// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include "src/api/api.h" #include "src/base/platform/semaphore.h" #include "src/handles/handles-inl.h" #include "src/handles/local-handles-inl.h" #include "src/handles/persistent-handles.h" #include "src/heap/heap.h" #include "src/heap/local-heap.h" #include "src/heap/parked-scope.h" #include "test/cctest/cctest.h" #include "test/cctest/heap/heap-utils.h" namespace v8 { namespace internal { namespace { // kCycles is large enough to ensure we see every state we are interested in. const int kCycles = 1000; static std::atomic all_states_seen{false}; class FeedbackVectorExplorationThread final : public v8::base::Thread { public: FeedbackVectorExplorationThread(Heap* heap, base::Semaphore* sema_started, base::Semaphore* vector_ready, base::Semaphore* vector_consumed, std::unique_ptr ph, Handle feedback_vector) : v8::base::Thread(base::Thread::Options("ThreadWithLocalHeap")), heap_(heap), feedback_vector_(feedback_vector), ph_(std::move(ph)), sema_started_(sema_started), vector_ready_(vector_ready), vector_consumed_(vector_consumed) {} using InlineCacheSet = std::unordered_set>; bool AllRequiredStatesSeen(const InlineCacheSet& found) { auto end = found.end(); return (found.find(UNINITIALIZED) != end && found.find(MONOMORPHIC) != end && found.find(POLYMORPHIC) != end && found.find(MEGAMORPHIC) != end); } void Run() override { Isolate* isolate = heap_->isolate(); LocalHeap local_heap(heap_, ThreadKind::kBackground, std::move(ph_)); UnparkedScope scope(&local_heap); // Get the feedback vector NexusConfig nexus_config = NexusConfig::FromBackgroundThread(isolate, &local_heap); FeedbackSlot slot(0); // FeedbackVectorExplorationThread signals that it's beginning it's loop. sema_started_->Signal(); InlineCacheSet found_states; for (int i = 0; i < kCycles; i++) { FeedbackNexus nexus(feedback_vector_, slot, nexus_config); auto state = nexus.ic_state(); if (state == MONOMORPHIC || state == POLYMORPHIC) { MapHandles maps; nexus.ExtractMaps(&maps); for (unsigned int i = 0; i < maps.size(); i++) { CHECK(maps[i]->IsMap()); } } if (found_states.find(state) == found_states.end()) { found_states.insert(state); if (AllRequiredStatesSeen(found_states)) { // We are finished. break; } } } if (!AllRequiredStatesSeen(found_states)) { // Repeat the exercise with an explicit handshaking protocol. This ensures // at least coverage of the necessary code paths even though it is // avoiding actual concurrency. I found that in test runs, there is always // one or two bots that have a thread interleaving that doesn't allow all // states to be seen. This is for that situation. vector_ready_->Wait(); fprintf(stderr, "Worker beginning to check for uninitialized\n"); { FeedbackNexus nexus(feedback_vector_, slot, nexus_config); auto state = nexus.ic_state(); CHECK_EQ(state, UNINITIALIZED); } vector_consumed_->Signal(); vector_ready_->Wait(); fprintf(stderr, "Worker beginning to check for monomorphic\n"); { FeedbackNexus nexus(feedback_vector_, slot, nexus_config); auto state = nexus.ic_state(); CHECK_EQ(state, MONOMORPHIC); MapHandles maps; nexus.ExtractMaps(&maps); CHECK(maps[0]->IsMap()); } vector_consumed_->Signal(); vector_ready_->Wait(); fprintf(stderr, "Worker beginning to check for polymorphic\n"); { FeedbackNexus nexus(feedback_vector_, slot, nexus_config); auto state = nexus.ic_state(); CHECK_EQ(state, POLYMORPHIC); MapHandles maps; nexus.ExtractMaps(&maps); for (unsigned int i = 0; i < maps.size(); i++) { CHECK(maps[i]->IsMap()); } } vector_consumed_->Signal(); vector_ready_->Wait(); fprintf(stderr, "Worker beginning to check for megamorphic\n"); { FeedbackNexus nexus(feedback_vector_, slot, nexus_config); auto state = nexus.ic_state(); CHECK_EQ(state, MEGAMORPHIC); } } all_states_seen.store(true, std::memory_order_release); vector_consumed_->Signal(); CHECK(!ph_); ph_ = local_heap.DetachPersistentHandles(); } Heap* heap_; Handle feedback_vector_; std::unique_ptr ph_; base::Semaphore* sema_started_; // These two semaphores control the explicit handshaking mode in case we // didn't see all states within kCycles loops. base::Semaphore* vector_ready_; base::Semaphore* vector_consumed_; }; static void CheckedWait(base::Semaphore& semaphore) { while (!all_states_seen.load(std::memory_order_acquire)) { if (semaphore.WaitFor(base::TimeDelta::FromMilliseconds(1))) break; } } // Verify that a LoadIC can be cycled through different states and safely // read on a background thread. TEST(CheckLoadICStates) { CcTest::InitializeVM(); FLAG_lazy_feedback_allocation = false; Isolate* isolate = CcTest::i_isolate(); std::unique_ptr ph = isolate->NewPersistentHandles(); HandleScope handle_scope(isolate); Handle o1 = Handle::cast( Utils::OpenHandle(*CompileRun("o1 = { bar: {} };"))); Handle o2 = Handle::cast( Utils::OpenHandle(*CompileRun("o2 = { baz: 3, bar: 3 };"))); Handle o3 = Handle::cast( Utils::OpenHandle(*CompileRun("o3 = { blu: 3, baz: 3, bar: 3 };"))); Handle o4 = Handle::cast(Utils::OpenHandle( *CompileRun("o4 = { ble: 3, blu: 3, baz: 3, bar: 3 };"))); auto result = CompileRun( "function foo(o) {" " let a = o.bar;" " return a;" "}" "foo(o1);" "foo;"); Handle function = Handle::cast(Utils::OpenHandle(*result)); Handle vector(function->feedback_vector(), isolate); FeedbackSlot slot(0); FeedbackNexus nexus(vector, slot); CHECK(IsLoadICKind(nexus.kind())); CHECK_EQ(MONOMORPHIC, nexus.ic_state()); nexus.ConfigureUninitialized(); // Now the basic environment is set up. Start the worker thread. base::Semaphore sema_started(0); base::Semaphore vector_ready(0); base::Semaphore vector_consumed(0); Handle persistent_vector = Handle::cast(ph->NewHandle(vector)); std::unique_ptr thread( new FeedbackVectorExplorationThread(isolate->heap(), &sema_started, &vector_ready, &vector_consumed, std::move(ph), persistent_vector)); CHECK(thread->Start()); sema_started.Wait(); // Cycle the IC through all states repeatedly. // {dummy_handler} is just an arbitrary value to associate with a map in order // to fill in the feedback vector slots in a minimally acceptable way. MaybeObjectHandle dummy_handler(Smi::FromInt(10), isolate); for (int i = 0; i < kCycles; i++) { if (all_states_seen.load(std::memory_order_acquire)) break; CHECK_EQ(UNINITIALIZED, nexus.ic_state()); if (i == (kCycles - 1)) { // If we haven't seen all states by the last attempt, enter an explicit // handshaking mode. vector_ready.Signal(); CheckedWait(vector_consumed); fprintf(stderr, "Main thread configuring monomorphic\n"); } nexus.ConfigureMonomorphic(Handle(), Handle(o1->map(), isolate), dummy_handler); CHECK_EQ(MONOMORPHIC, nexus.ic_state()); if (i == (kCycles - 1)) { vector_ready.Signal(); CheckedWait(vector_consumed); fprintf(stderr, "Main thread configuring polymorphic\n"); } // Go polymorphic. std::vector map_and_handlers; map_and_handlers.push_back( MapAndHandler(Handle(o1->map(), isolate), dummy_handler)); map_and_handlers.push_back( MapAndHandler(Handle(o2->map(), isolate), dummy_handler)); map_and_handlers.push_back( MapAndHandler(Handle(o3->map(), isolate), dummy_handler)); map_and_handlers.push_back( MapAndHandler(Handle(o4->map(), isolate), dummy_handler)); nexus.ConfigurePolymorphic(Handle(), map_and_handlers); CHECK_EQ(POLYMORPHIC, nexus.ic_state()); if (i == (kCycles - 1)) { vector_ready.Signal(); CheckedWait(vector_consumed); fprintf(stderr, "Main thread configuring megamorphic\n"); } // Go Megamorphic nexus.ConfigureMegamorphic(); CHECK_EQ(MEGAMORPHIC, nexus.ic_state()); if (i == (kCycles - 1)) { vector_ready.Signal(); CheckedWait(vector_consumed); fprintf(stderr, "Main thread finishing\n"); } nexus.ConfigureUninitialized(); } CHECK(all_states_seen.load(std::memory_order_acquire)); thread->Join(); } } // anonymous namespace } // namespace internal } // namespace v8