// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "src/heap/gc-idle-time-handler.h" #include "testing/gtest/include/gtest/gtest.h" namespace v8 { namespace internal { namespace { class GCIdleTimeHandlerTest : public ::testing::Test { public: GCIdleTimeHandlerTest() {} virtual ~GCIdleTimeHandlerTest() {} GCIdleTimeHandler* handler() { return &handler_; } GCIdleTimeHandler::HeapState DefaultHeapState() { GCIdleTimeHandler::HeapState result; result.contexts_disposed = 0; result.contexts_disposal_rate = GCIdleTimeHandler::kHighContextDisposalRate; result.size_of_objects = kSizeOfObjects; result.incremental_marking_stopped = false; result.can_start_incremental_marking = true; result.sweeping_in_progress = false; result.sweeping_completed = false; result.mark_compact_speed_in_bytes_per_ms = kMarkCompactSpeed; result.incremental_marking_speed_in_bytes_per_ms = kMarkingSpeed; result.scavenge_speed_in_bytes_per_ms = kScavengeSpeed; result.used_new_space_size = 0; result.new_space_capacity = kNewSpaceCapacity; result.new_space_allocation_throughput_in_bytes_per_ms = kNewSpaceAllocationThroughput; return result; } void TransitionToReduceMemoryMode( const GCIdleTimeHandler::HeapState& heap_state) { handler()->NotifyScavenge(); EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode()); double idle_time_ms = GCIdleTimeHandler::kMinLongIdleTime; int limit = GCIdleTimeHandler::kLongIdleNotificationsBeforeMutatorIsIdle; bool incremental = !heap_state.incremental_marking_stopped || heap_state.can_start_incremental_marking; for (int i = 0; i < limit; i++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); if (incremental) { EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); } else { EXPECT_TRUE(DO_NOTHING == action.type || DONE == action.type); } } handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(GCIdleTimeHandler::kReduceMemory, handler()->mode()); } void TransitionToDoneMode(const GCIdleTimeHandler::HeapState& heap_state, double idle_time_ms, GCIdleTimeActionType expected) { EXPECT_EQ(GCIdleTimeHandler::kReduceMemory, handler()->mode()); int limit = GCIdleTimeHandler::kMaxIdleMarkCompacts; for (int i = 0; i < limit; i++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(expected, action.type); EXPECT_TRUE(action.reduce_memory); handler()->NotifyMarkCompact(true); handler()->NotifyIdleMarkCompact(); } handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(GCIdleTimeHandler::kDone, handler()->mode()); } void TransitionToReduceLatencyMode( const GCIdleTimeHandler::HeapState& heap_state) { EXPECT_EQ(GCIdleTimeHandler::kDone, handler()->mode()); int limit = GCIdleTimeHandler::kMarkCompactsBeforeMutatorIsActive; double idle_time_ms = GCIdleTimeHandler::kMinLongIdleTime; for (int i = 0; i < limit; i++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DONE, action.type); handler()->NotifyMarkCompact(true); } handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode()); } static const size_t kSizeOfObjects = 100 * MB; static const size_t kMarkCompactSpeed = 200 * KB; static const size_t kMarkingSpeed = 200 * KB; static const size_t kScavengeSpeed = 100 * KB; static const size_t kNewSpaceCapacity = 1 * MB; static const size_t kNewSpaceAllocationThroughput = 10 * KB; static const int kMaxNotifications = 1000; private: GCIdleTimeHandler handler_; }; } // namespace TEST(GCIdleTimeHandler, EstimateMarkingStepSizeInitial) { size_t step_size = GCIdleTimeHandler::EstimateMarkingStepSize(1, 0); EXPECT_EQ( static_cast(GCIdleTimeHandler::kInitialConservativeMarkingSpeed * GCIdleTimeHandler::kConservativeTimeRatio), step_size); } TEST(GCIdleTimeHandler, EstimateMarkingStepSizeNonZero) { size_t marking_speed_in_bytes_per_millisecond = 100; size_t step_size = GCIdleTimeHandler::EstimateMarkingStepSize( 1, marking_speed_in_bytes_per_millisecond); EXPECT_EQ(static_cast(marking_speed_in_bytes_per_millisecond * GCIdleTimeHandler::kConservativeTimeRatio), step_size); } TEST(GCIdleTimeHandler, EstimateMarkingStepSizeOverflow1) { size_t step_size = GCIdleTimeHandler::EstimateMarkingStepSize( 10, std::numeric_limits::max()); EXPECT_EQ(static_cast(GCIdleTimeHandler::kMaximumMarkingStepSize), step_size); } TEST(GCIdleTimeHandler, EstimateMarkingStepSizeOverflow2) { size_t step_size = GCIdleTimeHandler::EstimateMarkingStepSize( std::numeric_limits::max(), 10); EXPECT_EQ(static_cast(GCIdleTimeHandler::kMaximumMarkingStepSize), step_size); } TEST(GCIdleTimeHandler, EstimateMarkCompactTimeInitial) { size_t size = 100 * MB; size_t time = GCIdleTimeHandler::EstimateMarkCompactTime(size, 0); EXPECT_EQ(size / GCIdleTimeHandler::kInitialConservativeMarkCompactSpeed, time); } TEST(GCIdleTimeHandler, EstimateMarkCompactTimeNonZero) { size_t size = 100 * MB; size_t speed = 1 * MB; size_t time = GCIdleTimeHandler::EstimateMarkCompactTime(size, speed); EXPECT_EQ(size / speed, time); } TEST(GCIdleTimeHandler, EstimateMarkCompactTimeMax) { size_t size = std::numeric_limits::max(); size_t speed = 1; size_t time = GCIdleTimeHandler::EstimateMarkCompactTime(size, speed); EXPECT_EQ(GCIdleTimeHandler::kMaxMarkCompactTimeInMs, time); } TEST_F(GCIdleTimeHandlerTest, DoScavengeEmptyNewSpace) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); int idle_time_ms = 16; EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge( idle_time_ms, heap_state.new_space_capacity, heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, heap_state.new_space_allocation_throughput_in_bytes_per_ms)); } TEST_F(GCIdleTimeHandlerTest, DoScavengeFullNewSpace) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.used_new_space_size = kNewSpaceCapacity; int idle_time_ms = 16; EXPECT_TRUE(GCIdleTimeHandler::ShouldDoScavenge( idle_time_ms, heap_state.new_space_capacity, heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, heap_state.new_space_allocation_throughput_in_bytes_per_ms)); } TEST_F(GCIdleTimeHandlerTest, DoScavengeUnknownScavengeSpeed) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.used_new_space_size = kNewSpaceCapacity; heap_state.scavenge_speed_in_bytes_per_ms = 0; int idle_time_ms = 8; EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge( idle_time_ms, heap_state.new_space_capacity, heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, heap_state.new_space_allocation_throughput_in_bytes_per_ms)); } TEST_F(GCIdleTimeHandlerTest, DoScavengeLowScavengeSpeed) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.used_new_space_size = kNewSpaceCapacity; heap_state.scavenge_speed_in_bytes_per_ms = 1 * KB; int idle_time_ms = 16; EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge( idle_time_ms, heap_state.new_space_capacity, heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, heap_state.new_space_allocation_throughput_in_bytes_per_ms)); } TEST_F(GCIdleTimeHandlerTest, DoScavengeHighScavengeSpeed) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.used_new_space_size = kNewSpaceCapacity; heap_state.scavenge_speed_in_bytes_per_ms = kNewSpaceCapacity; int idle_time_ms = 16; EXPECT_TRUE(GCIdleTimeHandler::ShouldDoScavenge( idle_time_ms, heap_state.new_space_capacity, heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, heap_state.new_space_allocation_throughput_in_bytes_per_ms)); } TEST_F(GCIdleTimeHandlerTest, DoNotScavengeSmallNewSpaceSize) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.used_new_space_size = (MB / 2) - 1; heap_state.scavenge_speed_in_bytes_per_ms = kNewSpaceCapacity; int idle_time_ms = 16; EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge( idle_time_ms, heap_state.new_space_capacity, heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, heap_state.new_space_allocation_throughput_in_bytes_per_ms)); } TEST_F(GCIdleTimeHandlerTest, ShouldDoMarkCompact) { size_t idle_time_ms = GCIdleTimeHandler::kMaxScheduledIdleTime; EXPECT_TRUE(GCIdleTimeHandler::ShouldDoMarkCompact(idle_time_ms, 0, 0)); } TEST_F(GCIdleTimeHandlerTest, DontDoMarkCompact) { size_t idle_time_ms = 1; EXPECT_FALSE(GCIdleTimeHandler::ShouldDoMarkCompact( idle_time_ms, kSizeOfObjects, kMarkingSpeed)); } TEST_F(GCIdleTimeHandlerTest, ShouldDoFinalIncrementalMarkCompact) { size_t idle_time_ms = 16; EXPECT_TRUE(GCIdleTimeHandler::ShouldDoFinalIncrementalMarkCompact( idle_time_ms, 0, 0)); } TEST_F(GCIdleTimeHandlerTest, DontDoFinalIncrementalMarkCompact) { size_t idle_time_ms = 1; EXPECT_FALSE(GCIdleTimeHandler::ShouldDoFinalIncrementalMarkCompact( idle_time_ms, kSizeOfObjects, kMarkingSpeed)); } TEST_F(GCIdleTimeHandlerTest, ContextDisposeLowRate) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.contexts_disposed = 1; heap_state.incremental_marking_stopped = true; double idle_time_ms = 0; for (int mode = 0; mode < 1; mode++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_NOTHING, action.type); TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, ContextDisposeHighRate) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.contexts_disposed = 1; heap_state.contexts_disposal_rate = GCIdleTimeHandler::kHighContextDisposalRate - 1; heap_state.incremental_marking_stopped = true; double idle_time_ms = 0; for (int mode = 0; mode < 1; mode++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_FULL_GC, action.type); heap_state.contexts_disposal_rate = 0.0; TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeZeroIdleTime) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.contexts_disposed = 1; heap_state.contexts_disposal_rate = 1.0; heap_state.incremental_marking_stopped = true; double idle_time_ms = 0; for (int mode = 0; mode < 1; mode++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_FULL_GC, action.type); heap_state.contexts_disposal_rate = 0.0; TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeSmallIdleTime1) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.contexts_disposed = 1; heap_state.contexts_disposal_rate = GCIdleTimeHandler::kHighContextDisposalRate; heap_state.incremental_marking_stopped = true; size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; double idle_time_ms = static_cast(heap_state.size_of_objects / speed - 1); for (int mode = 0; mode < 1; mode++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); heap_state.contexts_disposal_rate = 0.0; TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeSmallIdleTime2) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.contexts_disposed = 1; heap_state.contexts_disposal_rate = GCIdleTimeHandler::kHighContextDisposalRate; size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; double idle_time_ms = static_cast(heap_state.size_of_objects / speed - 1); for (int mode = 0; mode < 1; mode++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); heap_state.contexts_disposal_rate = 0.0; TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, IncrementalMarking1) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); size_t speed = heap_state.incremental_marking_speed_in_bytes_per_ms; double idle_time_ms = 10; for (int mode = 0; mode < 1; mode++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); EXPECT_GT(speed * static_cast(idle_time_ms), static_cast(action.parameter)); EXPECT_LT(0, action.parameter); TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, IncrementalMarking2) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; size_t speed = heap_state.incremental_marking_speed_in_bytes_per_ms; double idle_time_ms = 10; for (int mode = 0; mode < 1; mode++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); EXPECT_GT(speed * static_cast(idle_time_ms), static_cast(action.parameter)); EXPECT_LT(0, action.parameter); TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, NotEnoughTime) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; double idle_time_ms = static_cast(heap_state.size_of_objects / speed - 1); GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_NOTHING, action.type); TransitionToReduceMemoryMode(heap_state); action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); } TEST_F(GCIdleTimeHandlerTest, FinalizeSweeping) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; for (int mode = 0; mode < 1; mode++) { heap_state.sweeping_in_progress = true; heap_state.sweeping_completed = true; double idle_time_ms = 10.0; GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_FINALIZE_SWEEPING, action.type); heap_state.sweeping_in_progress = false; heap_state.sweeping_completed = false; TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, CannotFinalizeSweeping) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; for (int mode = 0; mode < 1; mode++) { heap_state.sweeping_in_progress = true; heap_state.sweeping_completed = false; double idle_time_ms = 10.0; GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_NOTHING, action.type); heap_state.sweeping_in_progress = false; heap_state.sweeping_completed = false; TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, Scavenge) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); int idle_time_ms = 10; for (int mode = 0; mode < 1; mode++) { heap_state.used_new_space_size = heap_state.new_space_capacity - (kNewSpaceAllocationThroughput * idle_time_ms); GCIdleTimeAction action = handler()->Compute(static_cast(idle_time_ms), heap_state); EXPECT_EQ(DO_SCAVENGE, action.type); heap_state.used_new_space_size = 0; TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, ScavengeAndDone) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); int idle_time_ms = 10; heap_state.can_start_incremental_marking = false; heap_state.incremental_marking_stopped = true; for (int mode = 0; mode < 1; mode++) { heap_state.used_new_space_size = heap_state.new_space_capacity - (kNewSpaceAllocationThroughput * idle_time_ms); GCIdleTimeAction action = handler()->Compute(static_cast(idle_time_ms), heap_state); EXPECT_EQ(DO_SCAVENGE, action.type); heap_state.used_new_space_size = 0; action = handler()->Compute(static_cast(idle_time_ms), heap_state); EXPECT_EQ(DO_NOTHING, action.type); TransitionToReduceMemoryMode(heap_state); } } TEST_F(GCIdleTimeHandlerTest, StopEventually1) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; double idle_time_ms = GCIdleTimeHandler::kMinLongIdleTime; bool stopped = false; for (int i = 0; i < kMaxNotifications && !stopped; i++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); if (action.type == DO_INCREMENTAL_MARKING || action.type == DO_FULL_GC) { handler()->NotifyMarkCompact(true); handler()->NotifyIdleMarkCompact(); } if (action.type == DONE) stopped = true; } EXPECT_TRUE(stopped); } TEST_F(GCIdleTimeHandlerTest, StopEventually2) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; double idle_time_ms = static_cast(heap_state.size_of_objects / speed + 1); TransitionToReduceMemoryMode(heap_state); TransitionToDoneMode(heap_state, idle_time_ms, DO_FULL_GC); GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DONE, action.type); } TEST_F(GCIdleTimeHandlerTest, StopEventually3) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; double idle_time_ms = 10; TransitionToReduceMemoryMode(heap_state); TransitionToDoneMode(heap_state, idle_time_ms, DO_INCREMENTAL_MARKING); GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DONE, action.type); } TEST_F(GCIdleTimeHandlerTest, ContinueAfterStop1) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; double idle_time_ms = static_cast(heap_state.size_of_objects / speed + 1); TransitionToReduceMemoryMode(heap_state); TransitionToDoneMode(heap_state, idle_time_ms, DO_FULL_GC); GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DONE, action.type); TransitionToReduceLatencyMode(heap_state); heap_state.can_start_incremental_marking = true; action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); EXPECT_FALSE(action.reduce_memory); EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode()); } TEST_F(GCIdleTimeHandlerTest, ContinueAfterStop2) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; double idle_time_ms = 10; TransitionToReduceMemoryMode(heap_state); TransitionToDoneMode(heap_state, idle_time_ms, DO_INCREMENTAL_MARKING); GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DONE, action.type); TransitionToReduceLatencyMode(heap_state); heap_state.can_start_incremental_marking = true; action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); EXPECT_FALSE(action.reduce_memory); EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode()); } TEST_F(GCIdleTimeHandlerTest, ZeroIdleTimeNothingToDo) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); for (int i = 0; i < kMaxNotifications; i++) { GCIdleTimeAction action = handler()->Compute(0, heap_state); EXPECT_EQ(DO_NOTHING, action.type); } } TEST_F(GCIdleTimeHandlerTest, SmallIdleTimeNothingToDo) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; for (int i = 0; i < kMaxNotifications; i++) { GCIdleTimeAction action = handler()->Compute(10, heap_state); EXPECT_TRUE(DO_NOTHING == action.type || DONE == action.type); } } TEST_F(GCIdleTimeHandlerTest, StayInReduceLatencyModeBecauseOfScavenges) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; double idle_time_ms = GCIdleTimeHandler::kMinLongIdleTime; int limit = GCIdleTimeHandler::kLongIdleNotificationsBeforeMutatorIsIdle; for (int i = 0; i < kMaxNotifications; i++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_TRUE(DO_NOTHING == action.type || DONE == action.type); if ((i + 1) % limit == 0) handler()->NotifyScavenge(); EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode()); } } TEST_F(GCIdleTimeHandlerTest, StayInReduceLatencyModeBecauseOfMarkCompacts) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; double idle_time_ms = GCIdleTimeHandler::kMinLongIdleTime; int limit = GCIdleTimeHandler::kLongIdleNotificationsBeforeMutatorIsIdle; for (int i = 0; i < kMaxNotifications; i++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_TRUE(DO_NOTHING == action.type || DONE == action.type); if ((i + 1) % limit == 0) handler()->NotifyMarkCompact(true); EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode()); } } TEST_F(GCIdleTimeHandlerTest, ReduceMemoryToReduceLatency) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; double idle_time_ms = GCIdleTimeHandler::kMinLongIdleTime; int limit = GCIdleTimeHandler::kMaxIdleMarkCompacts; for (int idle_gc = 0; idle_gc < limit; idle_gc++) { TransitionToReduceMemoryMode(heap_state); GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); EXPECT_TRUE(action.reduce_memory); EXPECT_EQ(GCIdleTimeHandler::kReduceMemory, handler()->mode()); for (int i = 0; i < idle_gc; i++) { action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); EXPECT_TRUE(action.reduce_memory); // ReduceMemory mode should tolerate one mutator GC per idle GC. handler()->NotifyScavenge(); // Notify idle GC. handler()->NotifyMarkCompact(true); handler()->NotifyIdleMarkCompact(); } // Transition to ReduceLatency mode after doing |idle_gc| idle GCs. handler()->NotifyScavenge(); action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_NOTHING, action.type); EXPECT_FALSE(action.reduce_memory); EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode()); } } TEST_F(GCIdleTimeHandlerTest, ReduceMemoryToDone) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; double idle_time_ms = GCIdleTimeHandler::kMinLongIdleTime; int limit = GCIdleTimeHandler::kMaxIdleMarkCompacts; TransitionToReduceMemoryMode(heap_state); GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); EXPECT_TRUE(action.reduce_memory); for (int i = 0; i < limit; i++) { action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); EXPECT_TRUE(action.reduce_memory); EXPECT_EQ(GCIdleTimeHandler::kReduceMemory, handler()->mode()); // ReduceMemory mode should tolerate one mutator GC per idle GC. handler()->NotifyScavenge(); // Notify idle GC. handler()->NotifyMarkCompact(true); handler()->NotifyIdleMarkCompact(); } action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DONE, action.type); } TEST_F(GCIdleTimeHandlerTest, DoneIfNotMakingProgressOnSweeping) { // Regression test for crbug.com/489323. GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); // Simulate sweeping being in-progress but not complete. heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; heap_state.sweeping_in_progress = true; heap_state.sweeping_completed = false; double idle_time_ms = 10.0; for (int i = 0; i < GCIdleTimeHandler::kMaxNoProgressIdleTimesPerMode; i++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_NOTHING, action.type); } // We should return DONE after not making progress for some time. GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DONE, action.type); } TEST_F(GCIdleTimeHandlerTest, DoneIfNotMakingProgressOnIncrementalMarking) { // Regression test for crbug.com/489323. GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); // Simulate incremental marking stopped and not eligible to start. heap_state.incremental_marking_stopped = true; heap_state.can_start_incremental_marking = false; double idle_time_ms = 10.0; for (int i = 0; i < GCIdleTimeHandler::kMaxNoProgressIdleTimesPerMode; i++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_NOTHING, action.type); } // We should return DONE after not making progress for some time. GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DONE, action.type); } TEST_F(GCIdleTimeHandlerTest, BackgroundReduceLatencyToReduceMemory) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = false; heap_state.can_start_incremental_marking = true; double idle_time_ms = GCIdleTimeHandler::kMinBackgroundIdleTime; handler()->NotifyScavenge(); EXPECT_EQ(GCIdleTimeHandler::kReduceLatency, handler()->mode()); int limit = GCIdleTimeHandler::kBackgroundIdleNotificationsBeforeMutatorIsIdle; for (int i = 0; i < limit; i++) { GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); } handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(GCIdleTimeHandler::kReduceMemory, handler()->mode()); } TEST_F(GCIdleTimeHandlerTest, SkipUselessGCs) { GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); heap_state.incremental_marking_stopped = false; heap_state.can_start_incremental_marking = true; TransitionToReduceMemoryMode(heap_state); EXPECT_EQ(GCIdleTimeHandler::kReduceMemory, handler()->mode()); double idle_time_ms = GCIdleTimeHandler::kMinLongIdleTime; GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type); handler()->NotifyMarkCompact(false); handler()->NotifyIdleMarkCompact(); action = handler()->Compute(idle_time_ms, heap_state); EXPECT_EQ(DONE, action.type); } } // namespace internal } // namespace v8