// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_ZONE_ALLOCATOR_H_ #define V8_ZONE_ALLOCATOR_H_ #include #include "src/zone.h" namespace v8 { namespace internal { template class zone_allocator { public: typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; typedef T value_type; typedef size_t size_type; typedef ptrdiff_t difference_type; template struct rebind { typedef zone_allocator other; }; explicit zone_allocator(Zone* zone) throw() : zone_(zone) {} explicit zone_allocator(const zone_allocator& other) throw() : zone_(other.zone_) {} template zone_allocator(const zone_allocator& other) throw() : zone_(other.zone_) {} template friend class zone_allocator; pointer address(reference x) const {return &x;} const_pointer address(const_reference x) const {return &x;} pointer allocate(size_type n, const void* hint = 0) { return static_cast(zone_->NewArray( static_cast(n))); } void deallocate(pointer p, size_type) { /* noop for Zones */ } size_type max_size() const throw() { return std::numeric_limits::max() / sizeof(value_type); } void construct(pointer p, const T& val) { new(static_cast(p)) T(val); } void destroy(pointer p) { p->~T(); } bool operator==(zone_allocator const& other) const { return zone_ == other.zone_; } bool operator!=(zone_allocator const& other) const { return zone_ != other.zone_; } private: zone_allocator(); Zone* zone_; }; typedef zone_allocator ZoneBoolAllocator; typedef zone_allocator ZoneIntAllocator; } } // namespace v8::internal #endif // V8_ZONE_ALLOCATOR_H_