// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include "v8.h" #include "api.h" #include "codegen-inl.h" #if V8_TARGET_ARCH_IA32 #include "ia32/simulator-ia32.h" #elif V8_TARGET_ARCH_X64 #include "x64/simulator-x64.h" #elif V8_TARGET_ARCH_ARM #include "arm/simulator-arm.h" #else #error Unsupported target architecture. #endif #include "debug.h" #include "v8threads.h" namespace v8 { namespace internal { static Handle Invoke(bool construct, Handle func, Handle receiver, int argc, Object*** args, bool* has_pending_exception) { // Make sure we have a real function, not a boilerplate function. ASSERT(!func->IsBoilerplate()); // Entering JavaScript. VMState state(JS); // Guard the stack against too much recursion. StackGuard guard; // Placeholder for return value. Object* value = reinterpret_cast(kZapValue); typedef Object* (*JSEntryFunction)( byte* entry, Object* function, Object* receiver, int argc, Object*** args); Handle code; if (construct) { JSConstructEntryStub stub; code = stub.GetCode(); } else { JSEntryStub stub; code = stub.GetCode(); } // Convert calls on global objects to be calls on the global // receiver instead to avoid having a 'this' pointer which refers // directly to a global object. if (receiver->IsGlobalObject()) { Handle global = Handle::cast(receiver); receiver = Handle(global->global_receiver()); } { // Save and restore context around invocation and block the // allocation of handles without explicit handle scopes. SaveContext save; NoHandleAllocation na; JSEntryFunction entry = FUNCTION_CAST(code->entry()); // Call the function through the right JS entry stub. value = CALL_GENERATED_CODE(entry, func->code()->entry(), *func, *receiver, argc, args); } #ifdef DEBUG value->Verify(); #endif // Update the pending exception flag and return the value. *has_pending_exception = value->IsException(); ASSERT(*has_pending_exception == Top::has_pending_exception()); if (*has_pending_exception) { Top::ReportPendingMessages(); return Handle(); } else { Top::clear_pending_message(); } return Handle(value); } Handle Execution::Call(Handle func, Handle receiver, int argc, Object*** args, bool* pending_exception) { return Invoke(false, func, receiver, argc, args, pending_exception); } Handle Execution::New(Handle func, int argc, Object*** args, bool* pending_exception) { return Invoke(true, func, Top::global(), argc, args, pending_exception); } Handle Execution::TryCall(Handle func, Handle receiver, int argc, Object*** args, bool* caught_exception) { // Enter a try-block while executing the JavaScript code. To avoid // duplicate error printing it must be non-verbose. Also, to avoid // creating message objects during stack overflow we shouldn't // capture messages. v8::TryCatch catcher; catcher.SetVerbose(false); catcher.SetCaptureMessage(false); Handle result = Invoke(false, func, receiver, argc, args, caught_exception); if (*caught_exception) { ASSERT(catcher.HasCaught()); ASSERT(Top::has_pending_exception()); ASSERT(Top::external_caught_exception()); bool is_bottom_call = HandleScopeImplementer::instance()->CallDepthIsZero(); Top::OptionalRescheduleException(is_bottom_call, true); result = v8::Utils::OpenHandle(*catcher.Exception()); } ASSERT(!Top::has_pending_exception()); ASSERT(!Top::external_caught_exception()); return result; } Handle Execution::GetFunctionDelegate(Handle object) { ASSERT(!object->IsJSFunction()); // If you return a function from here, it will be called when an // attempt is made to call the given object as a function. // Regular expressions can be called as functions in both Firefox // and Safari so we allow it too. if (object->IsJSRegExp()) { Handle exec = Factory::exec_symbol(); return Handle(object->GetProperty(*exec)); } // Objects created through the API can have an instance-call handler // that should be used when calling the object as a function. if (object->IsHeapObject() && HeapObject::cast(*object)->map()->has_instance_call_handler()) { return Handle( Top::global_context()->call_as_function_delegate()); } return Factory::undefined_value(); } Handle Execution::GetConstructorDelegate(Handle object) { ASSERT(!object->IsJSFunction()); // If you return a function from here, it will be called when an // attempt is made to call the given object as a constructor. // Objects created through the API can have an instance-call handler // that should be used when calling the object as a function. if (object->IsHeapObject() && HeapObject::cast(*object)->map()->has_instance_call_handler()) { return Handle( Top::global_context()->call_as_constructor_delegate()); } return Factory::undefined_value(); } // Static state for stack guards. StackGuard::ThreadLocal StackGuard::thread_local_; StackGuard::StackGuard() { // NOTE: Overall the StackGuard code assumes that the stack grows towards // lower addresses. ExecutionAccess access; if (thread_local_.nesting_++ == 0) { // Initial StackGuard is being set. We will set the stack limits based on // the current stack pointer allowing the stack to grow kLimitSize from // here. // Ensure that either the stack limits are unset (kIllegalLimit) or that // they indicate a pending interruption. The interrupt limit will be // temporarily reset through the code below and reestablished if the // interrupt flags indicate that an interrupt is pending. ASSERT(thread_local_.jslimit_ == kIllegalLimit || (thread_local_.jslimit_ == kInterruptLimit && thread_local_.interrupt_flags_ != 0)); ASSERT(thread_local_.climit_ == kIllegalLimit || (thread_local_.climit_ == kInterruptLimit && thread_local_.interrupt_flags_ != 0)); uintptr_t limit = GENERATED_CODE_STACK_LIMIT(kLimitSize); thread_local_.initial_jslimit_ = thread_local_.jslimit_ = limit; Heap::SetStackLimit(limit); // NOTE: The check for overflow is not safe as there is no guarantee that // the running thread has its stack in all memory up to address 0x00000000. thread_local_.initial_climit_ = thread_local_.climit_ = reinterpret_cast(this) >= kLimitSize ? reinterpret_cast(this) - kLimitSize : 0; if (thread_local_.interrupt_flags_ != 0) { set_limits(kInterruptLimit, access); } } // Ensure that proper limits have been set. ASSERT(thread_local_.jslimit_ != kIllegalLimit && thread_local_.climit_ != kIllegalLimit); ASSERT(thread_local_.initial_jslimit_ != kIllegalLimit && thread_local_.initial_climit_ != kIllegalLimit); } StackGuard::~StackGuard() { ExecutionAccess access; if (--thread_local_.nesting_ == 0) { set_limits(kIllegalLimit, access); } } bool StackGuard::IsStackOverflow() { ExecutionAccess access; return (thread_local_.jslimit_ != kInterruptLimit && thread_local_.climit_ != kInterruptLimit); } void StackGuard::EnableInterrupts() { ExecutionAccess access; if (IsSet(access)) { set_limits(kInterruptLimit, access); } } void StackGuard::SetStackLimit(uintptr_t limit) { ExecutionAccess access; // If the current limits are special (eg due to a pending interrupt) then // leave them alone. if (thread_local_.jslimit_ == thread_local_.initial_jslimit_) { thread_local_.jslimit_ = limit; Heap::SetStackLimit(limit); } if (thread_local_.climit_ == thread_local_.initial_climit_) { thread_local_.climit_ = limit; } thread_local_.initial_climit_ = limit; thread_local_.initial_jslimit_ = limit; } void StackGuard::DisableInterrupts() { ExecutionAccess access; reset_limits(access); } bool StackGuard::IsSet(const ExecutionAccess& lock) { return thread_local_.interrupt_flags_ != 0; } bool StackGuard::IsInterrupted() { ExecutionAccess access; return thread_local_.interrupt_flags_ & INTERRUPT; } void StackGuard::Interrupt() { ExecutionAccess access; thread_local_.interrupt_flags_ |= INTERRUPT; set_limits(kInterruptLimit, access); } bool StackGuard::IsPreempted() { ExecutionAccess access; return thread_local_.interrupt_flags_ & PREEMPT; } void StackGuard::Preempt() { ExecutionAccess access; thread_local_.interrupt_flags_ |= PREEMPT; set_limits(kInterruptLimit, access); } bool StackGuard::IsTerminateExecution() { ExecutionAccess access; return thread_local_.interrupt_flags_ & TERMINATE; } void StackGuard::TerminateExecution() { ExecutionAccess access; thread_local_.interrupt_flags_ |= TERMINATE; set_limits(kInterruptLimit, access); } #ifdef ENABLE_DEBUGGER_SUPPORT bool StackGuard::IsDebugBreak() { ExecutionAccess access; return thread_local_.interrupt_flags_ & DEBUGBREAK; } void StackGuard::DebugBreak() { ExecutionAccess access; thread_local_.interrupt_flags_ |= DEBUGBREAK; set_limits(kInterruptLimit, access); } bool StackGuard::IsDebugCommand() { ExecutionAccess access; return thread_local_.interrupt_flags_ & DEBUGCOMMAND; } void StackGuard::DebugCommand() { if (FLAG_debugger_auto_break) { ExecutionAccess access; thread_local_.interrupt_flags_ |= DEBUGCOMMAND; set_limits(kInterruptLimit, access); } } #endif void StackGuard::Continue(InterruptFlag after_what) { ExecutionAccess access; thread_local_.interrupt_flags_ &= ~static_cast(after_what); if (thread_local_.interrupt_flags_ == 0) { reset_limits(access); } } int StackGuard::ArchiveSpacePerThread() { return sizeof(ThreadLocal); } char* StackGuard::ArchiveStackGuard(char* to) { ExecutionAccess access; memcpy(to, reinterpret_cast(&thread_local_), sizeof(ThreadLocal)); ThreadLocal blank; thread_local_ = blank; return to + sizeof(ThreadLocal); } char* StackGuard::RestoreStackGuard(char* from) { ExecutionAccess access; memcpy(reinterpret_cast(&thread_local_), from, sizeof(ThreadLocal)); Heap::SetStackLimit(thread_local_.jslimit_); return from + sizeof(ThreadLocal); } // --- C a l l s t o n a t i v e s --- #define RETURN_NATIVE_CALL(name, argc, argv, has_pending_exception) \ do { \ Object** args[argc] = argv; \ ASSERT(has_pending_exception != NULL); \ return Call(Top::name##_fun(), Top::builtins(), argc, args, \ has_pending_exception); \ } while (false) Handle Execution::ToBoolean(Handle obj) { // See the similar code in runtime.js:ToBoolean. if (obj->IsBoolean()) return obj; bool result = true; if (obj->IsString()) { result = Handle::cast(obj)->length() != 0; } else if (obj->IsNull() || obj->IsUndefined()) { result = false; } else if (obj->IsNumber()) { double value = obj->Number(); result = !((value == 0) || isnan(value)); } return Handle(Heap::ToBoolean(result)); } Handle Execution::ToNumber(Handle obj, bool* exc) { RETURN_NATIVE_CALL(to_number, 1, { obj.location() }, exc); } Handle Execution::ToString(Handle obj, bool* exc) { RETURN_NATIVE_CALL(to_string, 1, { obj.location() }, exc); } Handle Execution::ToDetailString(Handle obj, bool* exc) { RETURN_NATIVE_CALL(to_detail_string, 1, { obj.location() }, exc); } Handle Execution::ToObject(Handle obj, bool* exc) { if (obj->IsJSObject()) return obj; RETURN_NATIVE_CALL(to_object, 1, { obj.location() }, exc); } Handle Execution::ToInteger(Handle obj, bool* exc) { RETURN_NATIVE_CALL(to_integer, 1, { obj.location() }, exc); } Handle Execution::ToUint32(Handle obj, bool* exc) { RETURN_NATIVE_CALL(to_uint32, 1, { obj.location() }, exc); } Handle Execution::ToInt32(Handle obj, bool* exc) { RETURN_NATIVE_CALL(to_int32, 1, { obj.location() }, exc); } Handle Execution::NewDate(double time, bool* exc) { Handle time_obj = Factory::NewNumber(time); RETURN_NATIVE_CALL(create_date, 1, { time_obj.location() }, exc); } #undef RETURN_NATIVE_CALL Handle Execution::CharAt(Handle string, uint32_t index) { int int_index = static_cast(index); if (int_index < 0 || int_index >= string->length()) { return Factory::undefined_value(); } Handle char_at = GetProperty(Top::builtins(), Factory::char_at_symbol()); if (!char_at->IsJSFunction()) { return Factory::undefined_value(); } bool caught_exception; Handle index_object = Factory::NewNumberFromInt(int_index); Object** index_arg[] = { index_object.location() }; Handle result = TryCall(Handle::cast(char_at), string, ARRAY_SIZE(index_arg), index_arg, &caught_exception); if (caught_exception) { return Factory::undefined_value(); } return result; } Handle Execution::InstantiateFunction( Handle data, bool* exc) { // Fast case: see if the function has already been instantiated int serial_number = Smi::cast(data->serial_number())->value(); Object* elm = Top::global_context()->function_cache()->GetElement(serial_number); if (elm->IsJSFunction()) return Handle(JSFunction::cast(elm)); // The function has not yet been instantiated in this context; do it. Object** args[1] = { Handle::cast(data).location() }; Handle result = Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc); if (*exc) return Handle::null(); return Handle::cast(result); } Handle Execution::InstantiateObject(Handle data, bool* exc) { if (data->property_list()->IsUndefined() && !data->constructor()->IsUndefined()) { // Initialization to make gcc happy. Object* result = NULL; { HandleScope scope; Handle cons_template = Handle( FunctionTemplateInfo::cast(data->constructor())); Handle cons = InstantiateFunction(cons_template, exc); if (*exc) return Handle::null(); Handle value = New(cons, 0, NULL, exc); if (*exc) return Handle::null(); result = *value; } ASSERT(!*exc); return Handle(JSObject::cast(result)); } else { Object** args[1] = { Handle::cast(data).location() }; Handle result = Call(Top::instantiate_fun(), Top::builtins(), 1, args, exc); if (*exc) return Handle::null(); return Handle::cast(result); } } void Execution::ConfigureInstance(Handle instance, Handle instance_template, bool* exc) { Object** args[2] = { instance.location(), instance_template.location() }; Execution::Call(Top::configure_instance_fun(), Top::builtins(), 2, args, exc); } Handle Execution::GetStackTraceLine(Handle recv, Handle fun, Handle pos, Handle is_global) { const int argc = 4; Object** args[argc] = { recv.location(), Handle::cast(fun).location(), pos.location(), is_global.location() }; bool caught_exception = false; Handle result = TryCall(Top::get_stack_trace_line_fun(), Top::builtins(), argc, args, &caught_exception); if (caught_exception || !result->IsString()) return Factory::empty_symbol(); return Handle::cast(result); } static Object* RuntimePreempt() { // Clear the preempt request flag. StackGuard::Continue(PREEMPT); ContextSwitcher::PreemptionReceived(); #ifdef ENABLE_DEBUGGER_SUPPORT if (Debug::InDebugger()) { // If currently in the debugger don't do any actual preemption but record // that preemption occoured while in the debugger. Debug::PreemptionWhileInDebugger(); } else { // Perform preemption. v8::Unlocker unlocker; Thread::YieldCPU(); } #else // Perform preemption. v8::Unlocker unlocker; Thread::YieldCPU(); #endif return Heap::undefined_value(); } #ifdef ENABLE_DEBUGGER_SUPPORT Object* Execution::DebugBreakHelper() { // Just continue if breaks are disabled. if (Debug::disable_break()) { return Heap::undefined_value(); } { JavaScriptFrameIterator it; ASSERT(!it.done()); Object* fun = it.frame()->function(); if (fun && fun->IsJSFunction()) { // Don't stop in builtin functions. if (JSFunction::cast(fun)->IsBuiltin()) { return Heap::undefined_value(); } GlobalObject* global = JSFunction::cast(fun)->context()->global(); // Don't stop in debugger functions. if (Debug::IsDebugGlobal(global)) { return Heap::undefined_value(); } } } // Collect the break state before clearing the flags. bool debug_command_only = StackGuard::IsDebugCommand() && !StackGuard::IsDebugBreak(); // Clear the debug request flags. StackGuard::Continue(DEBUGBREAK); StackGuard::Continue(DEBUGCOMMAND); HandleScope scope; // Enter the debugger. Just continue if we fail to enter the debugger. EnterDebugger debugger; if (debugger.FailedToEnter()) { return Heap::undefined_value(); } // Notify the debug event listeners. Indicate auto continue if the break was // a debug command break. Debugger::OnDebugBreak(Factory::undefined_value(), debug_command_only); // Return to continue execution. return Heap::undefined_value(); } #endif Object* Execution::HandleStackGuardInterrupt() { #ifdef ENABLE_DEBUGGER_SUPPORT if (StackGuard::IsDebugBreak() || StackGuard::IsDebugCommand()) { DebugBreakHelper(); } #endif if (StackGuard::IsPreempted()) RuntimePreempt(); if (StackGuard::IsTerminateExecution()) { StackGuard::Continue(TERMINATE); return Top::TerminateExecution(); } if (StackGuard::IsInterrupted()) { // interrupt StackGuard::Continue(INTERRUPT); return Top::StackOverflow(); } return Heap::undefined_value(); } // --- G C E x t e n s i o n --- const char* GCExtension::kSource = "native function gc();"; v8::Handle GCExtension::GetNativeFunction( v8::Handle str) { return v8::FunctionTemplate::New(GCExtension::GC); } v8::Handle GCExtension::GC(const v8::Arguments& args) { // All allocation spaces other than NEW_SPACE have the same effect. Heap::CollectAllGarbage(false); return v8::Undefined(); } static GCExtension kGCExtension; v8::DeclareExtension kGCExtensionDeclaration(&kGCExtension); } } // namespace v8::internal