// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "include/v8.h" #include "include/v8-experimental.h" #include "src/api.h" #include "test/cctest/cctest.h" namespace { // These tests mean to exercise v8::FastAccessorBuilder. Since initially the // "native" accessor will get called, we need to 'warmup' any accessor first, // to make sure we're actually testing the v8::FastAccessorBuilder result. // To accomplish this, we will // - call each accesssor N times before the actual test. // - wrap that call in a function, so that all such calls will go // through a single call site. // - register a native accessor which is different from the build one // (so that our tests will always fail if we don't end up in the 'fast' // accessor) // // This doesn't work if the src function is inlined - as it is when // --always-opt is enabled - since then every inlined functino is its own // callsite. Hence most test will check for i::FLAG_always_opt. #define WARMUP(src) "for(i = 0; i < 2; i++) { " src " } " static void NativePropertyAccessor( const v8::FunctionCallbackInfo& info) { info.GetReturnValue().Set(v8_num(123)); } } // anonymous namespace // Build a simple "fast accessor" and verify that it is being called. TEST(FastAccessor) { if (i::FLAG_always_opt || i::FLAG_optimize_for_size) return; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local foo = v8::FunctionTemplate::New(isolate); // Native accessor, bar, returns 123. foo->PrototypeTemplate()->SetAccessorProperty( v8_str("bar"), v8::FunctionTemplate::New(isolate, NativePropertyAccessor)); // Fast accessor, barf, returns 124. auto fab = v8::experimental::FastAccessorBuilder::New(isolate); fab->ReturnValue(fab->IntegerConstant(124)); foo->PrototypeTemplate()->SetAccessorProperty( v8_str("barf"), v8::FunctionTemplate::NewWithFastHandler( isolate, NativePropertyAccessor, fab)); // Install foo on the global object. CHECK(env->Global() ->Set(env.local(), v8_str("foo"), foo->GetFunction(env.local()).ToLocalChecked()) .FromJust()); // Wrap f.barf + IC warmup. CompileRun( "function barf() { f = new foo(); return f.barf }; " WARMUP("barf()")); ExpectInt32("f = new foo(); f.bar", 123); ExpectInt32("f = new foo(); f.barf", 123); // First call in this call site. ExpectInt32("barf()", 124); // Call via warmed-up callsite. } void AddInternalFieldAccessor(v8::Isolate* isolate, v8::Local templ, const char* name, int field_no) { auto builder = v8::experimental::FastAccessorBuilder::New(isolate); builder->ReturnValue( builder->LoadInternalField(builder->GetReceiver(), field_no)); templ->SetAccessorProperty(v8_str(name), v8::FunctionTemplate::NewWithFastHandler( isolate, NativePropertyAccessor, builder)); } // "Fast" accessor that accesses an internal field. TEST(FastAccessorWithInternalField) { if (i::FLAG_always_opt || i::FLAG_optimize_for_size) return; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local foo = v8::ObjectTemplate::New(isolate); foo->SetInternalFieldCount(3); AddInternalFieldAccessor(isolate, foo, "field0", 0); AddInternalFieldAccessor(isolate, foo, "field1", 1); AddInternalFieldAccessor(isolate, foo, "field2", 2); // Create an instance w/ 3 internal fields, put in a string, a Smi, nothing. v8::Local obj = foo->NewInstance(env.local()).ToLocalChecked(); obj->SetInternalField(0, v8_str("Hi there!")); obj->SetInternalField(1, v8::Integer::New(isolate, 4321)); CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust()); // Warmup. CompileRun("function field0() { return obj.field0 }; " WARMUP("field0()")); CompileRun("function field1() { return obj.field1 }; " WARMUP("field1()")); CompileRun("function field2() { return obj.field2 }; " WARMUP("field2()")); // Access fields. ExpectString("field0()", "Hi there!"); ExpectInt32("field1()", 4321); ExpectUndefined("field2()"); } // "Fast" accessor with control flow via ...OrReturnNull methods. TEST(FastAccessorOrReturnNull) { if (i::FLAG_always_opt || i::FLAG_optimize_for_size) return; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local foo = v8::ObjectTemplate::New(isolate); foo->SetInternalFieldCount(2); { // accessor "nullcheck": Return null if field 0 is non-null object; else 5. auto builder = v8::experimental::FastAccessorBuilder::New(isolate); auto val = builder->LoadInternalField(builder->GetReceiver(), 0); builder->CheckNotZeroOrReturnNull(val); builder->ReturnValue(builder->IntegerConstant(5)); foo->SetAccessorProperty(v8_str("nullcheck"), v8::FunctionTemplate::NewWithFastHandler( isolate, NativePropertyAccessor, builder)); } { // accessor "maskcheck": Return null if field 1 has 3rd bit set. auto builder = v8::experimental::FastAccessorBuilder::New(isolate); auto val = builder->LoadInternalField(builder->GetReceiver(), 1); builder->CheckFlagSetOrReturnNull(val, 0x4); builder->ReturnValue(builder->IntegerConstant(42)); foo->SetAccessorProperty(v8_str("maskcheck"), v8::FunctionTemplate::NewWithFastHandler( isolate, NativePropertyAccessor, builder)); } // Create an instance. v8::Local obj = foo->NewInstance(env.local()).ToLocalChecked(); CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust()); // CheckNotZeroOrReturnNull: CompileRun( "function nullcheck() { return obj.nullcheck }; " WARMUP("nullcheck()")); obj->SetAlignedPointerInInternalField(0, /* anything != nullptr */ isolate); ExpectInt32("nullcheck()", 5); obj->SetAlignedPointerInInternalField(0, nullptr); ExpectNull("nullcheck()"); // CheckFlagSetOrReturnNull: CompileRun( "function maskcheck() { return obj.maskcheck }; " WARMUP("maskcheck()")); obj->SetAlignedPointerInInternalField(1, reinterpret_cast(0xf0)); ExpectInt32("maskcheck()", 42); obj->SetAlignedPointerInInternalField(1, reinterpret_cast(0xfe)); ExpectNull("maskcheck()"); } // "Fast" accessor with simple control flow via explicit labels. TEST(FastAccessorControlFlowWithLabels) { if (i::FLAG_always_opt || i::FLAG_optimize_for_size) return; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local foo = v8::ObjectTemplate::New(isolate); foo->SetInternalFieldCount(1); { // accessor isnull: 0 for nullptr, else 1. auto builder = v8::experimental::FastAccessorBuilder::New(isolate); auto label = builder->MakeLabel(); auto val = builder->LoadInternalField(builder->GetReceiver(), 0); builder->CheckNotZeroOrJump(val, label); builder->ReturnValue(builder->IntegerConstant(0)); builder->SetLabel(label); builder->ReturnValue(builder->IntegerConstant(1)); foo->SetAccessorProperty(v8_str("isnull"), v8::FunctionTemplate::NewWithFastHandler( isolate, NativePropertyAccessor, builder)); } // Create an instance. v8::Local obj = foo->NewInstance(env.local()).ToLocalChecked(); CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust()); // CheckNotZeroOrReturnNull: CompileRun("function isnull() { return obj.isnull }; " WARMUP("isnull()")); obj->SetAlignedPointerInInternalField(0, /* anything != nullptr */ isolate); ExpectInt32("isnull()", 1); obj->SetAlignedPointerInInternalField(0, nullptr); ExpectInt32("isnull()", 0); } // "Fast" accessor, loading things. TEST(FastAccessorLoad) { if (i::FLAG_always_opt || i::FLAG_optimize_for_size) return; LocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local foo = v8::ObjectTemplate::New(isolate); foo->SetInternalFieldCount(1); // Internal field 0 is a pointer to a C++ data structure that we wish to load // field values from. struct { size_t intval; v8::Local v8val; } val = {54321, v8_str("Hello")}; { // accessor intisnonzero int intval_offset = static_cast(reinterpret_cast(&val.intval) - reinterpret_cast(&val)); auto builder = v8::experimental::FastAccessorBuilder::New(isolate); auto label = builder->MakeLabel(); auto val = builder->LoadValue( builder->LoadInternalField(builder->GetReceiver(), 0), intval_offset); builder->CheckNotZeroOrJump(val, label); builder->ReturnValue(builder->IntegerConstant(0)); builder->SetLabel(label); builder->ReturnValue(builder->IntegerConstant(1)); foo->SetAccessorProperty(v8_str("nonzero"), v8::FunctionTemplate::NewWithFastHandler( isolate, NativePropertyAccessor, builder)); } { // accessor loadval int v8val_offset = static_cast(reinterpret_cast(&val.v8val) - reinterpret_cast(&val)); auto builder = v8::experimental::FastAccessorBuilder::New(isolate); builder->ReturnValue(builder->LoadObject( builder->LoadInternalField(builder->GetReceiver(), 0), v8val_offset)); foo->SetAccessorProperty(v8_str("loadval"), v8::FunctionTemplate::NewWithFastHandler( isolate, NativePropertyAccessor, builder)); } // Create an instance. v8::Local obj = foo->NewInstance(env.local()).ToLocalChecked(); obj->SetAlignedPointerInInternalField(0, &val); CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust()); // Access val.intval: CompileRun("function nonzero() { return obj.nonzero }; " WARMUP("nonzero()")); ExpectInt32("nonzero()", 1); val.intval = 0; ExpectInt32("nonzero()", 0); val.intval = 27; ExpectInt32("nonzero()", 1); // Access val.v8val: CompileRun("function loadval() { return obj.loadval }; " WARMUP("loadval()")); ExpectString("loadval()", "Hello"); }