// Copyright 2019 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // A test utility for pinging objects back and forth among a pool of workers. // Use by calling {RunWorkerPingTest} with a {config} object. { // Reference config object for demonstrating the interface. let config = { numThings: 4, // size of circular buffer numWorkers: 4, // number of workers numMessages: 100, // number of messages sent to each worker allocInterval: 11, // interval for allocating new things per worker traceScript: false, // print the script traceAlloc: false, // print each allocation attempt traceIteration: 10, // print diagnostics every so many iterations abortOnFail: false, // kill worker if allocation fails // Note that because the functions are appended to a worker script // *as source*, they need to be named properly. // The function that allocates things. Required. AllocThing: function AllocThing(id) { return new Array(2); }, // Before message send behavior. Optional. BeforeSend: function BeforeSend(msg) { }, // Before message reception behavior. Optional. BeforeReceive: function BeforeReceive(msg) { }, } } function RunWorkerPingTest(config) { let workers = []; let beforeSend = (typeof config.BeforeSend == "function") ? config.BeforeSend : function BeforeSend(msg) { }; let beforeReceive = (typeof config.BeforeReceive == "function") ? config.BeforeReceive : function BeforeReceive(msg) { }; // Each worker has a circular buffer of size {config.numThings}, recording // received things into the buffer and responding with a previous thing. // Every {config.allocInterval}, a worker creates a new thing by // {config.AllocThing}. let script = `const kNumThings = ${config.numThings}; const kAllocInterval = ${config.allocInterval}; let index = 0; let total = 0; let id = 0; let things = new Array(kNumThings); for (let i = 0; i < kNumThings; i++) { things[i] = TryAllocThing(); } function TryAllocThing() { try { let thing = AllocThing(id++); ${config.traceAlloc ? "print(\"alloc success\");" : ""} return thing; } catch(e) { ${config.abortOnFail ? "postMessage({error: e.toString()}); throw e;" : "" } ${config.traceAlloc ? "print(\"alloc fail: \" + e);" : ""} } } onmessage = function(msg) { BeforeReceive(msg); if (msg.thing !== undefined) { let reply = things[index]; if ((total % kAllocInterval) == 0) { reply = TryAllocThing(); } things[index] = msg.thing; postMessage({thing : reply}); index = (index + 1) % kNumThings; total++; } } ${config.AllocThing.toString()} ${beforeReceive.toString()} `; if (config.traceScript) { print("========== Worker script =========="); print(script); print("==================================="); } for (let i = 0; i < config.numWorkers; i++) { let worker = new Worker(script, {type : 'string'}); workers.push(worker); } let time = performance.now(); // The main thread posts {config.numMessages} messages to {config.numWorkers} // workers, with each message containing a "thing" created by {config.AllocThing}. let thing = config.AllocThing(-1); for (let i = 0; i < config.numMessages; i++) { if ((i % config.traceIteration) == 0) { let now = performance.now(); print(`iteration ${i}, Δ = ${(now - time).toFixed(3)} ms`); time = now; } for (let worker of workers) { let msg = {thing: thing}; beforeSend(msg); worker.postMessage(msg); msg = worker.getMessage(); if (msg.thing) { thing = msg.thing; } else if (msg.error) { worker.terminate(); throw msg.error; } } } for (let worker of workers) { worker.terminate(); } }