// Copyright 2009 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "codegen-inl.h" #include "register-allocator-inl.h" namespace v8 { namespace internal { // ------------------------------------------------------------------------- // JumpTarget implementation. JumpTarget::JumpTarget(CodeGenerator* cgen, Directionality direction) : cgen_(cgen), direction_(direction), reaching_frames_(0), merge_labels_(0), entry_frame_(NULL), is_bound_(false), is_linked_(false) { ASSERT(cgen != NULL); masm_ = cgen->masm(); } JumpTarget::JumpTarget() : cgen_(NULL), masm_(NULL), direction_(FORWARD_ONLY), reaching_frames_(0), merge_labels_(0), entry_frame_(NULL), is_bound_(false), is_linked_(false) { } void JumpTarget::Initialize(CodeGenerator* cgen, Directionality direction) { ASSERT(cgen != NULL); ASSERT(cgen_ == NULL); cgen_ = cgen; masm_ = cgen->masm(); direction_ = direction; } void JumpTarget::Unuse() { // We should not deallocate jump targets that have unresolved jumps // to them. In the event of a compile-time stack overflow or an // unitialized jump target, we don't care. ASSERT(!is_linked() || cgen_ == NULL || cgen_->HasStackOverflow()); for (int i = 0; i < reaching_frames_.length(); i++) { delete reaching_frames_[i]; } delete entry_frame_; Reset(); } void JumpTarget::Reset() { reaching_frames_.Clear(); merge_labels_.Clear(); entry_frame_ = NULL; entry_label_.Unuse(); is_bound_ = false; is_linked_ = false; } FrameElement* JumpTarget::Combine(FrameElement* left, FrameElement* right) { // Given a pair of non-null frame element pointers, return one of // them as an entry frame candidate or null if they are // incompatible. // If either is invalid, the result is. if (!left->is_valid()) return left; if (!right->is_valid()) return right; // If they have the same value, the result is the same. (Exception: // bidirectional frames cannot have constants or copies.) If either // is unsynced, the result is. if (left->is_memory() && right->is_memory()) return left; if (left->is_register() && right->is_register() && left->reg().is(right->reg())) { if (!left->is_synced()) { return left; } else { return right; } } if (direction_ == FORWARD_ONLY && left->is_constant() && right->is_constant() && left->handle().is_identical_to(right->handle())) { if (!left->is_synced()) { return left; } else { return right; } } if (direction_ == FORWARD_ONLY && left->is_copy() && right->is_copy() && left->index() == right->index()) { if (!left->is_synced()) { return left; } else { return right; } } // Otherwise they are incompatible and we will reallocate them. return NULL; } void JumpTarget::ComputeEntryFrame(int mergable_elements) { // Given: a collection of frames reaching by forward CFG edges and // the directionality of the block. Compute: an entry frame for the // block. // Choose an initial frame. VirtualFrame* initial_frame = reaching_frames_[0]; // A list of pointers to frame elements in the entry frame. NULL // indicates that the element has not yet been determined. int length = initial_frame->elements_.length(); List elements(length); // Convert the number of mergable elements (counted from the top // down) to a frame high-water mark (counted from the bottom up). // Elements strictly above the high-water index will be mergable in // entry frames for bidirectional jump targets. int high_water_mark = (mergable_elements == kAllElements) ? VirtualFrame::kIllegalIndex // All frame indices are above this. : length - mergable_elements - 1; // Top index if m_e == 0. // Initially populate the list of elements based on the initial // frame. for (int i = 0; i < length; i++) { FrameElement element = initial_frame->elements_[i]; // We do not allow copies or constants in bidirectional frames. if (direction_ == BIDIRECTIONAL && i > high_water_mark && (element.is_constant() || element.is_copy())) { elements.Add(NULL); } else { elements.Add(&initial_frame->elements_[i]); } } // Compute elements based on the other reaching frames. if (reaching_frames_.length() > 1) { for (int i = 0; i < length; i++) { for (int j = 1; j < reaching_frames_.length(); j++) { FrameElement* element = elements[i]; // Element computation is monotonic: new information will not // change our decision about undetermined or invalid elements. if (element == NULL || !element->is_valid()) break; elements[i] = Combine(element, &reaching_frames_[j]->elements_[i]); } } } // Compute the registers already reserved by values in the frame. // Count the reserved registers to avoid using them. RegisterFile frame_registers = RegisterAllocator::Reserved(); for (int i = 0; i < length; i++) { FrameElement* element = elements[i]; if (element != NULL && element->is_register()) { frame_registers.Use(element->reg()); } } // Build the new frame. The frame already has memory elements for // the parameters (including the receiver) and the return address. // We will fill it up with memory elements. entry_frame_ = new VirtualFrame(cgen_); while (entry_frame_->elements_.length() < length) { entry_frame_->elements_.Add(FrameElement::MemoryElement()); } // Copy the already-determined frame elements to the entry frame, // and allocate any still-undetermined frame elements to registers // or memory, from the top down. for (int i = length - 1; i >= 0; i--) { if (elements[i] == NULL) { // If the value is synced on all frames, put it in memory. This // costs nothing at the merge code but will incur a // memory-to-register move when the value is needed later. bool is_synced = true; for (int j = 0; is_synced && j < reaching_frames_.length(); j++) { is_synced = reaching_frames_[j]->elements_[i].is_synced(); } // There is nothing to be done if the elements are all synced. // It is already recorded as a memory element. if (is_synced) continue; // Choose an available register. Prefer ones that the element // is already occupying on some reaching frame. RegisterFile candidate_registers; int max_count = kMinInt; int best_reg_code = no_reg.code_; for (int j = 0; j < reaching_frames_.length(); j++) { FrameElement element = reaching_frames_[j]->elements_[i]; if (element.is_register() && !frame_registers.is_used(element.reg())) { candidate_registers.Use(element.reg()); if (candidate_registers.count(element.reg()) > max_count) { max_count = candidate_registers.count(element.reg()); best_reg_code = element.reg().code(); } } } // If there was no preferred choice consider any free register. if (best_reg_code == no_reg.code_) { for (int j = 0; j < kNumRegisters; j++) { if (!frame_registers.is_used(j)) { best_reg_code = j; break; } } } // If there was a register choice, use it. If not do nothing // (the element is already recorded as in memory) if (best_reg_code != no_reg.code_) { Register reg = { best_reg_code }; frame_registers.Use(reg); entry_frame_->elements_[i] = FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED); } } else { // The element is already determined. entry_frame_->elements_[i] = *elements[i]; } } // Set the copied flags in the frame to be exact. This assumes that // the backing store of copies is always lower in the frame. // Set the register locations to their index in the frame. for (int i = 0; i < length; i++) { FrameElement current = entry_frame_->elements_[i]; entry_frame_->elements_[i].clear_copied(); if (current.is_copy()) { entry_frame_->elements_[current.index()].set_copied(); } else if (current.is_register()) { entry_frame_->register_locations_[current.reg().code()] = i; } } // Fill in the other fields of the entry frame. entry_frame_->local_count_ = initial_frame->local_count_; entry_frame_->frame_pointer_ = initial_frame->frame_pointer_; // The stack pointer is at the highest synced element or the base of // the expression stack. int stack_pointer = length - 1; while (stack_pointer >= entry_frame_->expression_base_index() && !entry_frame_->elements_[stack_pointer].is_synced()) { stack_pointer--; } entry_frame_->stack_pointer_ = stack_pointer; } void JumpTarget::Jump(Result* arg) { ASSERT(cgen_ != NULL); ASSERT(cgen_->has_valid_frame()); cgen_->frame()->Push(arg); Jump(); } void JumpTarget::Jump(Result* arg0, Result* arg1) { ASSERT(cgen_ != NULL); ASSERT(cgen_->has_valid_frame()); cgen_->frame()->Push(arg0); cgen_->frame()->Push(arg1); Jump(); } void JumpTarget::Jump(Result* arg0, Result* arg1, Result* arg2) { ASSERT(cgen_ != NULL); ASSERT(cgen_->has_valid_frame()); cgen_->frame()->Push(arg0); cgen_->frame()->Push(arg1); cgen_->frame()->Push(arg2); Jump(); } #ifdef DEBUG #define DECLARE_ARGCHECK_VARS(name) \ Result::Type name##_type = name->type(); \ Register name##_reg = name->is_register() ? name->reg() : no_reg #define ASSERT_ARGCHECK(name) \ ASSERT(name->type() == name##_type); \ ASSERT(!name->is_register() || name->reg().is(name##_reg)) #else #define DECLARE_ARGCHECK_VARS(name) do {} while (false) #define ASSERT_ARGCHECK(name) do {} while (false) #endif void JumpTarget::Branch(Condition cc, Result* arg, Hint hint) { ASSERT(cgen_ != NULL); ASSERT(cgen_->has_valid_frame()); // We want to check that non-frame registers at the call site stay in // the same registers on the fall-through branch. DECLARE_ARGCHECK_VARS(arg); cgen_->frame()->Push(arg); Branch(cc, hint); *arg = cgen_->frame()->Pop(); ASSERT_ARGCHECK(arg); } void JumpTarget::Branch(Condition cc, Result* arg0, Result* arg1, Hint hint) { ASSERT(cgen_ != NULL); ASSERT(cgen_->frame() != NULL); // We want to check that non-frame registers at the call site stay in // the same registers on the fall-through branch. DECLARE_ARGCHECK_VARS(arg0); DECLARE_ARGCHECK_VARS(arg1); cgen_->frame()->Push(arg0); cgen_->frame()->Push(arg1); Branch(cc, hint); *arg1 = cgen_->frame()->Pop(); *arg0 = cgen_->frame()->Pop(); ASSERT_ARGCHECK(arg0); ASSERT_ARGCHECK(arg1); } void JumpTarget::Branch(Condition cc, Result* arg0, Result* arg1, Result* arg2, Hint hint) { ASSERT(cgen_ != NULL); ASSERT(cgen_->frame() != NULL); // We want to check that non-frame registers at the call site stay in // the same registers on the fall-through branch. DECLARE_ARGCHECK_VARS(arg0); DECLARE_ARGCHECK_VARS(arg1); DECLARE_ARGCHECK_VARS(arg2); cgen_->frame()->Push(arg0); cgen_->frame()->Push(arg1); cgen_->frame()->Push(arg2); Branch(cc, hint); *arg2 = cgen_->frame()->Pop(); *arg1 = cgen_->frame()->Pop(); *arg0 = cgen_->frame()->Pop(); ASSERT_ARGCHECK(arg0); ASSERT_ARGCHECK(arg1); ASSERT_ARGCHECK(arg2); } void JumpTarget::Branch(Condition cc, Result* arg0, Result* arg1, Result* arg2, Result* arg3, Hint hint) { ASSERT(cgen_ != NULL); ASSERT(cgen_->frame() != NULL); // We want to check that non-frame registers at the call site stay in // the same registers on the fall-through branch. DECLARE_ARGCHECK_VARS(arg0); DECLARE_ARGCHECK_VARS(arg1); DECLARE_ARGCHECK_VARS(arg2); DECLARE_ARGCHECK_VARS(arg3); cgen_->frame()->Push(arg0); cgen_->frame()->Push(arg1); cgen_->frame()->Push(arg2); cgen_->frame()->Push(arg3); Branch(cc, hint); *arg3 = cgen_->frame()->Pop(); *arg2 = cgen_->frame()->Pop(); *arg1 = cgen_->frame()->Pop(); *arg0 = cgen_->frame()->Pop(); ASSERT_ARGCHECK(arg0); ASSERT_ARGCHECK(arg1); ASSERT_ARGCHECK(arg2); ASSERT_ARGCHECK(arg3); } #undef DECLARE_ARGCHECK_VARS #undef ASSERT_ARGCHECK void JumpTarget::Bind(Result* arg, int mergable_elements) { ASSERT(cgen_ != NULL); if (cgen_->has_valid_frame()) { cgen_->frame()->Push(arg); } Bind(mergable_elements); *arg = cgen_->frame()->Pop(); } void JumpTarget::Bind(Result* arg0, Result* arg1, int mergable_elements) { ASSERT(cgen_ != NULL); if (cgen_->has_valid_frame()) { cgen_->frame()->Push(arg0); cgen_->frame()->Push(arg1); } Bind(mergable_elements); *arg1 = cgen_->frame()->Pop(); *arg0 = cgen_->frame()->Pop(); } void JumpTarget::Bind(Result* arg0, Result* arg1, Result* arg2, int mergable_elements) { ASSERT(cgen_ != NULL); if (cgen_->has_valid_frame()) { cgen_->frame()->Push(arg0); cgen_->frame()->Push(arg1); cgen_->frame()->Push(arg2); } Bind(mergable_elements); *arg2 = cgen_->frame()->Pop(); *arg1 = cgen_->frame()->Pop(); *arg0 = cgen_->frame()->Pop(); } void JumpTarget::Bind(Result* arg0, Result* arg1, Result* arg2, Result* arg3, int mergable_elements) { ASSERT(cgen_ != NULL); if (cgen_->has_valid_frame()) { cgen_->frame()->Push(arg0); cgen_->frame()->Push(arg1); cgen_->frame()->Push(arg2); cgen_->frame()->Push(arg3); } Bind(mergable_elements); *arg3 = cgen_->frame()->Pop(); *arg2 = cgen_->frame()->Pop(); *arg1 = cgen_->frame()->Pop(); *arg0 = cgen_->frame()->Pop(); } void JumpTarget::AddReachingFrame(VirtualFrame* frame) { ASSERT(reaching_frames_.length() == merge_labels_.length()); Label fresh; merge_labels_.Add(fresh); reaching_frames_.Add(frame); } // ------------------------------------------------------------------------- // BreakTarget implementation. void BreakTarget::Initialize(CodeGenerator* cgen, Directionality direction) { JumpTarget::Initialize(cgen, direction); ASSERT(cgen_->has_valid_frame()); expected_height_ = cgen_->frame()->height(); } void BreakTarget::CopyTo(BreakTarget* destination) { ASSERT(destination != NULL); destination->cgen_ = cgen_; destination->masm_ = masm_; destination->direction_ = direction_; destination->reaching_frames_.Clear(); destination->merge_labels_.Clear(); ASSERT(reaching_frames_.length() == merge_labels_.length()); for (int i = 0; i < reaching_frames_.length(); i++) { destination->reaching_frames_.Add(reaching_frames_[i]); destination->merge_labels_.Add(merge_labels_[i]); } destination->entry_frame_ = entry_frame_; destination->entry_label_ = entry_label_; destination->is_bound_ = is_bound_; destination->is_linked_ = is_linked_; destination->expected_height_ = expected_height_; } void BreakTarget::Jump() { ASSERT(cgen_ != NULL); ASSERT(cgen_->has_valid_frame()); // This is a break target so drop leftover statement state from the // frame before merging. cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_); JumpTarget::Jump(); } void BreakTarget::Branch(Condition cc, Hint hint) { ASSERT(cgen_ != NULL); ASSERT(cgen_->has_valid_frame()); int count = cgen_->frame()->height() - expected_height_; if (count > 0) { // We negate and branch here rather than using // JumpTarget::Branch's negate and branch. This gives us a hook // to remove statement state from the frame. JumpTarget fall_through(cgen_); // Branch to fall through will not negate, because it is a // forward-only target. fall_through.Branch(NegateCondition(cc), NegateHint(hint)); Jump(); // May emit merge code here. fall_through.Bind(); } else { JumpTarget::Branch(cc, hint); } } void BreakTarget::Bind(int mergable_elements) { #ifdef DEBUG ASSERT(mergable_elements == kAllElements); ASSERT(cgen_ != NULL); // All the forward-reaching frames should have been adjusted at the // jumps to this target. for (int i = 0; i < reaching_frames_.length(); i++) { ASSERT(reaching_frames_[i] == NULL || reaching_frames_[i]->height() == expected_height_); } #endif // This is a break target so we drop leftover statement state from // the frame before merging, even on the fall through. This is // because we can bind the return target with state on the frame. if (cgen_->has_valid_frame()) { cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_); } JumpTarget::Bind(mergable_elements); } // ------------------------------------------------------------------------- // ShadowTarget implementation. ShadowTarget::ShadowTarget(BreakTarget* shadowed) { ASSERT(shadowed != NULL); other_target_ = shadowed; #ifdef DEBUG is_shadowing_ = true; #endif // While shadowing this shadow target saves the state of the original. shadowed->CopyTo(this); // The original's state is reset. We do not Unuse it because that // would delete the expected frame and assert that the target is not // linked. shadowed->Reset(); ASSERT(cgen_ != NULL); ASSERT(cgen_->has_valid_frame()); shadowed->set_expected_height(cgen_->frame()->height()); // Setting the code generator to null prevents the shadow target from // being used until shadowing stops. cgen_ = NULL; masm_ = NULL; } void ShadowTarget::StopShadowing() { ASSERT(is_shadowing_); // This target does not have a valid code generator yet. cgen_ = other_target_->code_generator(); ASSERT(cgen_ != NULL); masm_ = cgen_->masm(); // The states of this target, which was shadowed, and the original // target, which was shadowing, are swapped. BreakTarget temp; other_target_->CopyTo(&temp); CopyTo(other_target_); temp.CopyTo(this); temp.Reset(); // So the destructor does not deallocate virtual frames. #ifdef DEBUG is_shadowing_ = false; #endif } } } // namespace v8::internal