// Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "codegen-inl.h" #include "jump-target-inl.h" #include "register-allocator-inl.h" namespace v8 { namespace internal { // ------------------------------------------------------------------------- // JumpTarget implementation. void JumpTarget::Jump() { DoJump(); } void JumpTarget::Branch(Condition cc, Hint hint) { DoBranch(cc, hint); } void JumpTarget::Bind() { DoBind(); } // ------------------------------------------------------------------------- // ShadowTarget implementation. ShadowTarget::ShadowTarget(BreakTarget* shadowed) { ASSERT(shadowed != NULL); other_target_ = shadowed; #ifdef DEBUG is_shadowing_ = true; #endif // While shadowing this shadow target saves the state of the original. shadowed->CopyTo(this); // The original's state is reset. shadowed->Unuse(); ASSERT(cgen()->has_valid_frame()); shadowed->set_expected_height(cgen()->frame()->height()); } void ShadowTarget::StopShadowing() { ASSERT(is_shadowing_); // The states of this target, which was shadowed, and the original // target, which was shadowing, are swapped. BreakTarget temp; other_target_->CopyTo(&temp); CopyTo(other_target_); temp.CopyTo(this); temp.Unuse(); #ifdef DEBUG is_shadowing_ = false; #endif } } } // namespace v8::internal