// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "api.h" #include "arguments.h" #include "bootstrapper.h" #include "builtins.h" #include "ic-inl.h" namespace v8 { namespace internal { namespace { // Arguments object passed to C++ builtins. template class BuiltinArguments : public Arguments { public: BuiltinArguments(int length, Object** arguments) : Arguments(length, arguments) { } Object*& operator[] (int index) { ASSERT(index < length()); return Arguments::operator[](index); } template Handle at(int index) { ASSERT(index < length()); return Arguments::at(index); } Handle receiver() { return Arguments::at(0); } Handle called_function() { STATIC_ASSERT(extra_args == NEEDS_CALLED_FUNCTION); return Arguments::at(Arguments::length() - 1); } // Gets the total number of arguments including the receiver (but // excluding extra arguments). int length() const { STATIC_ASSERT(extra_args == NO_EXTRA_ARGUMENTS); return Arguments::length(); } #ifdef DEBUG void Verify() { // Check we have at least the receiver. ASSERT(Arguments::length() >= 1); } #endif }; // Specialize BuiltinArguments for the called function extra argument. template <> int BuiltinArguments::length() const { return Arguments::length() - 1; } #ifdef DEBUG template <> void BuiltinArguments::Verify() { // Check we have at least the receiver and the called function. ASSERT(Arguments::length() >= 2); // Make sure cast to JSFunction succeeds. called_function(); } #endif #define DEF_ARG_TYPE(name, spec) \ typedef BuiltinArguments name##ArgumentsType; BUILTIN_LIST_C(DEF_ARG_TYPE) #undef DEF_ARG_TYPE } // namespace // ---------------------------------------------------------------------------- // Support macro for defining builtins in C++. // ---------------------------------------------------------------------------- // // A builtin function is defined by writing: // // BUILTIN(name) { // ... // } // // In the body of the builtin function the arguments can be accessed // through the BuiltinArguments object args. #ifdef DEBUG #define BUILTIN(name) \ static Object* Builtin_Impl_##name(name##ArgumentsType args); \ static Object* Builtin_##name(name##ArgumentsType args) { \ args.Verify(); \ return Builtin_Impl_##name(args); \ } \ static Object* Builtin_Impl_##name(name##ArgumentsType args) #else // For release mode. #define BUILTIN(name) \ static Object* Builtin_##name(name##ArgumentsType args) #endif static inline bool CalledAsConstructor() { #ifdef DEBUG // Calculate the result using a full stack frame iterator and check // that the state of the stack is as we assume it to be in the // code below. StackFrameIterator it; ASSERT(it.frame()->is_exit()); it.Advance(); StackFrame* frame = it.frame(); bool reference_result = frame->is_construct(); #endif Address fp = Top::c_entry_fp(Top::GetCurrentThread()); // Because we know fp points to an exit frame we can use the relevant // part of ExitFrame::ComputeCallerState directly. const int kCallerOffset = ExitFrameConstants::kCallerFPOffset; Address caller_fp = Memory::Address_at(fp + kCallerOffset); // This inlines the part of StackFrame::ComputeType that grabs the // type of the current frame. Note that StackFrame::ComputeType // has been specialized for each architecture so if any one of them // changes this code has to be changed as well. const int kMarkerOffset = StandardFrameConstants::kMarkerOffset; const Smi* kConstructMarker = Smi::FromInt(StackFrame::CONSTRUCT); Object* marker = Memory::Object_at(caller_fp + kMarkerOffset); bool result = (marker == kConstructMarker); ASSERT_EQ(result, reference_result); return result; } // ---------------------------------------------------------------------------- BUILTIN(Illegal) { UNREACHABLE(); return Heap::undefined_value(); // Make compiler happy. } BUILTIN(EmptyFunction) { return Heap::undefined_value(); } BUILTIN(ArrayCodeGeneric) { Counters::array_function_runtime.Increment(); JSArray* array; if (CalledAsConstructor()) { array = JSArray::cast(*args.receiver()); } else { // Allocate the JS Array JSFunction* constructor = Top::context()->global_context()->array_function(); Object* obj = Heap::AllocateJSObject(constructor); if (obj->IsFailure()) return obj; array = JSArray::cast(obj); } // 'array' now contains the JSArray we should initialize. // Optimize the case where there is one argument and the argument is a // small smi. if (args.length() == 2) { Object* obj = args[1]; if (obj->IsSmi()) { int len = Smi::cast(obj)->value(); if (len >= 0 && len < JSObject::kInitialMaxFastElementArray) { Object* obj = Heap::AllocateFixedArrayWithHoles(len); if (obj->IsFailure()) return obj; array->SetContent(FixedArray::cast(obj)); return array; } } // Take the argument as the length. obj = array->Initialize(0); if (obj->IsFailure()) return obj; return array->SetElementsLength(args[1]); } // Optimize the case where there are no parameters passed. if (args.length() == 1) { return array->Initialize(JSArray::kPreallocatedArrayElements); } // Take the arguments as elements. int number_of_elements = args.length() - 1; Smi* len = Smi::FromInt(number_of_elements); Object* obj = Heap::AllocateFixedArrayWithHoles(len->value()); if (obj->IsFailure()) return obj; AssertNoAllocation no_gc; FixedArray* elms = FixedArray::cast(obj); WriteBarrierMode mode = elms->GetWriteBarrierMode(no_gc); // Fill in the content for (int index = 0; index < number_of_elements; index++) { elms->set(index, args[index+1], mode); } // Set length and elements on the array. array->set_elements(FixedArray::cast(obj)); array->set_length(len); return array; } BUILTIN(ArrayPush) { JSArray* array = JSArray::cast(*args.receiver()); ASSERT(array->HasFastElements()); // Make sure we have space for the elements. int len = Smi::cast(array->length())->value(); // Set new length. int new_length = len + args.length() - 1; FixedArray* elms = FixedArray::cast(array->elements()); if (new_length <= elms->length()) { // Backing storage has extra space for the provided values. for (int index = 0; index < args.length() - 1; index++) { elms->set(index + len, args[index+1]); } } else { // New backing storage is needed. int capacity = new_length + (new_length >> 1) + 16; Object* obj = Heap::AllocateFixedArrayWithHoles(capacity); if (obj->IsFailure()) return obj; AssertNoAllocation no_gc; FixedArray* new_elms = FixedArray::cast(obj); WriteBarrierMode mode = new_elms->GetWriteBarrierMode(no_gc); // Fill out the new array with old elements. for (int i = 0; i < len; i++) new_elms->set(i, elms->get(i), mode); // Add the provided values. for (int index = 0; index < args.length() - 1; index++) { new_elms->set(index + len, args[index+1], mode); } // Set the new backing storage. array->set_elements(new_elms); } // Set the length. array->set_length(Smi::FromInt(new_length)); return array->length(); } BUILTIN(ArrayPop) { JSArray* array = JSArray::cast(*args.receiver()); ASSERT(array->HasFastElements()); Object* undefined = Heap::undefined_value(); int len = Smi::cast(array->length())->value(); if (len == 0) return undefined; // Get top element FixedArray* elms = FixedArray::cast(array->elements()); Object* top = elms->get(len - 1); // Set the length. array->set_length(Smi::FromInt(len - 1)); if (!top->IsTheHole()) { // Delete the top element. elms->set_the_hole(len - 1); return top; } // Remember to check the prototype chain. JSFunction* array_function = Top::context()->global_context()->array_function(); JSObject* prototype = JSObject::cast(array_function->prototype()); top = prototype->GetElement(len - 1); return top; } BUILTIN(ArrayShift) { JSArray* array = JSArray::cast(*args.receiver()); ASSERT(array->HasFastElements()); int len = Smi::cast(array->length())->value(); if (len == 0) return Heap::undefined_value(); // Fetch the prototype. JSFunction* array_function = Top::context()->global_context()->array_function(); JSObject* prototype = JSObject::cast(array_function->prototype()); // Get first element FixedArray* elms = FixedArray::cast(array->elements()); Object* first = elms->get(0); if (first->IsTheHole()) { first = prototype->GetElement(0); } // Shift the elements. for (int i = 0; i < len - 1; i++) { Object* e = elms->get(i + 1); if (e->IsTheHole() && prototype->HasElement(i + 1)) { e = prototype->GetElement(i + 1); } elms->set(i, e); } elms->set(len - 1, Heap::the_hole_value()); // Set the length. array->set_length(Smi::FromInt(len - 1)); return first; } // ----------------------------------------------------------------------------- // // Returns the holder JSObject if the function can legally be called // with this receiver. Returns Heap::null_value() if the call is // illegal. Any arguments that don't fit the expected type is // overwritten with undefined. Arguments that do fit the expected // type is overwritten with the object in the prototype chain that // actually has that type. static inline Object* TypeCheck(int argc, Object** argv, FunctionTemplateInfo* info) { Object* recv = argv[0]; Object* sig_obj = info->signature(); if (sig_obj->IsUndefined()) return recv; SignatureInfo* sig = SignatureInfo::cast(sig_obj); // If necessary, check the receiver Object* recv_type = sig->receiver(); Object* holder = recv; if (!recv_type->IsUndefined()) { for (; holder != Heap::null_value(); holder = holder->GetPrototype()) { if (holder->IsInstanceOf(FunctionTemplateInfo::cast(recv_type))) { break; } } if (holder == Heap::null_value()) return holder; } Object* args_obj = sig->args(); // If there is no argument signature we're done if (args_obj->IsUndefined()) return holder; FixedArray* args = FixedArray::cast(args_obj); int length = args->length(); if (argc <= length) length = argc - 1; for (int i = 0; i < length; i++) { Object* argtype = args->get(i); if (argtype->IsUndefined()) continue; Object** arg = &argv[-1 - i]; Object* current = *arg; for (; current != Heap::null_value(); current = current->GetPrototype()) { if (current->IsInstanceOf(FunctionTemplateInfo::cast(argtype))) { *arg = current; break; } } if (current == Heap::null_value()) *arg = Heap::undefined_value(); } return holder; } template static Object* HandleApiCallHelper( BuiltinArguments args) { ASSERT(is_construct == CalledAsConstructor()); HandleScope scope; Handle function = args.called_function(); if (is_construct) { Handle desc = Handle( FunctionTemplateInfo::cast(function->shared()->function_data())); bool pending_exception = false; Factory::ConfigureInstance(desc, Handle::cast(args.receiver()), &pending_exception); ASSERT(Top::has_pending_exception() == pending_exception); if (pending_exception) return Failure::Exception(); } FunctionTemplateInfo* fun_data = FunctionTemplateInfo::cast(function->shared()->function_data()); Object* raw_holder = TypeCheck(args.length(), &args[0], fun_data); if (raw_holder->IsNull()) { // This function cannot be called with the given receiver. Abort! Handle obj = Factory::NewTypeError("illegal_invocation", HandleVector(&function, 1)); return Top::Throw(*obj); } Object* raw_call_data = fun_data->call_code(); if (!raw_call_data->IsUndefined()) { CallHandlerInfo* call_data = CallHandlerInfo::cast(raw_call_data); Object* callback_obj = call_data->callback(); v8::InvocationCallback callback = v8::ToCData(callback_obj); Object* data_obj = call_data->data(); Object* result; Handle data_handle(data_obj); v8::Local data = v8::Utils::ToLocal(data_handle); ASSERT(raw_holder->IsJSObject()); v8::Local callee = v8::Utils::ToLocal(function); Handle holder_handle(JSObject::cast(raw_holder)); v8::Local holder = v8::Utils::ToLocal(holder_handle); LOG(ApiObjectAccess("call", JSObject::cast(*args.receiver()))); v8::Arguments new_args = v8::ImplementationUtilities::NewArguments( data, holder, callee, is_construct, reinterpret_cast(&args[0] - 1), args.length() - 1); v8::Handle value; { // Leaving JavaScript. VMState state(EXTERNAL); #ifdef ENABLE_LOGGING_AND_PROFILING state.set_external_callback(v8::ToCData
(callback_obj)); #endif value = callback(new_args); } if (value.IsEmpty()) { result = Heap::undefined_value(); } else { result = *reinterpret_cast(*value); } RETURN_IF_SCHEDULED_EXCEPTION(); if (!is_construct || result->IsJSObject()) return result; } return *args.receiver(); } BUILTIN(HandleApiCall) { return HandleApiCallHelper(args); } BUILTIN(HandleApiCallConstruct) { return HandleApiCallHelper(args); } #ifdef DEBUG static void VerifyTypeCheck(Handle object, Handle function) { FunctionTemplateInfo* info = FunctionTemplateInfo::cast(function->shared()->function_data()); if (info->signature()->IsUndefined()) return; SignatureInfo* signature = SignatureInfo::cast(info->signature()); Object* receiver_type = signature->receiver(); if (receiver_type->IsUndefined()) return; FunctionTemplateInfo* type = FunctionTemplateInfo::cast(receiver_type); ASSERT(object->IsInstanceOf(type)); } #endif BUILTIN(FastHandleApiCall) { ASSERT(!CalledAsConstructor()); const bool is_construct = false; // We expect four more arguments: function, callback, call data, and holder. const int args_length = args.length() - 4; ASSERT(args_length >= 0); Handle function = args.at(args_length); Object* callback_obj = args[args_length + 1]; Handle data_handle = args.at(args_length + 2); Handle checked_holder = args.at(args_length + 3); #ifdef DEBUG VerifyTypeCheck(checked_holder, function); #endif v8::Local holder = v8::Utils::ToLocal(checked_holder); v8::Local callee = v8::Utils::ToLocal(function); v8::InvocationCallback callback = v8::ToCData(callback_obj); v8::Local data = v8::Utils::ToLocal(data_handle); v8::Arguments new_args = v8::ImplementationUtilities::NewArguments( data, holder, callee, is_construct, reinterpret_cast(&args[0] - 1), args_length - 1); HandleScope scope; Object* result; v8::Handle value; { // Leaving JavaScript. VMState state(EXTERNAL); #ifdef ENABLE_LOGGING_AND_PROFILING state.set_external_callback(v8::ToCData
(callback_obj)); #endif value = callback(new_args); } if (value.IsEmpty()) { result = Heap::undefined_value(); } else { result = *reinterpret_cast(*value); } RETURN_IF_SCHEDULED_EXCEPTION(); return result; } // Helper function to handle calls to non-function objects created through the // API. The object can be called as either a constructor (using new) or just as // a function (without new). static Object* HandleApiCallAsFunctionOrConstructor( bool is_construct_call, BuiltinArguments args) { // Non-functions are never called as constructors. Even if this is an object // called as a constructor the delegate call is not a construct call. ASSERT(!CalledAsConstructor()); Handle receiver = args.at(0); // Get the object called. JSObject* obj = JSObject::cast(*args.receiver()); // Get the invocation callback from the function descriptor that was // used to create the called object. ASSERT(obj->map()->has_instance_call_handler()); JSFunction* constructor = JSFunction::cast(obj->map()->constructor()); Object* template_info = constructor->shared()->function_data(); Object* handler = FunctionTemplateInfo::cast(template_info)->instance_call_handler(); ASSERT(!handler->IsUndefined()); CallHandlerInfo* call_data = CallHandlerInfo::cast(handler); Object* callback_obj = call_data->callback(); v8::InvocationCallback callback = v8::ToCData(callback_obj); // Get the data for the call and perform the callback. Object* data_obj = call_data->data(); Object* result; { HandleScope scope; v8::Local self = v8::Utils::ToLocal(Handle::cast(args.receiver())); Handle data_handle(data_obj); v8::Local data = v8::Utils::ToLocal(data_handle); Handle callee_handle(constructor); v8::Local callee = v8::Utils::ToLocal(callee_handle); LOG(ApiObjectAccess("call non-function", JSObject::cast(*args.receiver()))); v8::Arguments new_args = v8::ImplementationUtilities::NewArguments( data, self, callee, is_construct_call, reinterpret_cast(&args[0] - 1), args.length() - 1); v8::Handle value; { // Leaving JavaScript. VMState state(EXTERNAL); #ifdef ENABLE_LOGGING_AND_PROFILING state.set_external_callback(v8::ToCData
(callback_obj)); #endif value = callback(new_args); } if (value.IsEmpty()) { result = Heap::undefined_value(); } else { result = *reinterpret_cast(*value); } } // Check for exceptions and return result. RETURN_IF_SCHEDULED_EXCEPTION(); return result; } // Handle calls to non-function objects created through the API. This delegate // function is used when the call is a normal function call. BUILTIN(HandleApiCallAsFunction) { return HandleApiCallAsFunctionOrConstructor(false, args); } // Handle calls to non-function objects created through the API. This delegate // function is used when the call is a construct call. BUILTIN(HandleApiCallAsConstructor) { return HandleApiCallAsFunctionOrConstructor(true, args); } static void Generate_LoadIC_ArrayLength(MacroAssembler* masm) { LoadIC::GenerateArrayLength(masm); } static void Generate_LoadIC_StringLength(MacroAssembler* masm) { LoadIC::GenerateStringLength(masm); } static void Generate_LoadIC_FunctionPrototype(MacroAssembler* masm) { LoadIC::GenerateFunctionPrototype(masm); } static void Generate_LoadIC_Initialize(MacroAssembler* masm) { LoadIC::GenerateInitialize(masm); } static void Generate_LoadIC_PreMonomorphic(MacroAssembler* masm) { LoadIC::GeneratePreMonomorphic(masm); } static void Generate_LoadIC_Miss(MacroAssembler* masm) { LoadIC::GenerateMiss(masm); } static void Generate_LoadIC_Megamorphic(MacroAssembler* masm) { LoadIC::GenerateMegamorphic(masm); } static void Generate_LoadIC_Normal(MacroAssembler* masm) { LoadIC::GenerateNormal(masm); } static void Generate_KeyedLoadIC_Initialize(MacroAssembler* masm) { KeyedLoadIC::GenerateInitialize(masm); } static void Generate_KeyedLoadIC_Miss(MacroAssembler* masm) { KeyedLoadIC::GenerateMiss(masm); } static void Generate_KeyedLoadIC_Generic(MacroAssembler* masm) { KeyedLoadIC::GenerateGeneric(masm); } static void Generate_KeyedLoadIC_String(MacroAssembler* masm) { KeyedLoadIC::GenerateString(masm); } static void Generate_KeyedLoadIC_ExternalByteArray(MacroAssembler* masm) { KeyedLoadIC::GenerateExternalArray(masm, kExternalByteArray); } static void Generate_KeyedLoadIC_ExternalUnsignedByteArray( MacroAssembler* masm) { KeyedLoadIC::GenerateExternalArray(masm, kExternalUnsignedByteArray); } static void Generate_KeyedLoadIC_ExternalShortArray(MacroAssembler* masm) { KeyedLoadIC::GenerateExternalArray(masm, kExternalShortArray); } static void Generate_KeyedLoadIC_ExternalUnsignedShortArray( MacroAssembler* masm) { KeyedLoadIC::GenerateExternalArray(masm, kExternalUnsignedShortArray); } static void Generate_KeyedLoadIC_ExternalIntArray(MacroAssembler* masm) { KeyedLoadIC::GenerateExternalArray(masm, kExternalIntArray); } static void Generate_KeyedLoadIC_ExternalUnsignedIntArray( MacroAssembler* masm) { KeyedLoadIC::GenerateExternalArray(masm, kExternalUnsignedIntArray); } static void Generate_KeyedLoadIC_ExternalFloatArray(MacroAssembler* masm) { KeyedLoadIC::GenerateExternalArray(masm, kExternalFloatArray); } static void Generate_KeyedLoadIC_PreMonomorphic(MacroAssembler* masm) { KeyedLoadIC::GeneratePreMonomorphic(masm); } static void Generate_KeyedLoadIC_IndexedInterceptor(MacroAssembler* masm) { KeyedLoadIC::GenerateIndexedInterceptor(masm); } static void Generate_StoreIC_Initialize(MacroAssembler* masm) { StoreIC::GenerateInitialize(masm); } static void Generate_StoreIC_Miss(MacroAssembler* masm) { StoreIC::GenerateMiss(masm); } static void Generate_StoreIC_Megamorphic(MacroAssembler* masm) { StoreIC::GenerateMegamorphic(masm); } static void Generate_KeyedStoreIC_Generic(MacroAssembler* masm) { KeyedStoreIC::GenerateGeneric(masm); } static void Generate_KeyedStoreIC_ExternalByteArray(MacroAssembler* masm) { KeyedStoreIC::GenerateExternalArray(masm, kExternalByteArray); } static void Generate_KeyedStoreIC_ExternalUnsignedByteArray( MacroAssembler* masm) { KeyedStoreIC::GenerateExternalArray(masm, kExternalUnsignedByteArray); } static void Generate_KeyedStoreIC_ExternalShortArray(MacroAssembler* masm) { KeyedStoreIC::GenerateExternalArray(masm, kExternalShortArray); } static void Generate_KeyedStoreIC_ExternalUnsignedShortArray( MacroAssembler* masm) { KeyedStoreIC::GenerateExternalArray(masm, kExternalUnsignedShortArray); } static void Generate_KeyedStoreIC_ExternalIntArray(MacroAssembler* masm) { KeyedStoreIC::GenerateExternalArray(masm, kExternalIntArray); } static void Generate_KeyedStoreIC_ExternalUnsignedIntArray( MacroAssembler* masm) { KeyedStoreIC::GenerateExternalArray(masm, kExternalUnsignedIntArray); } static void Generate_KeyedStoreIC_ExternalFloatArray(MacroAssembler* masm) { KeyedStoreIC::GenerateExternalArray(masm, kExternalFloatArray); } static void Generate_KeyedStoreIC_Miss(MacroAssembler* masm) { KeyedStoreIC::GenerateMiss(masm); } static void Generate_KeyedStoreIC_Initialize(MacroAssembler* masm) { KeyedStoreIC::GenerateInitialize(masm); } #ifdef ENABLE_DEBUGGER_SUPPORT static void Generate_LoadIC_DebugBreak(MacroAssembler* masm) { Debug::GenerateLoadICDebugBreak(masm); } static void Generate_StoreIC_DebugBreak(MacroAssembler* masm) { Debug::GenerateStoreICDebugBreak(masm); } static void Generate_KeyedLoadIC_DebugBreak(MacroAssembler* masm) { Debug::GenerateKeyedLoadICDebugBreak(masm); } static void Generate_KeyedStoreIC_DebugBreak(MacroAssembler* masm) { Debug::GenerateKeyedStoreICDebugBreak(masm); } static void Generate_ConstructCall_DebugBreak(MacroAssembler* masm) { Debug::GenerateConstructCallDebugBreak(masm); } static void Generate_Return_DebugBreak(MacroAssembler* masm) { Debug::GenerateReturnDebugBreak(masm); } static void Generate_StubNoRegisters_DebugBreak(MacroAssembler* masm) { Debug::GenerateStubNoRegistersDebugBreak(masm); } #endif Object* Builtins::builtins_[builtin_count] = { NULL, }; const char* Builtins::names_[builtin_count] = { NULL, }; #define DEF_ENUM_C(name, ignore) FUNCTION_ADDR(Builtin_##name), Address Builtins::c_functions_[cfunction_count] = { BUILTIN_LIST_C(DEF_ENUM_C) }; #undef DEF_ENUM_C #define DEF_JS_NAME(name, ignore) #name, #define DEF_JS_ARGC(ignore, argc) argc, const char* Builtins::javascript_names_[id_count] = { BUILTINS_LIST_JS(DEF_JS_NAME) }; int Builtins::javascript_argc_[id_count] = { BUILTINS_LIST_JS(DEF_JS_ARGC) }; #undef DEF_JS_NAME #undef DEF_JS_ARGC static bool is_initialized = false; void Builtins::Setup(bool create_heap_objects) { ASSERT(!is_initialized); // Create a scope for the handles in the builtins. HandleScope scope; struct BuiltinDesc { byte* generator; byte* c_code; const char* s_name; // name is only used for generating log information. int name; Code::Flags flags; BuiltinExtraArguments extra_args; }; #define DEF_FUNCTION_PTR_C(name, extra_args) \ { FUNCTION_ADDR(Generate_Adaptor), \ FUNCTION_ADDR(Builtin_##name), \ #name, \ c_##name, \ Code::ComputeFlags(Code::BUILTIN), \ extra_args \ }, #define DEF_FUNCTION_PTR_A(name, kind, state) \ { FUNCTION_ADDR(Generate_##name), \ NULL, \ #name, \ name, \ Code::ComputeFlags(Code::kind, NOT_IN_LOOP, state), \ NO_EXTRA_ARGUMENTS \ }, // Define array of pointers to generators and C builtin functions. static BuiltinDesc functions[] = { BUILTIN_LIST_C(DEF_FUNCTION_PTR_C) BUILTIN_LIST_A(DEF_FUNCTION_PTR_A) BUILTIN_LIST_DEBUG_A(DEF_FUNCTION_PTR_A) // Terminator: { NULL, NULL, NULL, builtin_count, static_cast(0), NO_EXTRA_ARGUMENTS } }; #undef DEF_FUNCTION_PTR_C #undef DEF_FUNCTION_PTR_A // For now we generate builtin adaptor code into a stack-allocated // buffer, before copying it into individual code objects. byte buffer[4*KB]; // Traverse the list of builtins and generate an adaptor in a // separate code object for each one. for (int i = 0; i < builtin_count; i++) { if (create_heap_objects) { MacroAssembler masm(buffer, sizeof buffer); // Generate the code/adaptor. typedef void (*Generator)(MacroAssembler*, int, BuiltinExtraArguments); Generator g = FUNCTION_CAST(functions[i].generator); // We pass all arguments to the generator, but it may not use all of // them. This works because the first arguments are on top of the // stack. g(&masm, functions[i].name, functions[i].extra_args); // Move the code into the object heap. CodeDesc desc; masm.GetCode(&desc); Code::Flags flags = functions[i].flags; Object* code; { // During startup it's OK to always allocate and defer GC to later. // This simplifies things because we don't need to retry. AlwaysAllocateScope __scope__; code = Heap::CreateCode(desc, NULL, flags, masm.CodeObject()); if (code->IsFailure()) { v8::internal::V8::FatalProcessOutOfMemory("CreateCode"); } } // Log the event and add the code to the builtins array. LOG(CodeCreateEvent(Logger::BUILTIN_TAG, Code::cast(code), functions[i].s_name)); builtins_[i] = code; #ifdef ENABLE_DISASSEMBLER if (FLAG_print_builtin_code) { PrintF("Builtin: %s\n", functions[i].s_name); Code::cast(code)->Disassemble(functions[i].s_name); PrintF("\n"); } #endif } else { // Deserializing. The values will be filled in during IterateBuiltins. builtins_[i] = NULL; } names_[i] = functions[i].s_name; } // Mark as initialized. is_initialized = true; } void Builtins::TearDown() { is_initialized = false; } void Builtins::IterateBuiltins(ObjectVisitor* v) { v->VisitPointers(&builtins_[0], &builtins_[0] + builtin_count); } const char* Builtins::Lookup(byte* pc) { if (is_initialized) { // may be called during initialization (disassembler!) for (int i = 0; i < builtin_count; i++) { Code* entry = Code::cast(builtins_[i]); if (entry->contains(pc)) { return names_[i]; } } } return NULL; } } } // namespace v8::internal