// Copyright 2006-2008 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Used for building without snapshots. #include "src/v8.h" #include "src/snapshot.h" namespace v8 { namespace internal { const byte Snapshot::data_[] = { 0 }; const byte* Snapshot::raw_data_ = NULL; const int Snapshot::size_ = 0; const int Snapshot::raw_size_ = 0; const byte Snapshot::context_data_[] = { 0 }; const byte* Snapshot::context_raw_data_ = NULL; const int Snapshot::context_size_ = 0; const int Snapshot::context_raw_size_ = 0; const int Snapshot::new_space_used_ = 0; const int Snapshot::pointer_space_used_ = 0; const int Snapshot::data_space_used_ = 0; const int Snapshot::code_space_used_ = 0; const int Snapshot::map_space_used_ = 0; const int Snapshot::cell_space_used_ = 0; const int Snapshot::property_cell_space_used_ = 0; const int Snapshot::context_new_space_used_ = 0; const int Snapshot::context_pointer_space_used_ = 0; const int Snapshot::context_data_space_used_ = 0; const int Snapshot::context_code_space_used_ = 0; const int Snapshot::context_map_space_used_ = 0; const int Snapshot::context_cell_space_used_ = 0; const int Snapshot::context_property_cell_space_used_ = 0; } } // namespace v8::internal