// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_V8_PROFILER_H_ #define V8_V8_PROFILER_H_ #include "v8.h" #ifdef _WIN32 // Setup for Windows DLL export/import. See v8.h in this directory for // information on how to build/use V8 as a DLL. #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED) #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\ build configuration to ensure that at most one of these is set #endif #ifdef BUILDING_V8_SHARED #define V8EXPORT __declspec(dllexport) #elif USING_V8_SHARED #define V8EXPORT __declspec(dllimport) #else #define V8EXPORT #endif #else // _WIN32 // Setup for Linux shared library export. See v8.h in this directory for // information on how to build/use V8 as shared library. #if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED) #define V8EXPORT __attribute__ ((visibility("default"))) #else // defined(__GNUC__) && (__GNUC__ >= 4) #define V8EXPORT #endif // defined(__GNUC__) && (__GNUC__ >= 4) #endif // _WIN32 /** * Profiler support for the V8 JavaScript engine. */ namespace v8 { typedef uint32_t SnapshotObjectId; /** * CpuProfileNode represents a node in a call graph. */ class V8EXPORT CpuProfileNode { public: /** Returns function name (empty string for anonymous functions.) */ Handle GetFunctionName() const; /** Returns resource name for script from where the function originates. */ Handle GetScriptResourceName() const; /** * Returns the number, 1-based, of the line where the function originates. * kNoLineNumberInfo if no line number information is available. */ int GetLineNumber() const; /** * Returns total (self + children) execution time of the function, * in milliseconds, estimated by samples count. */ double GetTotalTime() const; /** * Returns self execution time of the function, in milliseconds, * estimated by samples count. */ double GetSelfTime() const; /** Returns the count of samples where function exists. */ double GetTotalSamplesCount() const; /** Returns the count of samples where function was currently executing. */ double GetSelfSamplesCount() const; /** Returns function entry UID. */ unsigned GetCallUid() const; /** Returns child nodes count of the node. */ int GetChildrenCount() const; /** Retrieves a child node by index. */ const CpuProfileNode* GetChild(int index) const; static const int kNoLineNumberInfo = Message::kNoLineNumberInfo; }; /** * CpuProfile contains a CPU profile in a form of two call trees: * - top-down (from main() down to functions that do all the work); * - bottom-up call graph (in backward direction). */ class V8EXPORT CpuProfile { public: /** Returns CPU profile UID (assigned by the profiler.) */ unsigned GetUid() const; /** Returns CPU profile title. */ Handle GetTitle() const; /** Returns the root node of the bottom up call tree. */ const CpuProfileNode* GetBottomUpRoot() const; /** Returns the root node of the top down call tree. */ const CpuProfileNode* GetTopDownRoot() const; /** * Deletes the profile and removes it from CpuProfiler's list. * All pointers to nodes previously returned become invalid. * Profiles with the same uid but obtained using different * security token are not deleted, but become inaccessible * using FindProfile method. It is embedder's responsibility * to call Delete on these profiles. */ void Delete(); }; /** * Interface for controlling CPU profiling. */ class V8EXPORT CpuProfiler { public: /** * A note on security tokens usage. As scripts from different * origins can run inside a single V8 instance, it is possible to * have functions from different security contexts intermixed in a * single CPU profile. To avoid exposing function names belonging to * other contexts, filtering by security token is performed while * obtaining profiling results. */ /** * Returns the number of profiles collected (doesn't include * profiles that are being collected at the moment of call.) */ static int GetProfilesCount(); /** Returns a profile by index. */ static const CpuProfile* GetProfile( int index, Handle security_token = Handle()); /** Returns a profile by uid. */ static const CpuProfile* FindProfile( unsigned uid, Handle security_token = Handle()); /** * Starts collecting CPU profile. Title may be an empty string. It * is allowed to have several profiles being collected at * once. Attempts to start collecting several profiles with the same * title are silently ignored. While collecting a profile, functions * from all security contexts are included in it. The token-based * filtering is only performed when querying for a profile. */ static void StartProfiling(Handle title); /** * Stops collecting CPU profile with a given title and returns it. * If the title given is empty, finishes the last profile started. */ static const CpuProfile* StopProfiling( Handle title, Handle security_token = Handle()); /** * Deletes all existing profiles, also cancelling all profiling * activity. All previously returned pointers to profiles and their * contents become invalid after this call. */ static void DeleteAllProfiles(); }; class HeapGraphNode; /** * HeapSnapshotEdge represents a directed connection between heap * graph nodes: from retainers to retained nodes. */ class V8EXPORT HeapGraphEdge { public: enum Type { kContextVariable = 0, // A variable from a function context. kElement = 1, // An element of an array. kProperty = 2, // A named object property. kInternal = 3, // A link that can't be accessed from JS, // thus, its name isn't a real property name // (e.g. parts of a ConsString). kHidden = 4, // A link that is needed for proper sizes // calculation, but may be hidden from user. kShortcut = 5, // A link that must not be followed during // sizes calculation. kWeak = 6 // A weak reference (ignored by the GC). }; /** Returns edge type (see HeapGraphEdge::Type). */ Type GetType() const; /** * Returns edge name. This can be a variable name, an element index, or * a property name. */ Handle GetName() const; /** Returns origin node. */ const HeapGraphNode* GetFromNode() const; /** Returns destination node. */ const HeapGraphNode* GetToNode() const; }; /** * HeapGraphNode represents a node in a heap graph. */ class V8EXPORT HeapGraphNode { public: enum Type { kHidden = 0, // Hidden node, may be filtered when shown to user. kArray = 1, // An array of elements. kString = 2, // A string. kObject = 3, // A JS object (except for arrays and strings). kCode = 4, // Compiled code. kClosure = 5, // Function closure. kRegExp = 6, // RegExp. kHeapNumber = 7, // Number stored in the heap. kNative = 8, // Native object (not from V8 heap). kSynthetic = 9 // Synthetic object, usualy used for grouping // snapshot items together. }; /** Returns node type (see HeapGraphNode::Type). */ Type GetType() const; /** * Returns node name. Depending on node's type this can be the name * of the constructor (for objects), the name of the function (for * closures), string value, or an empty string (for compiled code). */ Handle GetName() const; /** * Returns node id. For the same heap object, the id remains the same * across all snapshots. */ SnapshotObjectId GetId() const; /** Returns node's own size, in bytes. */ int GetSelfSize() const; /** * Returns node's retained size, in bytes. That is, self + sizes of * the objects that are reachable only from this object. In other * words, the size of memory that will be reclaimed having this node * collected. */ int GetRetainedSize() const; /** Returns child nodes count of the node. */ int GetChildrenCount() const; /** Retrieves a child by index. */ const HeapGraphEdge* GetChild(int index) const; /** Returns retainer nodes count of the node. */ int GetRetainersCount() const; /** Returns a retainer by index. */ const HeapGraphEdge* GetRetainer(int index) const; /** * Returns a dominator node. This is the node that participates in every * path from the snapshot root to the current node. */ const HeapGraphNode* GetDominatorNode() const; /** * Finds and returns a value from the heap corresponding to this node, * if the value is still reachable. */ Handle GetHeapValue() const; }; /** * HeapSnapshots record the state of the JS heap at some moment. */ class V8EXPORT HeapSnapshot { public: enum Type { kFull = 0 // Heap snapshot with all instances and references. }; enum SerializationFormat { kJSON = 0 // See format description near 'Serialize' method. }; /** Returns heap snapshot type. */ Type GetType() const; /** Returns heap snapshot UID (assigned by the profiler.) */ unsigned GetUid() const; /** Returns heap snapshot title. */ Handle GetTitle() const; /** Returns the root node of the heap graph. */ const HeapGraphNode* GetRoot() const; /** Returns a node by its id. */ const HeapGraphNode* GetNodeById(SnapshotObjectId id) const; /** Returns total nodes count in the snapshot. */ int GetNodesCount() const; /** Returns a node by index. */ const HeapGraphNode* GetNode(int index) const; /** Returns a max seen JS object Id. */ SnapshotObjectId GetMaxSnapshotJSObjectId() const; /** * Deletes the snapshot and removes it from HeapProfiler's list. * All pointers to nodes, edges and paths previously returned become * invalid. */ void Delete(); /** * Prepare a serialized representation of the snapshot. The result * is written into the stream provided in chunks of specified size. * The total length of the serialized snapshot is unknown in * advance, it can be roughly equal to JS heap size (that means, * it can be really big - tens of megabytes). * * For the JSON format, heap contents are represented as an object * with the following structure: * * { * snapshot: {title: "...", uid: nnn}, * nodes: [ * meta-info (JSON string), * nodes themselves * ], * strings: [strings] * } * * Outgoing node links are stored after each node. Nodes reference strings * and other nodes by their indexes in corresponding arrays. */ void Serialize(OutputStream* stream, SerializationFormat format) const; }; class RetainedObjectInfo; /** * Interface for controlling heap profiling. */ class V8EXPORT HeapProfiler { public: /** * Callback function invoked for obtaining RetainedObjectInfo for * the given JavaScript wrapper object. It is prohibited to enter V8 * while the callback is running: only getters on the handle and * GetPointerFromInternalField on the objects are allowed. */ typedef RetainedObjectInfo* (*WrapperInfoCallback) (uint16_t class_id, Handle wrapper); /** Returns the number of snapshots taken. */ static int GetSnapshotsCount(); /** Returns a snapshot by index. */ static const HeapSnapshot* GetSnapshot(int index); /** Returns a profile by uid. */ static const HeapSnapshot* FindSnapshot(unsigned uid); /** * Takes a heap snapshot and returns it. Title may be an empty string. * See HeapSnapshot::Type for types description. */ static const HeapSnapshot* TakeSnapshot( Handle title, HeapSnapshot::Type type = HeapSnapshot::kFull, ActivityControl* control = NULL); /** * Deletes all snapshots taken. All previously returned pointers to * snapshots and their contents become invalid after this call. */ static void DeleteAllSnapshots(); /** Binds a callback to embedder's class ID. */ static void DefineWrapperClass( uint16_t class_id, WrapperInfoCallback callback); /** * Default value of persistent handle class ID. Must not be used to * define a class. Can be used to reset a class of a persistent * handle. */ static const uint16_t kPersistentHandleNoClassId = 0; /** Returns the number of currently existing persistent handles. */ static int GetPersistentHandleCount(); }; /** * Interface for providing information about embedder's objects * held by global handles. This information is reported in two ways: * * 1. When calling AddObjectGroup, an embedder may pass * RetainedObjectInfo instance describing the group. To collect * this information while taking a heap snapshot, V8 calls GC * prologue and epilogue callbacks. * * 2. When a heap snapshot is collected, V8 additionally * requests RetainedObjectInfos for persistent handles that * were not previously reported via AddObjectGroup. * * Thus, if an embedder wants to provide information about native * objects for heap snapshots, he can do it in a GC prologue * handler, and / or by assigning wrapper class ids in the following way: * * 1. Bind a callback to class id by calling DefineWrapperClass. * 2. Call SetWrapperClassId on certain persistent handles. * * V8 takes ownership of RetainedObjectInfo instances passed to it and * keeps them alive only during snapshot collection. Afterwards, they * are freed by calling the Dispose class function. */ class V8EXPORT RetainedObjectInfo { // NOLINT public: /** Called by V8 when it no longer needs an instance. */ virtual void Dispose() = 0; /** Returns whether two instances are equivalent. */ virtual bool IsEquivalent(RetainedObjectInfo* other) = 0; /** * Returns hash value for the instance. Equivalent instances * must have the same hash value. */ virtual intptr_t GetHash() = 0; /** * Returns human-readable label. It must be a null-terminated UTF-8 * encoded string. V8 copies its contents during a call to GetLabel. */ virtual const char* GetLabel() = 0; /** * Returns human-readable group label. It must be a null-terminated UTF-8 * encoded string. V8 copies its contents during a call to GetGroupLabel. * Heap snapshot generator will collect all the group names, create * top level entries with these names and attach the objects to the * corresponding top level group objects. There is a default * implementation which is required because embedders don't have their * own implementation yet. */ virtual const char* GetGroupLabel() { return GetLabel(); } /** * Returns element count in case if a global handle retains * a subgraph by holding one of its nodes. */ virtual intptr_t GetElementCount() { return -1; } /** Returns embedder's object size in bytes. */ virtual intptr_t GetSizeInBytes() { return -1; } protected: RetainedObjectInfo() {} virtual ~RetainedObjectInfo() {} private: RetainedObjectInfo(const RetainedObjectInfo&); RetainedObjectInfo& operator=(const RetainedObjectInfo&); }; } // namespace v8 #undef V8EXPORT #endif // V8_V8_PROFILER_H_