// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/hydrogen-mark-unreachable.h" namespace v8 { namespace internal { void HMarkUnreachableBlocksPhase::MarkUnreachableBlocks() { // If there is unreachable code in the graph, propagate the unreachable marks // using a fixed-point iteration. bool changed = true; const ZoneList* blocks = graph()->blocks(); while (changed) { changed = false; for (int i = 0; i < blocks->length(); i++) { HBasicBlock* block = blocks->at(i); if (!block->IsReachable()) continue; bool is_reachable = blocks->at(0) == block; for (HPredecessorIterator it(block); !it.Done(); it.Advance()) { HBasicBlock* predecessor = it.Current(); // A block is reachable if one of its predecessors is reachable, // doesn't deoptimize and either is known to transfer control to the // block or has a control flow instruction for which the next block // cannot be determined. if (predecessor->IsReachable() && !predecessor->IsDeoptimizing()) { HBasicBlock* pred_succ; bool known_pred_succ = predecessor->end()->KnownSuccessorBlock(&pred_succ); if (!known_pred_succ || pred_succ == block) { is_reachable = true; break; } } if (block->is_osr_entry()) { is_reachable = true; } } if (!is_reachable) { block->MarkUnreachable(); changed = true; } } } } void HMarkUnreachableBlocksPhase::Run() { MarkUnreachableBlocks(); } } // namespace internal } // namespace v8