// Copyright 2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_V8THREADS_H_ #define V8_V8THREADS_H_ namespace v8 { namespace internal { class ThreadState { public: // Iterate over in-use states. static ThreadState* FirstInUse(); // Returns NULL after the last one. ThreadState* Next(); enum List {FREE_LIST, IN_USE_LIST}; void LinkInto(List list); void Unlink(); static ThreadState* GetFree(); // Id of thread. void set_id(int id) { id_ = id; } int id() { return id_; } // Get data area for archiving a thread. char* data() { return data_; } private: ThreadState(); void AllocateSpace(); int id_; char* data_; ThreadState* next_; ThreadState* previous_; // In the following two lists there is always at least one object on the list. // The first object is a flying anchor that is only there to simplify linking // and unlinking. // Head of linked list of free states. static ThreadState* free_anchor_; // Head of linked list of states in use. static ThreadState* in_use_anchor_; }; class ThreadManager : public AllStatic { public: static void Lock(); static void Unlock(); static void ArchiveThread(); static bool RestoreThread(); static void Iterate(ObjectVisitor* v); static void MarkCompactPrologue(bool is_compacting); static void MarkCompactEpilogue(bool is_compacting); static bool IsLockedByCurrentThread() { return mutex_owner_.IsSelf(); } static int CurrentId(); static void AssignId(); static const int kInvalidId = -1; private: static void EagerlyArchiveThread(); static int next_id_; // V8 threads are identified through an integer. static Mutex* mutex_; static ThreadHandle mutex_owner_; static ThreadHandle lazily_archived_thread_; static ThreadState* lazily_archived_thread_state_; }; // The ContextSwitcher thread is used to schedule regular preemptions to // multiple running V8 threads. Generally it is necessary to call // StartPreemption if there is more than one thread running. If not, a single // JavaScript can take full control of V8 and not allow other threads to run. class ContextSwitcher: public Thread { public: // Set the preemption interval for the ContextSwitcher thread. static void StartPreemption(int every_n_ms); // Stop sending preemption requests to threads. static void StopPreemption(); // Preempted thread needs to call back to the ContextSwitcher to acknowledge // the handling of a preemption request. static void PreemptionReceived(); private: explicit ContextSwitcher(int every_n_ms); void Run(); bool keep_going_; int sleep_ms_; static ContextSwitcher* singleton_; }; } } // namespace v8::internal #endif // V8_V8THREADS_H_