// Copyright 2012 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include "v8.h" #include "zone-inl.h" namespace v8 { namespace internal { // Segments represent chunks of memory: They have starting address // (encoded in the this pointer) and a size in bytes. Segments are // chained together forming a LIFO structure with the newest segment // available as segment_head_. Segments are allocated using malloc() // and de-allocated using free(). class Segment { public: void Initialize(Segment* next, int size) { next_ = next; size_ = size; } Segment* next() const { return next_; } void clear_next() { next_ = NULL; } int size() const { return size_; } int capacity() const { return size_ - sizeof(Segment); } Address start() const { return address(sizeof(Segment)); } Address end() const { return address(size_); } private: // Computes the address of the nth byte in this segment. Address address(int n) const { return Address(this) + n; } Segment* next_; int size_; }; Zone::Zone(Isolate* isolate) : zone_excess_limit_(256 * MB), allocation_size_(0), segment_bytes_allocated_(0), position_(0), limit_(0), segment_head_(NULL), isolate_(isolate) { } Zone::~Zone() { #ifdef DEBUG // Constant byte value used for zapping dead memory in debug mode. static const unsigned char kZapDeadByte = 0xcd; #endif // Traverse the chained list of segments, zapping // (in debug mode) and freeing every segment Segment* current = segment_head_; while (current != NULL) { Segment* next = current->next(); int size = current->size(); #ifdef DEBUG // Zap the entire current segment (including the header). memset(current, kZapDeadByte, size); #endif DeleteSegment(current, size); current = next; } // We must clear the position and limit to force // a new segment to be allocated on demand. position_ = limit_ = 0; // Update the head segment. segment_head_ = NULL; } // Creates a new segment, sets it size, and pushes it to the front // of the segment chain. Returns the new segment. Segment* Zone::NewSegment(int size) { Segment* result = reinterpret_cast(Malloced::New(size)); adjust_segment_bytes_allocated(size); if (result != NULL) { result->Initialize(segment_head_, size); segment_head_ = result; } return result; } // Deletes the given segment. Does not touch the segment chain. void Zone::DeleteSegment(Segment* segment, int size) { adjust_segment_bytes_allocated(-size); Malloced::Delete(segment); } Address Zone::NewExpand(int size) { // Make sure the requested size is already properly aligned and that // there isn't enough room in the Zone to satisfy the request. ASSERT(size == RoundDown(size, kAlignment)); ASSERT(size > limit_ - position_); // Compute the new segment size. We use a 'high water mark' // strategy, where we increase the segment size every time we expand // except that we employ a maximum segment size when we delete. This // is to avoid excessive malloc() and free() overhead. Segment* head = segment_head_; int old_size = (head == NULL) ? 0 : head->size(); static const int kSegmentOverhead = sizeof(Segment) + kAlignment; int new_size_no_overhead = size + (old_size << 1); int new_size = kSegmentOverhead + new_size_no_overhead; // Guard against integer overflow. if (new_size_no_overhead < size || new_size < kSegmentOverhead) { V8::FatalProcessOutOfMemory("Zone"); return NULL; } if (new_size < kMinimumSegmentSize) { new_size = kMinimumSegmentSize; } else if (new_size > kMaximumSegmentSize) { // Limit the size of new segments to avoid growing the segment size // exponentially, thus putting pressure on contiguous virtual address space. // All the while making sure to allocate a segment large enough to hold the // requested size. new_size = Max(kSegmentOverhead + size, kMaximumSegmentSize); } Segment* segment = NewSegment(new_size); if (segment == NULL) { V8::FatalProcessOutOfMemory("Zone"); return NULL; } // Recompute 'top' and 'limit' based on the new segment. Address result = RoundUp(segment->start(), kAlignment); position_ = result + size; // Check for address overflow. if (position_ < result) { V8::FatalProcessOutOfMemory("Zone"); return NULL; } limit_ = segment->end(); ASSERT(position_ <= limit_); return result; } } } // namespace v8::internal