// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // TODO(jochen): Remove this after the setting is turned on globally. #define V8_IMMINENT_DEPRECATION_WARNINGS #include "src/compiler/ast-loop-assignment-analyzer.h" #include "src/parser.h" #include "src/rewriter.h" #include "src/scopes.h" #include "test/cctest/cctest.h" using namespace v8::internal; using namespace v8::internal::compiler; namespace { const int kBufferSize = 1024; struct TestHelper : public HandleAndZoneScope { Handle function; LoopAssignmentAnalysis* result; explicit TestHelper(const char* body) : function(Handle::null()), result(NULL) { ScopedVector program(kBufferSize); SNPrintF(program, "function f(a,b,c) { %s; } f;", body); v8::Local v = CompileRun(program.start()); Handle obj = v8::Utils::OpenHandle(*v); function = Handle::cast(obj); } void CheckLoopAssignedCount(int expected, const char* var_name) { // TODO(titzer): don't scope analyze every single time. ParseInfo parse_info(main_zone(), function); CompilationInfo info(&parse_info); CHECK(Parser::ParseStatic(&parse_info)); CHECK(Rewriter::Rewrite(&parse_info)); CHECK(Scope::Analyze(&parse_info)); Scope* scope = info.literal()->scope(); AstValueFactory* factory = parse_info.ast_value_factory(); CHECK(scope); if (result == NULL) { AstLoopAssignmentAnalyzer analyzer(main_zone(), &info); result = analyzer.Analyze(); CHECK(result); } const i::AstRawString* name = factory->GetOneByteString(var_name); i::Variable* var = scope->Lookup(name); CHECK(var); if (var->location() == VariableLocation::UNALLOCATED) { CHECK_EQ(0, expected); } else { CHECK(var->IsStackAllocated()); CHECK_EQ(expected, result->GetAssignmentCountForTesting(scope, var)); } } }; } // namespace TEST(SimpleLoop1) { TestHelper f("var x = 0; while (x) ;"); f.CheckLoopAssignedCount(0, "x"); } TEST(SimpleLoop2) { const char* loops[] = { "while (x) { var x = 0; }", "for(;;) { var x = 0; }", "for(;x;) { var x = 0; }", "for(;x;x) { var x = 0; }", "for(var i = x; x; x) { var x = 0; }", "for(y in 0) { var x = 0; }", "for(y of 0) { var x = 0; }", "for(var x = 0; x; x++) { }", "for(var x = 0; x++;) { }", "var x; for(;x;x++) { }", "var x; do { x = 1; } while (0);", "do { var x = 1; } while (0);"}; for (size_t i = 0; i < arraysize(loops); i++) { TestHelper f(loops[i]); f.CheckLoopAssignedCount(1, "x"); } } TEST(ForInOf1) { const char* loops[] = { "for(x in 0) { }", "for(x of 0) { }", }; for (size_t i = 0; i < arraysize(loops); i++) { TestHelper f(loops[i]); f.CheckLoopAssignedCount(0, "x"); } } TEST(Param1) { TestHelper f("while (1) a = 0;"); f.CheckLoopAssignedCount(1, "a"); f.CheckLoopAssignedCount(0, "b"); f.CheckLoopAssignedCount(0, "c"); } TEST(Param2) { TestHelper f("for (;;) b = 0;"); f.CheckLoopAssignedCount(0, "a"); f.CheckLoopAssignedCount(1, "b"); f.CheckLoopAssignedCount(0, "c"); } TEST(Param2b) { TestHelper f("a; b; c; for (;;) b = 0;"); f.CheckLoopAssignedCount(0, "a"); f.CheckLoopAssignedCount(1, "b"); f.CheckLoopAssignedCount(0, "c"); } TEST(Param3) { TestHelper f("for(x in 0) c = 0;"); f.CheckLoopAssignedCount(0, "a"); f.CheckLoopAssignedCount(0, "b"); f.CheckLoopAssignedCount(1, "c"); } TEST(Param3b) { TestHelper f("a; b; c; for(x in 0) c = 0;"); f.CheckLoopAssignedCount(0, "a"); f.CheckLoopAssignedCount(0, "b"); f.CheckLoopAssignedCount(1, "c"); } TEST(NestedLoop1) { TestHelper f("while (x) { while (x) { var x = 0; } }"); f.CheckLoopAssignedCount(2, "x"); } TEST(NestedLoop2) { TestHelper f("while (0) { while (0) { var x = 0; } }"); f.CheckLoopAssignedCount(2, "x"); } TEST(NestedLoop3) { TestHelper f("while (0) { var y = 1; while (0) { var x = 0; } }"); f.CheckLoopAssignedCount(2, "x"); f.CheckLoopAssignedCount(1, "y"); } TEST(NestedInc1) { const char* loops[] = { "while (1) a(b++);", "while (1) a(0, b++);", "while (1) a(0, 0, b++);", "while (1) a(b++, 1, 1);", "while (1) a(++b);", "while (1) a + (b++);", "while (1) (b++) + a;", "while (1) a + c(b++);", "while (1) throw b++;", "while (1) switch (b++) {} ;", "while (1) switch (a) {case (b++): 0; } ;", "while (1) switch (a) {case b: b++; } ;", "while (1) a == (b++);", "while (1) a === (b++);", "while (1) +(b++);", "while (1) ~(b++);", "while (1) new a(b++);", "while (1) (b++).f;", "while (1) a[b++];", "while (1) (b++)();", "while (1) [b++];", "while (1) [0,b++];", "while (1) var y = [11,b++,12];", "while (1) var y = {f:11,g:(b++),h:12};", "while (1) try {b++;} finally {};", "while (1) try {} finally {b++};", "while (1) try {b++;} catch (e) {};", "while (1) try {} catch (e) {b++};", "while (1) return b++;", "while (1) (b++) ? b : b;", "while (1) b ? (b++) : b;", "while (1) b ? b : (b++);", }; for (size_t i = 0; i < arraysize(loops); i++) { TestHelper f(loops[i]); f.CheckLoopAssignedCount(1, "b"); } } TEST(NestedAssign1) { const char* loops[] = { "while (1) a(b=1);", "while (1) a(0, b=1);", "while (1) a(0, 0, b=1);", "while (1) a(b=1, 1, 1);", "while (1) a + (b=1);", "while (1) (b=1) + a;", "while (1) a + c(b=1);", "while (1) throw b=1;", "while (1) switch (b=1) {} ;", "while (1) switch (a) {case b=1: 0; } ;", "while (1) switch (a) {case b: b=1; } ;", "while (1) a == (b=1);", "while (1) a === (b=1);", "while (1) +(b=1);", "while (1) ~(b=1);", "while (1) new a(b=1);", "while (1) (b=1).f;", "while (1) a[b=1];", "while (1) (b=1)();", "while (1) [b=1];", "while (1) [0,b=1];", "while (1) var z = [11,b=1,12];", "while (1) var y = {f:11,g:(b=1),h:12};", "while (1) try {b=1;} finally {};", "while (1) try {} finally {b=1};", "while (1) try {b=1;} catch (e) {};", "while (1) try {} catch (e) {b=1};", "while (1) return b=1;", "while (1) (b=1) ? b : b;", "while (1) b ? (b=1) : b;", "while (1) b ? b : (b=1);", }; for (size_t i = 0; i < arraysize(loops); i++) { TestHelper f(loops[i]); f.CheckLoopAssignedCount(1, "b"); } } TEST(NestedLoops3) { TestHelper f("var x, y, z, w; while (x++) while (y++) while (z++) ; w;"); f.CheckLoopAssignedCount(1, "x"); f.CheckLoopAssignedCount(2, "y"); f.CheckLoopAssignedCount(3, "z"); f.CheckLoopAssignedCount(0, "w"); } TEST(NestedLoops3b) { TestHelper f( "var x, y, z, w;" "while (1) { x=1; while (1) { y=1; while (1) z=1; } }" "w;"); f.CheckLoopAssignedCount(1, "x"); f.CheckLoopAssignedCount(2, "y"); f.CheckLoopAssignedCount(3, "z"); f.CheckLoopAssignedCount(0, "w"); } TEST(NestedLoops3c) { TestHelper f( "var x, y, z, w;" "while (1) {" " x++;" " while (1) {" " y++;" " while (1) z++;" " }" " while (1) {" " y++;" " while (1) z++;" " }" "}" "w;"); f.CheckLoopAssignedCount(1, "x"); f.CheckLoopAssignedCount(3, "y"); f.CheckLoopAssignedCount(5, "z"); f.CheckLoopAssignedCount(0, "w"); }