// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_ALLOCATION_H_ #define V8_ALLOCATION_H_ #include "src/globals.h" namespace v8 { namespace internal { // Called when allocation routines fail to allocate. // This function should not return, but should terminate the current // processing. void FatalProcessOutOfMemory(const char* message); // Superclass for classes managed with new & delete. class Malloced { public: void* operator new(size_t size) { return New(size); } void operator delete(void* p) { Delete(p); } static void FatalProcessOutOfMemory(); static void* New(size_t size); static void Delete(void* p); }; // A macro is used for defining the base class used for embedded instances. // The reason is some compilers allocate a minimum of one word for the // superclass. The macro prevents the use of new & delete in debug mode. // In release mode we are not willing to pay this overhead. #ifdef DEBUG // Superclass for classes with instances allocated inside stack // activations or inside other objects. class Embedded { public: void* operator new(size_t size); void operator delete(void* p); }; #define BASE_EMBEDDED : public Embedded #else #define BASE_EMBEDDED #endif // Superclass for classes only using statics. class AllStatic { #ifdef DEBUG public: void* operator new(size_t size); void operator delete(void* p); #endif }; template T* NewArray(size_t size) { T* result = new T[size]; if (result == NULL) Malloced::FatalProcessOutOfMemory(); return result; } template void DeleteArray(T* array) { delete[] array; } // The normal strdup functions use malloc. These versions of StrDup // and StrNDup uses new and calls the FatalProcessOutOfMemory handler // if allocation fails. char* StrDup(const char* str); char* StrNDup(const char* str, int n); // Allocation policy for allocating in the C free store using malloc // and free. Used as the default policy for lists. class FreeStoreAllocationPolicy { public: INLINE(void* New(size_t size)) { return Malloced::New(size); } INLINE(static void Delete(void* p)) { Malloced::Delete(p); } }; void* AlignedAlloc(size_t size, size_t alignment); void AlignedFree(void *ptr); } } // namespace v8::internal #endif // V8_ALLOCATION_H_