// Copyright 2009 the V8 project authors. All rights reserved. #include "v8.h" #include "platform.h" #include "cctest.h" using namespace ::v8::internal; static const char* kPort = "5858"; static const char* kLocalhost = "localhost"; class SocketListenerThread : public Thread { public: explicit SocketListenerThread(int data_size) : data_size_(data_size), server_(NULL), client_(NULL), listening_(OS::CreateSemaphore(0)) { data_ = new char[data_size_]; } ~SocketListenerThread() { // Close both sockets. delete client_; delete server_; } void Run(); void WaitForListening() { listening_->Wait(); } char* data() { return data_; } private: char* data_; int data_size_; Socket* server_; // Server socket used for bind/accept. Socket* client_; // Single client connection used by the test. Semaphore* listening_; // Signalled when the server socket is in listen mode. }; void SocketListenerThread::Run() { bool ok; // Create the server socket and bind it to the requested port. server_ = OS::CreateSocket(); CHECK(server_ != NULL); ok = server_->Bind(5858); CHECK(ok); // Listen for new connections. ok = server_->Listen(1); CHECK(ok); listening_->Signal(); // Accept a connection. client_ = server_->Accept(); CHECK(client_ != NULL); // Read the expected niumber of bytes of data. int bytes_read = 0; while (bytes_read < data_size_) { bytes_read += client_->Receive(data_ + bytes_read, data_size_ - bytes_read); } } static bool SendAll(Socket* socket, const char* data, int len) { int sent_len = 0; while (sent_len < len) { int status = socket->Send(data, len); if (status <= 0) { return false; } sent_len += status; } return true; } static void SendAndReceive(char *data, int len) { bool ok; // Create a socket listener. SocketListenerThread* listener = new SocketListenerThread(len); listener->Start(); listener->WaitForListening(); // Connect and write some data. Socket* client = OS::CreateSocket(); CHECK(client != NULL); ok = client->Connect(kLocalhost, kPort); CHECK(ok); // Send all the data. ok = SendAll(client, data, len); CHECK(ok); // Wait until data is received. listener->Join(); // Check that data received is the same as data send. for (int i = 0; i < len; i++) { CHECK(data[i] == listener->data()[i]); } // Close the client before the listener to avoid TIME_WAIT issues. delete client; delete listener; } TEST(Socket) { bool ok; // Initialize socket support. ok = Socket::Setup(); CHECK(ok); // Send and receive some data. static const int kBufferSizeSmall = 20; char small_data[kBufferSizeSmall + 1] = "1234567890abcdefghij"; SendAndReceive(small_data, kBufferSizeSmall); // Send and receive some more data. static const int kBufferSizeMedium = 10000; char* medium_data = new char[kBufferSizeMedium]; for (int i = 0; i < kBufferSizeMedium; i++) { medium_data[i] = i % 256; } SendAndReceive(medium_data, kBufferSizeMedium); // Send and receive even more data. static const int kBufferSizeLarge = 1000000; char* large_data = new char[kBufferSizeLarge]; for (int i = 0; i < kBufferSizeLarge; i++) { large_data[i] = i % 256; } SendAndReceive(large_data, kBufferSizeLarge); } TEST(HToNNToH) { uint16_t x = 1234; CHECK_EQ(x, Socket::NToH(Socket::HToN(x))); uint32_t y = 12345678; CHECK(y == Socket::NToH(Socket::HToN(y))); }