// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_LIBPLATFORM_DEFAULT_PLATFORM_H_ #define V8_LIBPLATFORM_DEFAULT_PLATFORM_H_ #include #include #include #include "include/v8-platform.h" #include "src/base/macros.h" #include "src/base/platform/mutex.h" #include "src/libplatform/task-queue.h" namespace v8 { namespace platform { class TaskQueue; class Thread; class WorkerThread; class DefaultPlatform : public Platform { public: DefaultPlatform(); virtual ~DefaultPlatform(); void SetThreadPoolSize(int thread_pool_size); void EnsureInitialized(); bool PumpMessageLoop(v8::Isolate* isolate); // v8::Platform implementation. virtual void CallOnBackgroundThread( Task* task, ExpectedRuntime expected_runtime) override; virtual void CallOnForegroundThread(v8::Isolate* isolate, Task* task) override; double MonotonicallyIncreasingTime() override; private: static const int kMaxThreadPoolSize; base::Mutex lock_; bool initialized_; int thread_pool_size_; std::vector thread_pool_; TaskQueue queue_; std::map > main_thread_queue_; DISALLOW_COPY_AND_ASSIGN(DefaultPlatform); }; } } // namespace v8::platform #endif // V8_LIBPLATFORM_DEFAULT_PLATFORM_H_