// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "test/cctest/cctest.h" #include "include/v8-experimental.h" #include "include/v8.h" #include "src/api.h" #include "src/objects-inl.h" namespace i = v8::internal; static void CppAccessor42(const v8::FunctionCallbackInfo& info) { info.GetReturnValue().Set(42); } static void CppAccessor41(const v8::FunctionCallbackInfo& info) { info.GetReturnValue().Set(41); } v8::experimental::FastAccessorBuilder* FastAccessor(v8::Isolate* isolate) { auto builder = v8::experimental::FastAccessorBuilder::New(isolate); builder->ReturnValue(builder->IntegerConstant(41)); return builder; } TEST(FastAccessors) { v8::Isolate* isolate = CcTest::isolate(); v8::HandleScope scope(isolate); LocalContext env; // We emulate Embedder-created DOM Node instances. Specifically: // - 'parent': FunctionTemplate ~= DOM Node superclass // - 'child': FunctionTemplate ~= a specific DOM node type, like a
// // We'll install both a C++-based and a JS-based accessor on the parent, // and expect it to be callable on the child. // Setup the parent template ( =~ DOM Node w/ accessors). v8::Local parent = v8::FunctionTemplate::New(isolate); { auto signature = v8::Signature::New(isolate, parent); // cpp accessor as "firstChild": parent->PrototypeTemplate()->SetAccessorProperty( v8_str("firstChild"), v8::FunctionTemplate::New(isolate, CppAccessor42, v8::Local(), signature)); // JS accessor as "firstChildRaw": parent->PrototypeTemplate()->SetAccessorProperty( v8_str("firstChildRaw"), v8::FunctionTemplate::NewWithFastHandler( isolate, CppAccessor41, FastAccessor(isolate), v8::Local(), signature)); } // Setup child object ( =~ a specific DOM Node, e.g. a
). // Also, make a creation function on the global object, so we can access it // in a test. v8::Local child = v8::FunctionTemplate::New(isolate); child->Inherit(parent); CHECK(env->Global() ->Set(env.local(), v8_str("Node"), child->GetFunction(env.local()).ToLocalChecked()) .IsJust()); // Setup done: Let's test it: // The simple case: Run it once. ExpectInt32("var n = new Node(); n.firstChild", 42); ExpectInt32("var n = new Node(); n.firstChildRaw", 41); // Run them in a loop. This will likely trigger the optimizing compiler: ExpectInt32( "var m = new Node(); " "var sum = 0; " "for (var i = 0; i < 10; ++i) { " " sum += m.firstChild; " " sum += m.firstChildRaw; " "}; " "sum;", 10 * (42 + 41)); // Obtain the accessor and call it via apply on the Node: ExpectInt32( "var n = new Node(); " "var g = Object.getOwnPropertyDescriptor(" " n.__proto__.__proto__, 'firstChild')['get']; " "g.apply(n);", 42); ExpectInt32( "var n = new Node(); " "var g = Object.getOwnPropertyDescriptor(" " n.__proto__.__proto__, 'firstChildRaw')['get']; " "g.apply(n);", 41); ExpectInt32( "var n = new Node();" "var g = Object.getOwnPropertyDescriptor(" " n.__proto__.__proto__, 'firstChildRaw')['get'];" "try {" " var f = { firstChildRaw: '51' };" " g.apply(f);" "} catch(e) {" " 31415;" "}", 31415); } // The goal is to avoid the callback. static void UnreachableCallback( const v8::FunctionCallbackInfo& info) { UNREACHABLE(); } TEST(CachedAccessor) { // Crankshaft support for fast accessors is not implemented; crankshafted // code uses the slow accessor which breaks this test's expectations. v8::internal::FLAG_always_opt = false; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Create 'foo' class, with a hidden property. v8::Local foo = v8::ObjectTemplate::New(isolate); v8::Local priv = v8::Private::ForApi(isolate, v8_str("Foo#draft")); foo->SetAccessorProperty(v8_str("draft"), v8::FunctionTemplate::NewWithCache( isolate, UnreachableCallback, priv, v8::Local())); // Create 'obj', instance of 'foo'. v8::Local obj = foo->NewInstance(env.local()).ToLocalChecked(); // Install the private property on the instance. CHECK(obj->SetPrivate(isolate->GetCurrentContext(), priv, v8::Undefined(isolate)) .FromJust()); CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust()); // Access cached accessor. ExpectUndefined("obj.draft"); // Set hidden property. CHECK(obj->SetPrivate(isolate->GetCurrentContext(), priv, v8_str("Shhh, I'm private!")) .FromJust()); ExpectString("obj.draft", "Shhh, I'm private!"); // Stress the accessor to use the IC. ExpectString( "var result = '';" "for (var i = 0; i < 10; ++i) { " " result = obj.draft; " "} " "result; ", "Shhh, I'm private!"); } TEST(CachedAccessorCrankshaft) { i::FLAG_allow_natives_syntax = true; // v8::internal::FLAG_always_opt = false; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Create 'foo' class, with a hidden property. v8::Local foo = v8::ObjectTemplate::New(isolate); v8::Local priv = v8::Private::ForApi(isolate, v8_str("Foo#draft")); // Install the private property on the template. // foo->SetPrivate(priv, v8::Undefined(isolate)); foo->SetAccessorProperty(v8_str("draft"), v8::FunctionTemplate::NewWithCache( isolate, UnreachableCallback, priv, v8::Local())); // Create 'obj', instance of 'foo'. v8::Local obj = foo->NewInstance(env.local()).ToLocalChecked(); // Install the private property on the instance. CHECK(obj->SetPrivate(isolate->GetCurrentContext(), priv, v8::Undefined(isolate)) .FromJust()); CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust()); // Access surrogate accessor. ExpectUndefined("obj.draft"); // Set hidden property. CHECK(obj->SetPrivate(env.local(), priv, v8::Integer::New(isolate, 123)) .FromJust()); // Test ICs. CompileRun( "function f() {" " var x;" " for (var i = 0; i < 100; i++) {" " x = obj.draft;" " }" " return x;" "}"); ExpectInt32("f()", 123); // Reset hidden property. CHECK(obj->SetPrivate(env.local(), priv, v8::Integer::New(isolate, 456)) .FromJust()); // Test Crankshaft. CompileRun("%OptimizeFunctionOnNextCall(f);"); ExpectInt32("f()", 456); CHECK(obj->SetPrivate(env.local(), priv, v8::Integer::New(isolate, 456)) .FromJust()); // Test non-global ICs. CompileRun( "function g() {" " var x = obj;" " var r = 0;" " for (var i = 0; i < 100; i++) {" " r = x.draft;" " }" " return r;" "}"); ExpectInt32("g()", 456); // Reset hidden property. CHECK(obj->SetPrivate(env.local(), priv, v8::Integer::New(isolate, 789)) .FromJust()); // Test non-global access in Crankshaft. CompileRun("%OptimizeFunctionOnNextCall(g);"); ExpectInt32("g()", 789); } namespace { static void Setter(v8::Local name, v8::Local value, const v8::PropertyCallbackInfo& info) {} } // Re-declaration of non-configurable accessors should throw. TEST(RedeclareAccessor) { v8::HandleScope scope(CcTest::isolate()); LocalContext env; v8::Local templ = v8::FunctionTemplate::New(CcTest::isolate()); v8::Local object_template = templ->InstanceTemplate(); object_template->SetAccessor( v8_str("foo"), NULL, Setter, v8::Local(), v8::AccessControl::DEFAULT, v8::PropertyAttribute::DontDelete); v8::Local ctx = v8::Context::New(CcTest::isolate(), nullptr, object_template); // Declare function. v8::Local code = v8_str("function foo() {};"); v8::TryCatch try_catch(CcTest::isolate()); v8::Script::Compile(ctx, code).ToLocalChecked()->Run(ctx).IsEmpty(); CHECK(try_catch.HasCaught()); }