Platform { public: /** * This enum is used to indicate whether a task is potentially long running, * or causes a long wait. The embedder might want to use this hint to decide * whether to execute the task on a dedicated thread. */ enum ExpectedRuntime { kShortRunningTask, kLongRunningTask }; virtual ~Platform() {} /** * Gets the number of threads that are used to execute background tasks. Is * used to estimate the number of tasks a work package should be split into. * A return value of 0 means that there are no background threads available. * Note that a value of 0 won't prohibit V8 from posting tasks using * |CallOnBackgroundThread|. */ virtual size_t NumberOfAvailableBackgroundThreads() { return 0; } /** * Schedules a task to be invoked on a background thread. |expected_runtime| * indicates that the task will run a long time. The Platform implementation * takes ownership of |task|. There is no guarantee about order of execution * of tasks wrt order of scheduling, nor is there a guarantee about the * thread the task will be run on. */ virtual void CallOnBackgroundThread(Task* task, ExpectedRuntime expected_runtime) = 0; /** * Schedules a task to be invoked on a foreground thread wrt a specific * |isolate|. Tasks posted for the same isolate should be execute in order of * scheduling. The definition of "foreground" is opaque to V8. */ virtual void CallOnForegroundThread(Isolate* isolate, Task* task) = 0; /** * Schedules a task to be invoked on a foreground thread wrt a specific * |isolate| after the given number of seconds |delay_in_seconds|. * Tasks posted for the same isolate should be execute in order of * scheduling. The definition of "foreground" is opaque to V8. */ virtual void CallDelayedOnForegroundThread(Isolate* isolate, Task* task, double delay_in_seconds) = 0; /** * Schedules a task to be invoked on a foreground thread wrt a specific * |isolate| when the embedder is idle. * Requires that SupportsIdleTasks(isolate) is true. * Idle tasks may be reordered relative to other task types and may be * starved for an arbitrarily long time if no idle time is available. * The definition of "foreground" is opaque to V8. */ virtual void CallIdleOnForegroundThread(Isolate* isolate, IdleTask* task) { // TODO(ulan): Make this function abstract after V8 roll in Chromium. } /** * Returns true if idle tasks are enabled for the given |isolate|. */ virtual bool IdleTasksEnabled(Isolate* isolate) { // TODO(ulan): Make this function abstract after V8 roll in Chromium. return false; } /** * Monotonically increasing time in seconds from an arbitrary fixed point in * the past. This function is expected to return at least * millisecond-precision values. For this reason, * it is recommended that the fixed point be no further in the past than * the epoch. **/ virtual double MonotonicallyIncreasingTime() = 0; /** * Called by TRACE_EVENT* macros, don't call this directly. * The name parameter is a category group for example: * TRACE_EVENT0("v8,parse", "V8.Parse") * The pointer returned points to a value with zero or more of the bits * defined in CategoryGroupEnabledFlags. **/ virtual const uint8_t* GetCategoryGroupEnabled(const char* name) { static uint8_t no = 0; return &no; } /** * Gets the category group name of the given category_enabled_flag pointer. * Usually used while serliazing TRACE_EVENTs. **/ virtual const char* GetCategoryGroupName( const uint8_t* category_enabled_flag) { static const char dummy[] = "dummy"; return dummy; } /** * Adds a trace event to the platform tracing system. This function call is * usually the result of a TRACE_* macro from trace_event_common.h when * tracing and the category of the particular trace are enabled. It is not * advisable to call this function on its own; it is really only meant to be * used by the trace macros. The returned handle can be used by * UpdateTraceEventDuration to update the duration of COMPLETE events. */ virtual uint64_t AddTraceEvent( char phase, const uint8_t* category_enabled_flag, const char* name, const char* scope, uint64_t id, uint64_t bind_id, int32_t num_args, const char** arg_names, const uint8_t* arg_types, const uint64_t* arg_values, unsigned int flags) { return 0; } /** * Sets the duration field of a COMPLETE trace event. It must be called with * the handle returned from AddTraceEvent(). **/ virtual void UpdateTraceEventDuration(const uint8_t* category_enabled_flag, const char* name, uint64_t handle) {} class TraceStateObserver { public: virtual ~TraceStateObserver() = default; virtual void OnTraceEnabled() = 0; virtual void OnTraceDisabled() = 0; }; /** Adds tracing state change observer. */ virtual void AddTraceStateObserver(TraceStateObserver*) {} /** Removes tracing state change observer. */ virtual void RemoveTraceStateObserver(TraceStateObserver*) {} }; } // namespace v8 #endif // V8_V8_PLATFORM_H_