// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler-dispatcher/compiler-dispatcher.h" #include "include/v8-platform.h" #include "src/api.h" #include "src/base/platform/semaphore.h" #include "src/compiler-dispatcher/compiler-dispatcher-job.h" #include "src/compiler-dispatcher/compiler-dispatcher-tracer.h" #include "src/compiler.h" #include "src/flags.h" #include "src/handles.h" #include "src/objects-inl.h" #include "src/parsing/parse-info.h" #include "src/parsing/parsing.h" #include "src/v8.h" #include "test/unittests/compiler-dispatcher/compiler-dispatcher-helper.h" #include "test/unittests/test-utils.h" #include "testing/gtest/include/gtest/gtest.h" namespace v8 { namespace internal { class CompilerDispatcherTestFlags { public: static void SetFlagsForTest() { CHECK_NULL(save_flags_); save_flags_ = new SaveFlags(); FLAG_single_threaded = true; FLAG_ignition = true; FlagList::EnforceFlagImplications(); FLAG_compiler_dispatcher = true; } static void RestoreFlags() { CHECK_NOT_NULL(save_flags_); delete save_flags_; save_flags_ = nullptr; } private: static SaveFlags* save_flags_; DISALLOW_IMPLICIT_CONSTRUCTORS(CompilerDispatcherTestFlags); }; SaveFlags* CompilerDispatcherTestFlags::save_flags_ = nullptr; class CompilerDispatcherTest : public TestWithContext { public: CompilerDispatcherTest() = default; ~CompilerDispatcherTest() override = default; static void SetUpTestCase() { CompilerDispatcherTestFlags::SetFlagsForTest(); TestWithContext::SetUpTestCase(); } static void TearDownTestCase() { TestWithContext::TearDownTestCase(); CompilerDispatcherTestFlags::RestoreFlags(); } private: DISALLOW_COPY_AND_ASSIGN(CompilerDispatcherTest); }; class CompilerDispatcherTestWithoutContext : public v8::TestWithIsolate { public: CompilerDispatcherTestWithoutContext() = default; ~CompilerDispatcherTestWithoutContext() override = default; static void SetUpTestCase() { CompilerDispatcherTestFlags::SetFlagsForTest(); TestWithContext::SetUpTestCase(); } static void TearDownTestCase() { TestWithContext::TearDownTestCase(); CompilerDispatcherTestFlags::RestoreFlags(); } private: DISALLOW_COPY_AND_ASSIGN(CompilerDispatcherTestWithoutContext); }; namespace { class MockPlatform : public v8::Platform { public: MockPlatform() : time_(0.0), time_step_(0.0), idle_task_(nullptr), sem_(0) {} ~MockPlatform() override { base::LockGuard lock(&mutex_); EXPECT_TRUE(foreground_tasks_.empty()); EXPECT_TRUE(background_tasks_.empty()); EXPECT_TRUE(idle_task_ == nullptr); } size_t NumberOfAvailableBackgroundThreads() override { return 1; } void CallOnBackgroundThread(Task* task, ExpectedRuntime expected_runtime) override { base::LockGuard lock(&mutex_); background_tasks_.push_back(task); } void CallOnForegroundThread(v8::Isolate* isolate, Task* task) override { base::LockGuard lock(&mutex_); foreground_tasks_.push_back(task); } void CallDelayedOnForegroundThread(v8::Isolate* isolate, Task* task, double delay_in_seconds) override { UNREACHABLE(); } void CallIdleOnForegroundThread(v8::Isolate* isolate, IdleTask* task) override { base::LockGuard lock(&mutex_); ASSERT_TRUE(idle_task_ == nullptr); idle_task_ = task; } bool IdleTasksEnabled(v8::Isolate* isolate) override { return true; } double MonotonicallyIncreasingTime() override { time_ += time_step_; return time_; } void RunIdleTask(double deadline_in_seconds, double time_step) { time_step_ = time_step; IdleTask* task; { base::LockGuard lock(&mutex_); task = idle_task_; ASSERT_TRUE(idle_task_ != nullptr); idle_task_ = nullptr; } task->Run(deadline_in_seconds); delete task; } bool IdleTaskPending() { base::LockGuard lock(&mutex_); return idle_task_; } bool BackgroundTasksPending() { base::LockGuard lock(&mutex_); return !background_tasks_.empty(); } bool ForegroundTasksPending() { base::LockGuard lock(&mutex_); return !foreground_tasks_.empty(); } void RunBackgroundTasksAndBlock(Platform* platform) { std::vector tasks; { base::LockGuard lock(&mutex_); tasks.swap(background_tasks_); } platform->CallOnBackgroundThread(new TaskWrapper(this, tasks, true), kShortRunningTask); sem_.Wait(); } void RunBackgroundTasks(Platform* platform) { std::vector tasks; { base::LockGuard lock(&mutex_); tasks.swap(background_tasks_); } platform->CallOnBackgroundThread(new TaskWrapper(this, tasks, false), kShortRunningTask); } void RunForegroundTasks() { std::vector tasks; { base::LockGuard lock(&mutex_); tasks.swap(foreground_tasks_); } for (auto& task : tasks) { task->Run(); delete task; } } void ClearBackgroundTasks() { std::vector tasks; { base::LockGuard lock(&mutex_); tasks.swap(background_tasks_); } for (auto& task : tasks) { delete task; } } void ClearForegroundTasks() { std::vector tasks; { base::LockGuard lock(&mutex_); tasks.swap(foreground_tasks_); } for (auto& task : tasks) { delete task; } } void ClearIdleTask() { base::LockGuard lock(&mutex_); ASSERT_TRUE(idle_task_ != nullptr); delete idle_task_; idle_task_ = nullptr; } private: class TaskWrapper : public Task { public: TaskWrapper(MockPlatform* platform, const std::vector& tasks, bool signal) : platform_(platform), tasks_(tasks), signal_(signal) {} ~TaskWrapper() = default; void Run() override { for (auto& task : tasks_) { task->Run(); delete task; } if (signal_) platform_->sem_.Signal(); } private: MockPlatform* platform_; std::vector tasks_; bool signal_; DISALLOW_COPY_AND_ASSIGN(TaskWrapper); }; double time_; double time_step_; // Protects all *_tasks_. base::Mutex mutex_; IdleTask* idle_task_; std::vector background_tasks_; std::vector foreground_tasks_; base::Semaphore sem_; DISALLOW_COPY_AND_ASSIGN(MockPlatform); }; } // namespace TEST_F(CompilerDispatcherTest, Construct) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); } TEST_F(CompilerDispatcherTest, IsEnqueued) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f1(x) { return x * y }; return f1; } " "g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(dispatcher.IsEnqueued(shared)); dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kBlock); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(platform.IdleTaskPending()); platform.ClearIdleTask(); } TEST_F(CompilerDispatcherTest, FinishNow) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f2(x) { return x * y }; return f2; } " "g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(shared->is_compiled()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(dispatcher.FinishNow(shared)); // Finishing removes the SFI from the queue. ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(shared->is_compiled()); ASSERT_TRUE(platform.IdleTaskPending()); platform.ClearIdleTask(); } TEST_F(CompilerDispatcherTest, IdleTask) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f3(x) { return x * y }; return f3; } " "g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); // Since time doesn't progress on the MockPlatform, this is enough idle time // to finish compiling the function. platform.RunIdleTask(1000.0, 0.0); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(shared->is_compiled()); } TEST_F(CompilerDispatcherTest, IdleTaskSmallIdleTime) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f4(x) { return x * y }; return f4; } " "g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); // The job should be scheduled for the main thread. ASSERT_EQ(dispatcher.jobs_.size(), 1u); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kInitial); // Only grant a little idle time and have time advance beyond it in one step. platform.RunIdleTask(2.0, 1.0); ASSERT_TRUE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->is_compiled()); ASSERT_TRUE(platform.IdleTaskPending()); // The job should be still scheduled for the main thread, but ready for // parsing. ASSERT_EQ(dispatcher.jobs_.size(), 1u); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kReadyToParse); // Now grant a lot of idle time and freeze time. platform.RunIdleTask(1000.0, 0.0); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(shared->is_compiled()); ASSERT_FALSE(platform.IdleTaskPending()); } TEST_F(CompilerDispatcherTest, IdleTaskException) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, 50); std::string script("function g() { function f5(x) { var a = "); for (int i = 0; i < 1000; i++) { script += "'x' + "; } script += " 'x'; }; return f5; } g();"; Handle f = Handle::cast(RunJS(isolate(), script.c_str())); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); // Since time doesn't progress on the MockPlatform, this is enough idle time // to finish compiling the function. platform.RunIdleTask(1000.0, 0.0); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->is_compiled()); ASSERT_FALSE(i_isolate()->has_pending_exception()); } TEST_F(CompilerDispatcherTest, CompileOnBackgroundThread) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f6(x) { return x * y }; return f6; } " "g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); ASSERT_EQ(dispatcher.jobs_.size(), 1u); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kInitial); // Make compiling super expensive, and advance job as much as possible on the // foreground thread. dispatcher.tracer_->RecordCompile(50000.0, 1); platform.RunIdleTask(10.0, 0.0); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kReadyToCompile); ASSERT_TRUE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->is_compiled()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(platform.BackgroundTasksPending()); platform.RunBackgroundTasksAndBlock(V8::GetCurrentPlatform()); ASSERT_TRUE(platform.IdleTaskPending()); ASSERT_FALSE(platform.BackgroundTasksPending()); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kCompiled); // Now grant a lot of idle time and freeze time. platform.RunIdleTask(1000.0, 0.0); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(shared->is_compiled()); ASSERT_FALSE(platform.IdleTaskPending()); } TEST_F(CompilerDispatcherTest, FinishNowWithBackgroundTask) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f7(x) { return x * y }; return f7; } " "g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); ASSERT_EQ(dispatcher.jobs_.size(), 1u); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kInitial); // Make compiling super expensive, and advance job as much as possible on the // foreground thread. dispatcher.tracer_->RecordCompile(50000.0, 1); platform.RunIdleTask(10.0, 0.0); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kReadyToCompile); ASSERT_TRUE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->is_compiled()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(platform.BackgroundTasksPending()); // This does not block, but races with the FinishNow() call below. platform.RunBackgroundTasks(V8::GetCurrentPlatform()); ASSERT_TRUE(dispatcher.FinishNow(shared)); // Finishing removes the SFI from the queue. ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(shared->is_compiled()); if (platform.IdleTaskPending()) platform.ClearIdleTask(); ASSERT_FALSE(platform.BackgroundTasksPending()); } TEST_F(CompilerDispatcherTest, IdleTaskMultipleJobs) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script1[] = "function g() { var y = 1; function f8(x) { return x * y }; return f8; } " "g();"; Handle f1 = Handle::cast(RunJS(isolate(), script1)); Handle shared1(f1->shared(), i_isolate()); const char script2[] = "function g() { var y = 1; function f9(x) { return x * y }; return f9; } " "g();"; Handle f2 = Handle::cast(RunJS(isolate(), script2)); Handle shared2(f2->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared1)); ASSERT_TRUE(dispatcher.Enqueue(shared2)); ASSERT_TRUE(platform.IdleTaskPending()); // Since time doesn't progress on the MockPlatform, this is enough idle time // to finish compiling the function. platform.RunIdleTask(1000.0, 0.0); ASSERT_FALSE(dispatcher.IsEnqueued(shared1)); ASSERT_FALSE(dispatcher.IsEnqueued(shared2)); ASSERT_TRUE(shared1->is_compiled()); ASSERT_TRUE(shared2->is_compiled()); } TEST_F(CompilerDispatcherTest, FinishNowException) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, 50); std::string script("function g() { function f10(x) { var a = "); for (int i = 0; i < 1000; i++) { script += "'x' + "; } script += " 'x'; }; return f10; } g();"; Handle f = Handle::cast(RunJS(isolate(), script.c_str())); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); ASSERT_FALSE(dispatcher.FinishNow(shared)); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->is_compiled()); ASSERT_TRUE(i_isolate()->has_pending_exception()); i_isolate()->clear_pending_exception(); platform.ClearIdleTask(); } TEST_F(CompilerDispatcherTest, AsyncAbortAllPendingBackgroundTask) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f11(x) { return x * y }; return f11; " "} g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); ASSERT_EQ(dispatcher.jobs_.size(), 1u); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kInitial); // Make compiling super expensive, and advance job as much as possible on the // foreground thread. dispatcher.tracer_->RecordCompile(50000.0, 1); platform.RunIdleTask(10.0, 0.0); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kReadyToCompile); ASSERT_TRUE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->is_compiled()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(platform.BackgroundTasksPending()); // The background task hasn't yet started, so we can just cancel it. dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kDontBlock); ASSERT_FALSE(platform.ForegroundTasksPending()); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->is_compiled()); platform.RunBackgroundTasksAndBlock(V8::GetCurrentPlatform()); if (platform.IdleTaskPending()) platform.ClearIdleTask(); ASSERT_FALSE(platform.BackgroundTasksPending()); ASSERT_FALSE(platform.ForegroundTasksPending()); } TEST_F(CompilerDispatcherTest, AsyncAbortAllRunningBackgroundTask) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script1[] = "function g() { var y = 1; function f11(x) { return x * y }; return f11; " "} g();"; Handle f1 = Handle::cast(RunJS(isolate(), script1)); Handle shared1(f1->shared(), i_isolate()); const char script2[] = "function g() { var y = 1; function f12(x) { return x * y }; return f12; " "} g();"; Handle f2 = Handle::cast(RunJS(isolate(), script2)); Handle shared2(f2->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared1)); ASSERT_TRUE(platform.IdleTaskPending()); ASSERT_EQ(dispatcher.jobs_.size(), 1u); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kInitial); // Make compiling super expensive, and advance job as much as possible on the // foreground thread. dispatcher.tracer_->RecordCompile(50000.0, 1); platform.RunIdleTask(10.0, 0.0); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kReadyToCompile); ASSERT_TRUE(dispatcher.IsEnqueued(shared1)); ASSERT_FALSE(shared1->is_compiled()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(platform.BackgroundTasksPending()); // Kick off background tasks and freeze them. dispatcher.block_for_testing_.SetValue(true); platform.RunBackgroundTasks(V8::GetCurrentPlatform()); // Busy loop until the background task started running. while (dispatcher.block_for_testing_.Value()) { } dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kDontBlock); ASSERT_TRUE(platform.ForegroundTasksPending()); // We can't schedule new tasks while we're aborting. ASSERT_FALSE(dispatcher.Enqueue(shared2)); // Run the first AbortTask. Since the background job is still pending, it // can't do anything. platform.RunForegroundTasks(); { base::LockGuard lock(&dispatcher.mutex_); ASSERT_TRUE(dispatcher.abort_); } // Release background task. dispatcher.semaphore_for_testing_.Signal(); // Busy loop until the background task scheduled another AbortTask task. while (!platform.ForegroundTasksPending()) { } platform.RunForegroundTasks(); ASSERT_TRUE(dispatcher.jobs_.empty()); { base::LockGuard lock(&dispatcher.mutex_); ASSERT_FALSE(dispatcher.abort_); } ASSERT_TRUE(platform.IdleTaskPending()); platform.RunIdleTask(5.0, 1.0); ASSERT_FALSE(platform.BackgroundTasksPending()); ASSERT_FALSE(platform.ForegroundTasksPending()); // Now it's possible to enqueue new functions again. ASSERT_TRUE(dispatcher.Enqueue(shared2)); ASSERT_TRUE(platform.IdleTaskPending()); ASSERT_FALSE(platform.BackgroundTasksPending()); ASSERT_FALSE(platform.ForegroundTasksPending()); platform.ClearIdleTask(); } TEST_F(CompilerDispatcherTest, FinishNowDuringAbortAll) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f13(x) { return x * y }; return f13; " "} g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(dispatcher.Enqueue(shared)); ASSERT_TRUE(platform.IdleTaskPending()); ASSERT_EQ(dispatcher.jobs_.size(), 1u); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kInitial); // Make compiling super expensive, and advance job as much as possible on the // foreground thread. dispatcher.tracer_->RecordCompile(50000.0, 1); platform.RunIdleTask(10.0, 0.0); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kReadyToCompile); ASSERT_TRUE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->is_compiled()); ASSERT_FALSE(platform.IdleTaskPending()); ASSERT_TRUE(platform.BackgroundTasksPending()); // Kick off background tasks and freeze them. dispatcher.block_for_testing_.SetValue(true); platform.RunBackgroundTasks(V8::GetCurrentPlatform()); // Busy loop until the background task started running. while (dispatcher.block_for_testing_.Value()) { } dispatcher.AbortAll(CompilerDispatcher::BlockingBehavior::kDontBlock); ASSERT_TRUE(platform.ForegroundTasksPending()); // Run the first AbortTask. Since the background job is still pending, it // can't do anything. platform.RunForegroundTasks(); { base::LockGuard lock(&dispatcher.mutex_); ASSERT_TRUE(dispatcher.abort_); } // While the background thread holds on to a job, it is still enqueud. ASSERT_TRUE(dispatcher.IsEnqueued(shared)); // Release background task. dispatcher.semaphore_for_testing_.Signal(); // Force the compilation to finish, even while aborting. ASSERT_TRUE(dispatcher.FinishNow(shared)); ASSERT_TRUE(dispatcher.jobs_.empty()); // Busy wait for the background task to finish. for (;;) { base::LockGuard lock(&dispatcher.mutex_); if (dispatcher.num_background_tasks_ == 0) { break; } } ASSERT_TRUE(platform.ForegroundTasksPending()); ASSERT_TRUE(platform.IdleTaskPending()); ASSERT_FALSE(platform.BackgroundTasksPending()); platform.RunForegroundTasks(); { base::LockGuard lock(&dispatcher.mutex_); ASSERT_FALSE(dispatcher.abort_); } platform.ClearForegroundTasks(); platform.ClearIdleTask(); } TEST_F(CompilerDispatcherTest, MemoryPressure) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f14(x) { return x * y }; return f14; " "} g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); // Can't enqueue tasks under memory pressure. dispatcher.MemoryPressureNotification(v8::MemoryPressureLevel::kCritical, true); ASSERT_FALSE(dispatcher.Enqueue(shared)); dispatcher.MemoryPressureNotification(v8::MemoryPressureLevel::kNone, true); ASSERT_TRUE(dispatcher.Enqueue(shared)); // Memory pressure cancels current jobs. dispatcher.MemoryPressureNotification(v8::MemoryPressureLevel::kCritical, true); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); platform.ClearIdleTask(); } namespace { class PressureNotificationTask : public CancelableTask { public: PressureNotificationTask(Isolate* isolate, CompilerDispatcher* dispatcher, base::Semaphore* sem) : CancelableTask(isolate), dispatcher_(dispatcher), sem_(sem) {} ~PressureNotificationTask() override {} void RunInternal() override { dispatcher_->MemoryPressureNotification(v8::MemoryPressureLevel::kCritical, false); sem_->Signal(); } private: CompilerDispatcher* dispatcher_; base::Semaphore* sem_; DISALLOW_COPY_AND_ASSIGN(PressureNotificationTask); }; } // namespace TEST_F(CompilerDispatcherTest, MemoryPressureFromBackground) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f15(x) { return x * y }; return f15; " "} g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_TRUE(dispatcher.Enqueue(shared)); base::Semaphore sem(0); V8::GetCurrentPlatform()->CallOnBackgroundThread( new PressureNotificationTask(i_isolate(), &dispatcher, &sem), v8::Platform::kShortRunningTask); sem.Wait(); // A memory pressure task is pending, and running it will cancel the job. ASSERT_TRUE(platform.ForegroundTasksPending()); ASSERT_TRUE(dispatcher.IsEnqueued(shared)); platform.RunForegroundTasks(); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_FALSE(shared->is_compiled()); // Since the AbortAll() call is made from a task, AbortAll thinks that there // is at least one task running, and fires of an AbortTask to be safe. ASSERT_TRUE(platform.ForegroundTasksPending()); platform.RunForegroundTasks(); ASSERT_FALSE(platform.ForegroundTasksPending()); platform.ClearIdleTask(); } TEST_F(CompilerDispatcherTest, EnqueueAndStep) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char script[] = "function g() { var y = 1; function f16(x) { return x * y }; return f16; " "} g();"; Handle f = Handle::cast(RunJS(isolate(), script)); Handle shared(f->shared(), i_isolate()); ASSERT_FALSE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(dispatcher.EnqueueAndStep(shared)); ASSERT_TRUE(dispatcher.IsEnqueued(shared)); ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() == CompileJobStatus::kReadyToParse); ASSERT_TRUE(platform.IdleTaskPending()); platform.ClearIdleTask(); ASSERT_TRUE(platform.BackgroundTasksPending()); platform.ClearBackgroundTasks(); } TEST_F(CompilerDispatcherTest, EnqueueParsed) { MockPlatform platform; CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size); const char source[] = "function g() { var y = 1; function f17(x) { return x * y }; return f17; " "} g();"; Handle f = Handle::cast(RunJS(isolate(), source)); Handle shared(f->shared(), i_isolate()); Handle